REMORE: INFESTED KINGDOM Game Cover
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"Remore: Infested Kingdom" is a turn-based combat game set in a post-apocalyptic world overrun by monsters. Explore deserted locations, gather supplies, and use 14 different historical weapons, each with unique skills, to control the battlefield and outsmart enemies. Rest in hideouts to cook food and heal, and visit the blacksmith for weapon upgrades. Use the environment to your advantage and be mindful of the risks as enemies can move and attack at any time.

  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 78 reviews
gameplay11 positive mentions
grinding4 negative mentions
  • Beautiful pixel art and a well-executed difficulty curve make for an engaging experience.
  • The tactical mechanics are interesting and reminiscent of games like Into The Breach, providing a challenging gameplay environment.
  • The game has great potential with solid gameplay mechanics and a promising roadmap for future content.
  • The game can be excessively punishing, with a single unit loss resulting in a game over, which can be frustrating for players.
  • Tedious JRPG-style dialogue between missions can detract from the overall experience, making it feel drawn out.
  • The current lack of content and linearity in gameplay may leave players feeling limited and wanting more variety.
  • story58 mentions

    The story is described as potentially engaging but hampered by excessive and tedious dialogue reminiscent of JRPGs, which detracts from the overall experience. Players express frustration with the game's mechanics, particularly the harsh penalty of losing a single unit leading to a game over, suggesting that a roguelike approach would better suit the narrative. Despite these criticisms, some reviewers find the characters and overarching plot interesting, indicating that there is potential for deeper storytelling as the game develops.

    • “The story so far has also been quite interesting with some decently written characters.”
    • “I would say that it was more engaging than some other turn-based games that I have played and/or seen because of its campaign story and art style, but also because of the combat.”
    • “Overall, the story is a grim dark one and the atmosphere is fun; the turn-based combat has a few new mechanics like using tactical points to either move or damage enemies.”
    • “Potentially interesting tactical mechanics like Into the Breach, but my interest was killed by (1) lots of tedious JRPG-style dialogue you have to click through between missions (2) losing a single unit ends the game and you have to go back to a checkpoint where you may not even be in a position to win without restarting the whole mission.”
    • “Would work much better as a roguelike where you can scrape through losing a few units and replacing them, but making it a linear story-driven campaign where you can't lose a single unit isn't a good idea, especially when the story is told through way too much bland dialogue.”
    • “There is little replayability from what I see as the characters and 'missions' appear to be pregenerated and learning the right way to play that particular mission once will likely be enough.”
  • gameplay38 mentions

    The gameplay is characterized by a blend of tactical mechanics reminiscent of "Into the Breach," offering a challenging turn-based strategy experience with elements of exploration and survival. While the mechanics are well-developed and the atmosphere is engaging, players have noted issues with difficulty balancing, tedious dialogue, and certain mechanics that can hinder gameplay, such as the counter system and limited range of certain actions. Overall, the game presents a solid foundation with potential for improvement, particularly in enhancing the enjoyment of its strategic elements.

    • “As it stands, it's a really fun concept for a game and the mechanics are well fleshed out; it just really needs some balancing to make it a truly enjoyable experience.”
    • “An interesting take on the turn-based tactics genre by managing to blend in exploration and some basic stealth mechanics into the grid-based turn-based movement.”
    • “Overall, it's a good challenge where you'll need to utilize push/pull and support attack mechanics to survive the onslaught of foes.”
    • “The camp/safe house mechanics are stifling.”
    • “The strategy part and the difficulty are fine, but there are a few mechanics that irritated me: the counter mechanic hindered me more than it helped, the throw stone doesn't have enough range so you get swarmed, there is no way to charge the enemy (or sneak!), etc.”
    • “I dislike the survival mechanic.”
  • grinding4 mentions

    Players find the grinding aspect of the game frustrating due to excessive and tedious dialogue that interrupts gameplay, reminiscent of JRPGs. Additionally, the punishing mechanic where losing a single unit results in a game over forces players to replay sections, often without a clear path to success, detracting from the enjoyment of the tactical mechanics.

    • “Potentially interesting tactical mechanics like Into the Breach, but my interest was killed by (1) lots of tedious JRPG-style dialogue you have to click through between missions (2) losing a single unit ends the game and you have to go back to a checkpoint where you may not even be in a position to win without restarting the whole mission.”
    • “Maybe I would enjoy it more if I restarted on easy, but I can't face clicking through all the tedious dialogue again.”
    • “Potentially interesting tactical mechanics like Into the Breach, but my interest was killed by (1) lots of tedious JRPG-style dialogue you have to click through between missions (2) losing a single unit ends the game and you have to go back to a checkpoint where you may not even be in a position to win without restarting the whole mission.”
  • graphics4 mentions

    The graphics are praised for their lovely artwork and engaging art style, which enhance the overall experience of the game, particularly in the context of its campaign story and combat mechanics. Players find the visuals more captivating compared to other turn-based games.

    • “Lovely artwork.”
    • “I would say that it was more engaging than some other turn-based games that I have played and/or seen because of its campaign story and art style, but also because of the combat.”
  • replayability4 mentions

    The game offers limited replayability due to its pregenerated characters and missions, which can be mastered after a single playthrough. However, the inclusion of basic replayability options like speedrun and hardcore modes may extend gameplay hours for dedicated players.

    • “The basic replayability options, like the speedrun mode and hardcore one-life challenge, can potentially double or even triple your gameplay hours.”
    • “There is little replayability, as the characters and missions appear to be pre-generated, and learning the right way to play that particular mission once will likely be enough.”
    • “With basic replayability options, such as a speedrun mode and hardcore one-life challenges, the gameplay hours could potentially double or triple.”
  • music2 mentions

    The music and sound design in the game are consistently praised, with users highlighting their quality and overall effectiveness.

    • “The sounds and music are fantastic.”
    • “The soundtrack is incredibly engaging and enhances the overall experience.”
    • “The music perfectly complements the gameplay, creating an immersive atmosphere.”
  • atmosphere2 mentions

    The atmosphere of the game is described as a blend of grim darkness and fun, enhancing the overall experience. This unique combination complements the turn-based combat, which introduces new mechanics that add depth to gameplay.

Positive mentions (%)Positive
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Play time

12hMedian play time
12hAverage play time
12-12hSpent by most gamers
*Based on 2 analyzed playthroughs

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