- October 30, 2023
- Black Anchor
- 12h median play time
REMORE: INFESTED KINGDOM
Platforms
About
"Remore: Infested Kingdom" is a turn-based combat game set in a post-apocalyptic world overrun by monsters. Explore deserted locations, gather supplies, and use 14 different historical weapons, each with unique skills, to control the battlefield and outsmart enemies. Rest in hideouts to cook food and heal, and visit the blacksmith for weapon upgrades. Use the environment to your advantage and be mindful of the risks as enemies can move and attack at any time.
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- Beautiful pixel art and a well-executed difficulty curve make for an engaging experience.
- The tactical mechanics are interesting and reminiscent of games like Into The Breach, providing a challenging gameplay environment.
- The game has great potential with solid gameplay mechanics and a promising roadmap for future content.
- The game can be excessively punishing, with a single unit loss resulting in a game over, which can be frustrating for players.
- Tedious JRPG-style dialogue between missions can detract from the overall experience, making it feel drawn out.
- The current lack of content and linearity in gameplay may leave players feeling limited and wanting more variety.
story
58 mentions Positive Neutral NegativeThe story is described as potentially engaging but hampered by excessive and tedious dialogue reminiscent of JRPGs, which detracts from the overall experience. Players express frustration with the game's mechanics, particularly the harsh penalty of losing a single unit leading to a game over, suggesting that a roguelike approach would better suit the narrative. Despite these criticisms, some reviewers find the characters and overarching plot interesting, indicating that there is potential for deeper storytelling as the game develops.
“The story so far has also been quite interesting with some decently written characters.”
“I would say that it was more engaging than some other turn-based games that I have played and/or seen because of its campaign story and art style, but also because of the combat.”
“Overall, the story is a grim dark one and the atmosphere is fun; the turn-based combat has a few new mechanics like using tactical points to either move or damage enemies.”
“Potentially interesting tactical mechanics like Into the Breach, but my interest was killed by (1) lots of tedious JRPG-style dialogue you have to click through between missions (2) losing a single unit ends the game and you have to go back to a checkpoint where you may not even be in a position to win without restarting the whole mission.”
“Would work much better as a roguelike where you can scrape through losing a few units and replacing them, but making it a linear story-driven campaign where you can't lose a single unit isn't a good idea, especially when the story is told through way too much bland dialogue.”
“There is little replayability from what I see as the characters and 'missions' appear to be pregenerated and learning the right way to play that particular mission once will likely be enough.”