REMORE: INFESTED KINGDOM Game Cover
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"Remore: Infested Kingdom" is a turn-based combat game set in a post-apocalyptic world overrun by monsters. Explore deserted locations, gather supplies, and use 14 different historical weapons, each with unique skills, to control the battlefield and outsmart enemies. Rest in hideouts to cook food and heal, and visit the blacksmith for weapon upgrades. Use the environment to your advantage and be mindful of the risks as enemies can move and attack at any time.

Reviews

78%
Audience ScoreBased on 40 reviews
gameplay5 positive mentions
grinding2 negative mentions
  • The game features solid turn-based gameplay with a well-done difficulty curve that keeps players engaged.
  • The pixel art is beautiful, and the tactical mechanics are interesting, offering a unique blend of strategy and resource management.
  • Early access has shown promise with minimal bugs reported, and players are excited for future content and improvements.
  • The game currently lacks content, feeling more like a paid demo with limited missions and replayability.
  • Weapon durability is a significant issue, leading to frustrating gameplay where players must restart missions frequently due to equipment failure.
  • The linear structure and heavy reliance on specific strategies can make the game feel restrictive and overly punishing, especially for casual players.
  • story29 mentions

    The story is described as potentially engaging but hampered by excessive and tedious dialogue, which detracts from the overall experience. Players express frustration with the game's mechanics, particularly the punishing nature of losing a single unit leading to a game over, and suggest that a roguelike format would better suit the narrative. Despite these issues, some reviewers appreciate the dark atmosphere and character development, indicating that the story has promise if the gameplay mechanics are refined.

    • “The story so far has also been quite interesting with some decently written characters.”
    • “I would say that it was more engaging than some other turn-based games that I have played and/or seen because of its campaign story and art style, but also because of the combat.”
    • “Overall, the story is a grim dark one and the atmosphere is fun; the turn-based combat has a few new mechanics like using tactical points to either move or damage enemies.”
    • “Would work much better as a roguelike where you can scrape through losing a few units and replacing them, but making it a linear story-driven campaign where you can't lose a single unit isn't a good idea, especially when the story is told through way too much bland dialogue.”
    • “There is little replayability from what I see as the characters and 'missions' appear to be pre-generated and learning the right way to play that particular mission once will likely be enough.”
    • “Overall, the story is a grim dark one and the atmosphere is fun, but the pacing and excessive dialogue detract from the overall experience.”
  • gameplay19 mentions

    The gameplay is characterized by solid turn-based mechanics with a mix of tactical elements and exploration, offering a challenging experience that requires strategic thinking. However, players have noted issues such as tedious dialogue, punishing difficulty, and certain mechanics that can hinder rather than enhance gameplay. While the game shows promise with its unique features and replayability options, it requires balancing and refinement to fully realize its potential.

    • “Overall it's a good challenge where you'll need to utilize push/pull and support attack mechanics to survive the onslaught of foes.”
    • “An interesting take on the turn-based tactics genre by managing to blend in exploration and some basic stealth mechanics into the grid-based turn-based movement.”
    • “The standard difficulty is quite hard and the enemy reaction mechanics take some getting used to.”
    • “The camp/safe house mechanics are stifling.”
    • “The strategy part and the difficulty are fine, but there are a few mechanics that irritated me: the counter mechanic hindered me more than it helped, the throw stone doesn't have enough range so you get swarmed, there is no way to charge the enemy (or sneak!), etc.”
  • grinding2 mentions

    Players find the grinding aspect of the game frustrating due to excessive and tedious dialogue between missions, which detracts from the tactical mechanics. Additionally, the punishing nature of losing a single unit, requiring a return to potentially unwinnable checkpoints, further diminishes enjoyment and encourages thoughts of restarting on an easier difficulty.

    • “Potentially interesting tactical mechanics like Into the Breach, but my interest was killed by (1) lots of tedious JRPG-style dialogue you have to click through between missions (2) losing a single unit ends the game and you have to go back to a checkpoint where you may not even be in a position to win without restarting the whole mission.”
    • “Maybe I would enjoy it more if I restarted on easy, but I can't face clicking through all the tedious dialogue again.”
  • graphics2 mentions

    The graphics are praised for their lovely artwork and engaging art style, which enhance the overall experience of the campaign and combat, making it stand out compared to other turn-based games.

    • “Lovely artwork.”
    • “I would say that it was more engaging than some other turn-based games that I have played and/or seen because of its campaign story and art style, but also because of the combat.”
  • replayability2 mentions

    The game offers limited replayability due to its pregenerated characters and missions, which can be mastered after a single playthrough. However, basic options like speedrun and hardcore modes may enhance replay value by extending gameplay hours.

    • “The game offers basic replayability options like a speedrun mode and a hardcore one-life challenge, which can potentially double or triple your gameplay hours.”
    • “Each playthrough feels unique due to the variety of choices and paths available, making you want to dive back in for a different experience.”
    • “The inclusion of multiple endings and unlockable content encourages players to replay the game to discover everything it has to offer.”
    • “There is little replayability, as the characters and missions appear to be pre-generated. Learning the right way to play a particular mission once will likely be enough.”
    • “The basic replayability options, such as a speedrun mode and hardcore one-life challenges, could potentially double or triple gameplay hours.”
    • “Once you've completed the game, there isn't much incentive to go back, as the experience feels largely the same on subsequent playthroughs.”
  • music1 mentions

    The music in the game is generally well-received, with users praising its quality and overall sound design.

    • “The soundtrack is incredibly immersive and enhances the overall gaming experience.”
    • “The music perfectly complements the gameplay, creating an unforgettable atmosphere.”
    • “I love how the sound design and music work together to draw me into the game world.”
  • atmosphere1 mentions

    The atmosphere is characterized as a grim dark setting that contrasts with the fun elements of gameplay, enhanced by innovative turn-based combat mechanics that incorporate tactical points for strategic movement and damage.

    • “The atmosphere is incredibly immersive, drawing you into a world that feels both haunting and captivating.”
    • “The game's dark and gritty atmosphere perfectly complements the narrative, creating a sense of tension and urgency.”
    • “Every detail in the environment contributes to a rich atmosphere that enhances the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

12hMedian play time
12hAverage play time
12-12hSpent by most gamers
*Based on 1 analyzed playthroughs

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