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About

ReignMaker is a single-player historical role-playing game that combines match-3, tower defense, city building, and political strategy elements. Over 8 hours, players lead their kingdom against the Void Army, using match-3 and tower defense skills, as well as political decisions, to access more powerful spells, troops, and gear. With 50 towers, 20 spells, 10 troops, 12 implements of war, and millions of story possibilities, ReignMaker offers deep strategy and cultural customization.

ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
ReignMaker screenshot
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61%
Audience ScoreBased on 488 reviews
gameplay34 positive mentions
grinding42 negative mentions

  • The game combines match-3 gameplay with tower defense and city management, creating a unique and engaging experience.
  • Players appreciate the humor and whimsical storytelling elements, particularly the policy decisions that affect the town.
  • The gameplay is addictive, with many players finding themselves hooked and enjoying the challenge of the battles.
  • The game suffers from a grindy resource management system that can feel tedious and reminiscent of mobile games.
  • Some players experience difficulty spikes and unplayable boards, leading to frustration during battles.
  • The graphics and overall polish are considered lacking, with some reviewers noting it feels outdated.
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay of this match-3 game combines elements of tower defense and city management, offering a unique twist on traditional mechanics. While the core match-3 mechanics are engaging and addictive, many players find the overall gameplay repetitive and lacking depth, particularly in the city-building aspects. Additionally, the reliance on time-based resource gathering and some clunky mechanics detracts from the experience, making it feel more like a mobile game than a fully developed PC title.

    • “Gameplay consists of defending your castle by matching various tiles which shoot attacks towards the incoming enemies.”
    • “One of the best uses of the match-3 mechanic I have ever seen.”
    • “The match-3 gameplay itself is quite fun; each match you make sends out energy bolts to attack the waves of enemies coming at your tower from the other side of the screen.”
    • “Not a bad idea to bring something new to match 3, however in the end there's just not much to the core gameplay.”
    • “The gameplay is repetitive, with almost no strategy involved, and boring levels.”
    • “Reignmaker, however, plays like a mobile game trying to be a full PC game - the gameplay just feels too sluggish and unresponsive with a mouse and the unnecessary time delay mechanics just feel tagged on.”
  • story
    66 mentions Positive Neutral Negative

    The story in this match-3 game is described as emotionally engaging, with elements of suspense and humor that enhance the gameplay experience. Players appreciate the integration of city-building mechanics and decision-making that influence the narrative, although some feel the overall story lacks innovation. While the game offers a fresh take on the genre, it is primarily focused on gameplay rather than deep storytelling, making it more appealing to fans of puzzle games like Puzzle Quest.

    • “The amount of emotional storytelling and bone-chilling suspense left me speechless and hopeful for the gaming industry's future.”
    • “A nice addition is that after each story mission, you get to make decisions about your town's future.”
    • “After each mission, you're given a choice which affects the destiny of your city, adding characters and benefits to it, and allowing you to choose the feeling of your city.”
    • “If you're looking for some depth in the town building, story, or anything else outside the match-3 gameplay, then honestly - keep looking.”
    • “Although the story isn't very innovative, the gameplay does provide major enhancements to Bejeweled, adding combat and the tactical considerations that go along with it.”
    • “This game is not about a story or some kind of action, but playing it is no less fun.”
  • grinding
    42 mentions Positive Neutral Negative

    Players frequently criticize the game for its excessive grinding, particularly at higher levels, which detracts from the overall enjoyment and transforms the experience from casual fun to tedious. Many feel that the reliance on grinding for resources and upgrades, combined with unclear troop durations and unbalanced difficulty, creates a frustrating gameplay loop reminiscent of pay-to-win mobile games. While some appreciate the lack of premium currency, the grinding aspect remains a significant drawback for many reviewers.

    • “My biggest complaint is that there is too much grinding and reliance on luck; if you run out of matches, well, too bad!”
    • “I enjoyed the early stages, but getting further along the game goes from casual fun to plain tedious.”
    • “The resource aspect of the game is off-putting to me as it feels a great deal like a pay-to-win mobile game, despite the fact there is no premium currency in the game. In a full game, it just feels out of place and tedious.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game are generally described as bright and colorful, but they lack polish and originality, often feeling reminiscent of early 2000s styles. While some players find the art charming and fitting for the game's overall aesthetic, many criticize it for being unappealing and rushed, with basic village mechanics that do not stand out. Overall, the graphics serve their purpose but do not elevate the game significantly.

    • “The graphics are bright and cheerful and the sounds are very good as well.”
    • “The graphics are charming and have a fable-like feel.”
    • “Graphics are bright and colorful, though nothing really stands apart from the pack here.”
    • “The graphics aren't outstanding and it's not going to break any ground in the match-3 space, but I've found it challenging enough to keep my interest.”
    • “The graphics aren't flashy, and at times feel quite rushed.”
    • “It's still heavily unpolished: the graphics aren't very clean, especially for the runes, and city building takes a long time.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by witty voice acting, amusing dialogue, and quirky policy decisions that add a lighthearted touch to gameplay. Players appreciate the blend of irreverent storytelling and comedic elements, including playful references and even toilet humor, which contribute to an engaging and entertaining experience. Overall, the game's humor is well-received, making it a delightful choice for fans of match-3 games with a comedic twist.

    • “The voice acting is really funny.”
    • “Some of them gain extra resources, some will create aesthetic changes to the city, and some of them are just for flavor, but Reignmaker's excellent sense of humor shines through here, and it's definitely something to look forward to.”
    • “So far it has served as an interesting piece of storytelling and each policy is complete with an outcome once you make a choice so you are never left with a feeling of 'so what?' Some events have been humorous, and others have been tales of love lost and found (and some deal with poop because who doesn't like some good ol' fashioned toilet humor?).”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising it as cheerful and fitting for the indie genre, while others find it repetitive and occasionally out-of-place. Although the soundtrack is described as decent and capable of setting the mood, it is also criticized for being boring and lacking variety. Overall, while the music enhances the experience for some, it fails to impress others, leading to a somewhat polarized reception.

    • “Luckily, the art is totally charming so the journey is enjoyable and it is really livened up with a solid soundtrack that sets the mood.”
    • “Rounding all of this out is a thorough bestiary (as frogdice games are known for) that lets you see your foes up close and personal and a pretty decent soundtrack.”
    • “This isn't a terrible game by any means - the overall design is pretty ok and the music is on par with other similar indie games.”
    • “The sound effects are very boring, as is the soundtrack.”
    • “The music itself is about what you'd expect from a game like this, pure background.”
    • “Lame soundtrack”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional storytelling in the game evokes deep feelings of loss and resilience, leaving players both speechless and hopeful. The intense suspense and personal stakes create a powerful connection, prompting players to empathize with the characters' struggles and triumphs. Overall, the game successfully engages players on an emotional level, highlighting the potential for impactful narratives in the gaming industry.

    • “The amount of emotional storytelling and bone-chilling suspense left me speechless and hopeful for the gaming industry's future.”
    • “I cried when my castles fell and my men perished, but the more you pushed me down, the harder I pushed back. The mourners who cling to me need someone to believe in to assure them their husbands and children didn't die for a folly cause.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally regarded as solid, with users noting that it is not buggy and functions well. However, some feel that the game's quality aligns more with a lower price point, suggesting a cautious approval for those who enjoy the genre.

    • “As many have said before me, it's a shame there's no finer granularity of reviews. It's not a desperately bad game, and not buggy, but this feels more like a £2-3 game to me, so I give a cautious thumbs up if you like the genre.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is reminiscent of Facebook games, relying on time investment rather than microtransactions, which some players appreciate for its lack of pay-to-win elements.

    • “Feels a lot like a Facebook game but no microtransactions, just time.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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