"Reflection of a Fallen Feather" is an exploration-based game set in a mysterious labyrinth, where you solve environmental puzzles, defeat enemies, and collect artifacts to progress. With 50 playable character types, 150 unique abilities, and hidden loot, character customization is central to the experience. The game features an interactive open-world environment and a fast-paced battle system, requiring you to identify and exploit enemy weaknesses. This game is available for Windows, Linux, and MacOS, with v1.6 adding MacOS compatibility.
The game features a unique monster transformation system that allows for deep customization and strategic gameplay.
It captures the nostalgic NES RPG feel while offering challenging mechanics that encourage player engagement.
Despite its rough edges, the game has a lot of heart and innovative ideas that can appeal to fans of indie and retro RPGs.
The game suffers from poor visual quality and lacks customization options for graphics and controls, which detracts from the overall experience.
The map design can be confusing and maze-like, making navigation difficult and frustrating for players.
The story is underdeveloped and ends abruptly, leaving many questions unanswered and failing to provide a satisfying narrative progression.
gameplay
16 mentions Positive Neutral Negative
25%
56%
19%
The gameplay is characterized by simple yet effective mechanics that promote strategic thinking and replayability. Players find themselves deeply engaged, often losing track of time as they navigate challenges that require careful planning and understanding of character strengths and weaknesses. Overall, the game successfully combines straightforward mechanics with a depth that enhances the gaming experience.
“A very well put together free RPG that is simple in mechanics, yet entertaining and challenging.”
“The gameplay and mechanics of this game are simple when viewed one at a time but come together to create a game that requires a lot of strategy and intelligence to get good at.”
“I totally didn't expect these kinds of strategizing in battles, trying to cover one party member's weakness with the other, the active switching, and the overall effort to find the logic and memorize each foe's weaknesses and resistances through such simple and effective mechanics.”
“Pretty awesome little RPG that I finally realized I was 2 hours in and lost in the gameplay.”
graphics
12 mentions Positive Neutral Negative
25%
50%
25%
The graphics of the game are criticized for being locked in resolution and controls, lacking fullscreen options, and relying on outdated retro pixel art that detracts from visual clarity. While some appreciate the unique aesthetic choices, many find it difficult to discern elements within the game, leading to a frustrating experience. Overall, the graphics do not meet contemporary standards and limit customization options.
“Underneath all the crudeness, Forepawsoft designed a ridiculous yet brilliant system for an RPG that rethinks a lot of how RPGs even work, tossing out many rules you take for granted and replacing them with something that straddles the line between genius and madness.”
“It's not the prettiest thing out there; even with its own aesthetics taken into account, it does get somewhat hard to discern what is there and what isn't.”
“A choice was made to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
“Resolution and controls are locked, and can't be changed or customized to improve the visuals or the control experience.”
“The developer was unable to make the game work properly in fullscreen; there's no fullscreen or graphics options at all, and also no way to turn off the craptastic audio.”
“A choice was made to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
story
10 mentions Positive Neutral Negative
40%
40%
20%
The game's story is described as interesting yet shallow, lacking clear progression and feeling rushed, which ultimately diminishes its impact. While it offers some enjoyment and a unique style, the abrupt ending and repetitive nature leave players wanting more depth and clarity. Overall, the story is present but fails to fully engage or motivate players.
“Where the story is just there, being free and an enjoyment makes it worth at least an attempt by anyone to try.”
“An interesting yet shallow story: unfortunately, as previously mentioned, the game ends abruptly, as well as the story. At its core, it's a good attempt at something captivating, but it lays flat due to its seemingly rushed telling.”
“It's open and repetitive; there's no story progression to motivate players to keep playing.”
“Whatever there is for a story isn't clear at all, though amusing due to its style.”
grinding
4 mentions Positive Neutral Negative
50%
50%
Players note that grinding is minimal in the game, as battles primarily yield battle points (BP) rather than traditional experience or leveling. Additionally, the lack of stacking benefits from inherited moves post-transformation further reduces the need for extensive grinding.
“You'll need a second life for grinding.”
“There's no apparent grinding or leveling to speak of, since all you get from battles is BP, and those stat modifications from inheriting post-transformation moves don't stack.”
music
4 mentions Positive Neutral Negative
25%
50%
25%
The music in the game is generally viewed as a positive aspect; however, players express frustration over the lack of options to adjust sound and music volume or select a resolution.
“Music is a plus.”
“Can't even change the sound/music volume or pick a resolution.”
replayability
2 mentions Positive Neutral Negative
100%
Players appreciate the game's simple and effective mechanics, which contribute to its strong replayability.
“The game mechanics are simple and effective, providing great replayability.”
“The game mechanics are simple and effective, offering excellent replayability.”