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Relive

Relive Game Cover
74%Game Brain Score
story, gameplay
stability, music
74% User Score Based on 109 reviews

Platforms

PCMac OSWindows
Relive Game Cover

About

Relive is a single player action game. It was developed by Studio Evil and was released on October 15, 2015. It received mostly positive reviews from players.

Relive is a free sci-fi adventure game about CPR. Its main purpose is to increase the awareness about this topic and encourage people to take a CPR class and be prepared to intervene in case of need. Discover the story and challenge your friends in tournament mode!

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74%
Audience ScoreBased on 109 reviews
story7 positive mentions
stability9 negative mentions

  • Relive offers a unique and engaging way to learn CPR, combining educational content with a sci-fi adventure setting.
  • The game features visually appealing cel-shaded graphics and a relaxing atmosphere, making it suitable for casual play.
  • As a free game, it provides a decent experience with simple puzzles and a straightforward narrative, making it accessible to players of all skill levels.
  • The gameplay can feel tedious and repetitive, with many tasks relying on trial and error rather than skill or strategy.
  • There are numerous bugs and glitches that can disrupt the experience, including issues with controls and progression.
  • The lack of voice acting and minimal sound effects detracts from the overall immersion and engagement of the game.
  • story
    48 mentions Positive Neutral Negative

    The game's story is generally viewed as simplistic and serves primarily as a backdrop for gameplay, with many players expressing a desire for more depth and expansion. While some appreciate the interesting premise and world-building, others find the execution lacking, leading to a bland experience that fails to engage. Overall, the narrative is seen as a mixed bag, with potential for improvement but currently overshadowed by its educational focus on CPR.

    • “And I would love to see the devs expand this game's story as I found myself really liking it a lot; I'm really interested in how it continues. More please!”
    • “The story is well written for such a short piece and portrays a lot of world building and character depth.”
    • “While the game itself is short, the cel-shaded environments look pretty neat, and the story held my attention.”
    • “The story isn't actually that important at all and is meant to be just a backdrop to put you into a crisis scenario.”
    • “As for the story mode itself, it was bland and I was bored of it pretty quickly.”
    • “The pacing is pretty bad, it's all over the place and the story is almost non-existent.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is characterized as a mix of tedious tasks and simple mechanics, primarily revolving around a point-and-click style in a first-person perspective. While some players appreciate the educational aspect of teaching CPR techniques, many find the overall experience lacking depth and variety, with slow pacing and occasional frustrations from puzzles. Despite its free-to-play status making it more palatable, the gameplay is often described as unremarkable and not enough to justify a full recommendation.

    • “The story and the gameplay have a very interesting concept with a point-and-click-free-roam-finder mixed with CPR training. Surprisingly, the CPR aspect is very similar to an actual real CPR course, making it interesting to play and learn.”
    • “What's interesting about this game isn't its depth or complexity; the gameplay is quite simple and follows the structure of traditional point-and-click adventures, but it's placed in a first-person view. A main point of this game is teaching the player basic CPR techniques, and it does a good job at that.”
    • “You have to unlock doors, crawl in vents, move crates, and realign antennas. In other words, the gameplay is varied, which is a good thing, though the CPR focus is less the spotlight.”
    • “Gameplay is incredibly tedious.”
    • “None of the first person animations you see in the trailer are an actual thing; there is almost no dynamic gameplay in this game at all.”
    • “Also, gameplay is pretty slow as a whole.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players appreciating the old-school and cel-shaded art styles, while others criticize them as outdated or mediocre. Many highlight the unique environments and artistic choices, but there are also complaints about poor visual quality and a lack of innovation compared to other titles. Overall, the graphics seem to evoke a range of opinions, from nostalgic admiration to disappointment.

    • “The graphics are old-school, which are definitely some of my favorites, and just the whole environment feels amazing to play through and explore!”
    • “Great art style and the secrets/collectibles are also very cool; the devs did a good job.”
    • “It has nice cel-shaded graphics and a relaxing soundtrack.”
    • “The graphics are old-school which are definitely some of my favourite and just the whole environment feels amazing to play through and explore!”
    • “Graphics: - horrible art style”
    • “More cons are graphics from 1999, not being able to save midgame - you have to play through the whole chapter!!”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report smooth performance on Windows 10 without crashes or glitches, many others experience significant bugs, including freezing, object phasing, and progression-blocking glitches. Overall, the prevalence of issues suggests that stability is a major concern for many users.

    • “Regardless, there's simply too many glitches for this to be worth your time.”
    • “Ignoring the CPR faults, the game itself is pretty buggy.”
    • “On level 2, I had to do five full playthroughs of the level to get past a gauntlet of glitches preventing me from progressing.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding the repetitive soundtrack annoying and headache-inducing, while others appreciate its relaxing qualities and fitting style. Many users express a desire for a greater variety of soundtracks to enhance the overall experience.

    • “It has nice cel-shaded graphics and a relaxing soundtrack.”
    • “By the way, no voice acting, good atmospheric music.”
    • “A few different music soundtracks would be nice to have, with variations that match the game's style.”
    • “The only music in the game is obnoxious.”
    • “One short music track on loop.”
    • “The only real sound in the game is the annoying soundtrack that repeats constantly, which literally gave me a headache.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its mysterious and occasionally eerie qualities, enhancing the overall experience. However, some users noted inconsistencies, such as moments of silence and a lack of atmospheric sounds, which detracted from immersion. Despite these issues, the combination of music and puzzle design contributes positively to the game's ambiance.

    • “Great puzzles and great atmosphere.”
    • “There are a few sections that are still randomly mute (such as when you ask the director for her room code), and it'd still be nice to get some atmospheric sounds, but this is definitely a step in the right direction.”
    • “The game benefits from its mysterious atmosphere, and at some moments could be downright eerie.”
    • “1.6 hours, 10 minutes of excitement, 10 minutes of curiosity around background story/set atmosphere and the CPR introduction; the rest is only boredom and 'keep on going' mode because of the higher points.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, often requiring significant time investment. Additionally, clunky controls can exacerbate the frustration, leading to mistakes during crucial moments in the gameplay.

    • “You'll need a second life for grinding.”
    • “Gameplay is incredibly tedious.”
    • “Controls are clunky - you can press the throw button after picking up an object (crucial to some very tedious stuff in the game) and you will mess up because your character decided not to throw it that particular time you pressed the button.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game to be both fun and educational, with a touch of heartwarming moments that evoke emotional responses.

    • “The game is not only fun and educational, but it also has a heartwarming quality that resonates deeply with players.”
    • “I was genuinely moved by the emotional depth of the story; it left a lasting impression on me.”
    • “The characters' struggles and triumphs evoke a strong emotional response, making the experience truly unforgettable.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is often described as unintentional, with players finding it amusing despite the developers' intentions. This adds a layer of charm, particularly noted in the work of Studio Evil, where the comedic elements resonate well with the audience.

    • “There's something very funny about this game coming from Studio Evil! XD”
    • “Even if the humor isn't always intended, it still brings a lot of laughs.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Relive is a action game.

Relive is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Relive.

Relive was released on October 15, 2015.

Relive was developed by Studio Evil.

Relive has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Relive is a single player game.

Similar games include The Uncertain: Light At The End, Observation, Only If, God's Basement, Alpha Polaris and others.