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ReignMaker Game Cover

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ReignMaker is a single player casual role playing game with a historical theme. It was developed by Frogdice, Inc and was released on April 16, 2014. It received mostly positive reviews from players.

ReignMaker is a single-player historical role-playing game that combines match-3, tower defense, city building, and political strategy elements. Over 8 hours, players lead their kingdom against the Void Army, using match-3 and tower defense skills, as well as political decisions, to access more powerful spells, troops, and gear. With 50 towers, 20 spells, 10 troops, 12 implements of war, and millions of story possibilities, ReignMaker offers deep strategy and cultural customization.

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63%
Audience ScoreBased on 256 reviews
gameplay25 positive mentions
grinding21 negative mentions

  • The game combines match-3 mechanics with tower defense and city-building elements, creating a unique and engaging gameplay experience.
  • The graphics are charming and the atmosphere is captivating, enhancing the overall enjoyment of the game.
  • The decision-making aspect regarding town policies adds depth and humor, making the game more interactive and fun.
  • The city-building mechanics can feel tedious and grindy, with resource gathering relying on real-time timers that disrupt gameplay flow.
  • Some levels can become frustratingly difficult, leading to a reliance on grinding earlier levels for resources to progress.
  • The match-3 gameplay can sometimes feel chaotic, making it hard to strategize effectively during intense battles.
  • gameplay
    94 mentions Positive Neutral Negative

    The gameplay of Reignmaker is primarily centered around a match-3 mechanic integrated with tower defense elements, where players must strategically match tiles to fend off waves of enemies. While the graphics and atmosphere are praised, many reviewers find the core gameplay repetitive and lacking depth, with pacing issues and mobile game-like mechanics detracting from the overall experience. Despite its engaging visuals and potential for fun, the gameplay can feel clunky and unbalanced, appealing mainly to fans of casual puzzle games.

    • “The atmosphere is captivating, the locations are unique, the gameplay is dynamic, and the graphics are well-designed.”
    • “The match-3 gameplay itself is quite fun; each match you make sends out energy bolts to attack the waves of enemies coming at your tower from the other side of the screen.”
    • “Reignmaker is a captivating blend of strategy and city-building mechanics wrapped in a colorful, engaging package.”
    • “The core gameplay mechanic, however, remains match 3: enemies run at your tower and you have to make matches on the same line as their path in order to deal enough damage to kill them before they reach and kill you.”
    • “Not a bad idea to bring something new to match 3; however, in the end, there's just not much to the core gameplay.”
    • “The gameplay is repetitive, with almost no strategy involved, and boring levels.”
  • story
    35 mentions Positive Neutral Negative

    The story in "Reignmaker" is characterized by a whimsical narrative filled with humor and intrigue, enhanced by a variety of quests that keep gameplay engaging. Players appreciate the emotional storytelling and the impact of their decisions on city-building elements, which adds depth to the match-3 mechanics. While some find the story innovative and enjoyable, others feel it lacks depth, suggesting that the game is primarily focused on gameplay rather than a compelling narrative.

    • “Engaging narrative: Reignmaker features a whimsical storyline filled with humor and intrigue.”
    • “The amount of emotional storytelling and bone-chilling suspense left me speechless and hopeful for the gaming industry's future.”
    • “Add progression through town building and management, where you can build, craft, recruit soldiers, and even decide on policies that will affect your kingdom as well as how your story will unfold.”
    • “If you're looking for some depth in the town building, story, or anything else outside the match-3 gameplay, then honestly - keep looking.”
    • “Although the story isn't very innovative, the gameplay does provide major enhancements to Bejeweled, adding combat and the tactical considerations that go along with it.”
    • “The game itself is fine, if not a lower quality puzzle quest style game.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with many players appreciating the charming and vibrant visuals that create an inviting atmosphere. However, some critiques highlight that the graphics can feel outdated or unpolished, lacking the polish expected in modern titles. Overall, while the graphics are generally appealing and fit the game's style, they do not stand out as groundbreaking.

    • “The atmosphere is captivating, the locations are unique, the gameplay is dynamic, and the graphics are well-designed.”
    • “Vibrant visuals: the artwork is bright and colorful, creating an inviting atmosphere.”
    • “The graphics are charming and have a fable-like feel.”
    • “Offers a good variety of spells, troops that can help in battle, town policies with favorable outcomes, and a bit of humor, yet suffers from 2000s style of graphics, repetitive soundtrack and unnecessarily challenging achievements.”
    • “There's a needless amount of grinding and the graphics nor audio is really anything to write home about.”
    • “The graphics aren't flashy, and at times feel quite rushed.”
  • grinding
    21 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive and tedious, particularly at higher levels where resource gathering becomes a chore. While some appreciate the ability to replay levels for better scores, many feel that the reliance on grinding detracts from the overall enjoyment, turning what starts as casual fun into a frustrating experience. The game's mechanics and lack of engaging graphics or audio further contribute to the perception of grinding as a significant drawback.

    • “My biggest complaint is that there is too much grinding and reliance on luck; if you run out of matches, well, too bad!”
    • “I enjoyed the early stages, but getting further along the game goes from casual fun to plain tedious.”
    • “After 10 hours, I'm grinding through just to finish the campaign to call it done.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in "Reignmaker" is characterized by a whimsical storyline, funny voice acting, and humorous dialogue that enhances the engaging narrative. Players enjoy the quirky interactions and policy decisions that often lead to amusing outcomes, while the game also incorporates elements of irreverent humor, including playful references and light-hearted storytelling. Overall, the humor adds a charming layer to the gameplay, making it a delightful experience for fans of match-3 games.

    • “Engaging narrative: Reignmaker features a whimsical storyline filled with humor and intrigue.”
    • “The voice acting is really funny.”
    • “There are a few names in the game that reference other games, and you can see conversations between characters named after other characters in ways that end up, at times, hilarious.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its variety and ability to enhance the overall experience, while others find it repetitive or out-of-place. Although the soundtrack is generally considered decent and fitting for an indie game, certain tracks and sound effects are criticized for being boring or annoying. Overall, the music contributes positively to the game's atmosphere, despite some inconsistencies.

    • “Luckily, the art is totally charming so the journey is enjoyable and it is really livened up with a solid soundtrack that sets the mood.”
    • “This isn't a terrible game by any means - the overall design is pretty ok and the music is on par with other similar indie games.”
    • “Rounding all of this out is a thorough bestiary (as frogdice games are known for) that lets you see your foes up close and personal and a pretty decent soundtrack.”
    • “The sound effects are very boring, as is the soundtrack.”
    • “Lame soundtrack.”
    • “The music is cheerful and the sound is decent, although the doo-do-do-doo (the typical 'charge' horn noise) that starts a battle is annoying as hell.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted through charming designs that enhance the overall gameplay experience, adding distinct personality to each character.

    • “The character designs are charming and add personality to the gameplay.”
    • “The depth of character development really makes you feel invested in their journeys.”
    • “Each character evolves in a way that feels natural and rewarding throughout the game.”
  • replayability
    3 mentions Positive Neutral Negative

    The game boasts strong replayability, featuring various strategies to experiment with and multiple kingdoms to construct, encouraging players to revisit and explore different gameplay experiences.

    • “The game offers a good level of replayability with different strategies to explore and multiple kingdoms to build.”
    • “Each playthrough feels unique due to the variety of choices and paths available, making me want to dive back in again and again.”
    • “With numerous factions and strategies to experiment with, the replayability keeps the game fresh and engaging.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is reminiscent of Facebook games, focusing on time investment rather than microtransactions, which some players appreciate.

    • “Feels a lot like a Facebook game but has no microtransactions, just time investment.”
    • “The monetization model is refreshing; it focuses on time rather than spending money.”
    • “I appreciate that the game doesn't pressure you into making purchases; it's all about enjoying the experience.”
    • “The monetization strategy feels exploitative, pushing players to spend money to progress.”
    • “It seems like the game is designed to encourage constant spending rather than providing a fair experience.”
    • “The in-game purchases are overpriced and offer little value, making it frustrating for players who don't want to spend extra.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its captivating and unique locations, complemented by dynamic gameplay and well-designed graphics. The vibrant visuals and bright, colorful artwork contribute to an inviting and immersive experience.

    • “The atmosphere is captivating; the locations are unique, the gameplay is dynamic, and the graphics are well-designed.”
    • “Vibrant visuals: the artwork is bright and colorful, creating an inviting atmosphere.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional storytelling in the game evokes deep feelings of loss and resilience, leaving players both speechless and hopeful. The intense narrative creates a powerful connection, prompting players to empathize with the characters' struggles and triumphs, ultimately reinforcing their determination to persevere.

    • “The amount of emotional storytelling and bone-chilling suspense left me speechless and hopeful for the gaming industry's future.”
    • “I cried when my castles fell and my men perished, but the more you pushed me down, the harder I pushed back. The mourners who cling to me need someone to believe in to assure them their husbands and children didn't die for a folly cause.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, the game is considered stable and not particularly buggy, though some users feel it lacks the depth and quality expected for its price point, suggesting it may be more suited for a lower price range.

    • “As many have said before me, it's a shame there's no finer granularity of reviews. It's not a desperately bad game, and not buggy, but this feels more like a £2-3 game to me, so I give a cautious thumbs up if you like the genre.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ReignMaker is a casual role playing game with historical theme.

ReignMaker is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing ReignMaker.

ReignMaker was released on April 16, 2014.

ReignMaker was developed by Frogdice, Inc.

ReignMaker has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

ReignMaker is a single player game.

Similar games include PuzzleQuest: Challenge of the Warlords, Ironcast, Solitairica, Crowntakers, Ancient Planet and others.