- October 6, 2016
- ForepawSoft
- 50h median play time
Reflection of a Fallen Feather
Platforms
About
"Reflection of a Fallen Feather" is an exploration-based game set in a mysterious labyrinth, where you solve environmental puzzles, defeat enemies, and collect artifacts to progress. With 50 playable character types, 150 unique abilities, and hidden loot, character customization is central to the experience. The game features an interactive open-world environment and a fast-paced battle system, requiring you to identify and exploit enemy weaknesses. This game is available for Windows, Linux, and MacOS, with v1.6 adding MacOS compatibility.





- The game features a unique monster transformation system that allows for deep customization and strategic gameplay.
- It captures the nostalgic NES RPG feel while offering challenging mechanics that encourage player engagement.
- Despite its rough edges, the game has a lot of heart and innovative ideas that can appeal to fans of indie and retro RPGs.
- The game suffers from poor visual quality and lacks customization options for graphics and controls, which detracts from the overall experience.
- The map design can be confusing and maze-like, making navigation difficult and frustrating for players.
- The story is underdeveloped and ends abruptly, leaving many questions unanswered and failing to provide a satisfying narrative progression.
- gameplay16 mentions Positive Neutral Negative
The gameplay is characterized by simple yet effective mechanics that promote strategic thinking and replayability. Players find themselves deeply engaged, often losing track of time as they navigate challenges that require careful planning and understanding of character strengths and weaknesses. Overall, the game successfully combines straightforward mechanics with a depth that enhances the gaming experience.
“A very well put together free RPG that is simple in mechanics, yet entertaining and challenging.”
“The gameplay and mechanics of this game are simple when viewed one at a time but come together to create a game that requires a lot of strategy and intelligence to get good at.”
“I totally didn't expect these kinds of strategizing in battles, trying to cover one party member's weakness with the other, the active switching, and the overall effort to find the logic and memorize each foe's weaknesses and resistances through such simple and effective mechanics.”
“Pretty awesome little RPG that I finally realized I was 2 hours in and lost in the gameplay.”