ReignMaker
- April 16, 2014
- Frogdice, Inc
- 8h median play time
ReignMaker is a single-player historical role-playing game that combines match-3, tower defense, city building, and political strategy elements. Over 8 hours, players lead their kingdom against the Void Army, using match-3 and tower defense skills, as well as political decisions, to access more powerful spells, troops, and gear. With 50 towers, 20 spells, 10 troops, 12 implements of war, and millions of story possibilities, ReignMaker offers deep strategy and cultural customization.
Reviews
- ReignMaker offers a unique blend of match-3 mechanics with RPG elements and town building, providing a fresh take on the genre.
- The game features exciting combat and puzzle-solving, with satisfying magical effects and a variety of spells, gear, and troops that enhance gameplay.
- Players can enjoy a whimsical story and engaging town management, where decisions impact the development of their city and its inhabitants.
- The game can become repetitive and grindy, especially in later levels where players may find themselves stuck without options to reshuffle matches.
- Resource production, particularly wood, is slow and can hinder progress, leading to frustration during gameplay.
- Some mechanics, such as the town building aspect, feel underdeveloped and reminiscent of mobile games, which may detract from the overall experience.
- gameplay24 mentions
- 33 % positive mentions
- 54 % neutral mentions
- 13 % negative mentions
The gameplay of Reign Maker is centered around a match-3 mechanic that some players find enjoyable, though it is often described as repetitive and luck-based, lacking depth and strategy. While the game incorporates casual RPG elements and a unique resource harvesting mechanic, many reviewers feel that the overall experience is clunky and fails to deliver meaningful consequences or engaging town-building features. Overall, it appeals to fans of the genre but may disappoint those seeking a more complex gameplay experience.
“One of the best uses of the match-3 mechanic I have ever seen.”
“Props to the developers for changing the resource harvesting mechanic.”
“The RPG elements and resource collecting are minimal but fit the environment and mostly don't get in the way of the core gameplay.”
“If you're looking for some depth in the town building, story, or anything else outside the match 3 gameplay, then honestly - keep looking.”
“The gameplay is repetitive, with almost no strategy involved, and boring levels.”
“The dilemmas are well written but don't seem to have any actual gameplay consequences.”
- story16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The story in "Reignmaker" integrates RPG elements with match-3 gameplay, allowing players to influence city-building and narrative through their actions. While the stained glass visuals enhance the backstory, some players find the overall execution clunky and lacking depth outside the match-3 mechanics. Fans of the Puzzle Quest series may appreciate this fresh take, but those seeking a more robust narrative experience might be disappointed.
“I'm a RPG fan at heart, so I was sold on the fact that my struggles to succeed in the match-3 aspect of the game impacted another element of the game, which is the building of a city and your RPG-like guidance of its story via the setting of policies for your realm.”
“If you're looking for some depth in the town building, story, or anything else outside the match-3 gameplay, then honestly - keep looking.”
“At the end of the day, it's a match-3 game, but Reignmaker offers a fresh take on the genre by introducing story elements and the city-building RPG/simulation which ties in with the matching battles.”
“The images are cool, a stained glass style picture scrolling by and explaining the backstory.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be somewhat tedious, particularly in the town building component, though the challenge level of certain areas, like tower 8, could enhance enjoyment. The integration of spells helps mitigate the grindiness, balancing the randomness of the match-3 mechanics. Overall, while grinding can feel excessive, it is somewhat alleviated by engaging gameplay elements.
“If grinding tower 8 were challenging, maybe it would be fun.”
“The town building side can be a bit too grindy, but the spells offset, to a point, the somewhat random nature of match 3, and it fits well together.”
“Really makes the game less tedious.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its amusing voiceovers during monster damage, contributing to a cute and lighthearted atmosphere. Players appreciate the blend of humor and charm, making the experience enjoyable.
“Funny voice-over during monster damage.”
“Either way, it will be cute and humorous.”
- graphics4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics are deemed appropriate but are criticized for being heavily unpolished, with particular issues noted in the clarity of runes and the lengthy process of city building. Overall, the visuals lack refinement and could benefit from further development.
“For starters, the graphics are appropriate.”
“It's still heavily unpolished: the graphics aren't very clean, especially for the runes, and city building takes a long time.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Overall, the game is considered stable and not buggy, earning a cautious thumbs up from users. However, many feel it is more suited to a lower price point, suggesting that while it functions well, it may not meet expectations for a higher-priced title.
“The game is not desperately bad, and it's not buggy, but it feels more like a £2-3 game to me.”
“It's a shame there's no finer granularity of reviews for this game.”
“I give a cautious thumbs up if you like the genre, but the overall stability leaves much to be desired.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally described as cheerful and of decent quality, but the repetitive "charge" horn noise that signals the start of battles is considered quite annoying by players.
“The music is cheerful and the sound is decent.”
“The music is cheerful and the sound is decent, although the doo-do-do-doo (the typical 'charge' horn noise) that starts a battle is annoying as hell.”