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Asdivine Hearts

This is a role playing game, only notable for its platform.
Asdivine Hearts Game Cover
66%Game Brain Score
story, gameplay
grinding, replayability
72% User Score Based on 68 reviews
Critic Score 50%Based on 3 reviews

Platforms

Playstation 3Nintendo SwitchPlaystation 5Playstation 4XboxiPhoneWindowsPlayStationPlaystation VitaXbox Series X|SPCWii UMac OSPhoneWiiXbox OneiPadMobile Platform
Asdivine Hearts Game Cover

About

Asdivine Hearts is a single player casual role playing game with a fantasy theme. It was developed by Exe Create Inc. and was released on February 1, 2016. It received neutral reviews from critics and mostly positive reviews from players.

Restore the balance of light and shadow in the world!Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in this fantasy 2D turn-based RPG!

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72%
Audience ScoreBased on 68 reviews
story19 positive mentions
grinding20 negative mentions

  • Classic old-school JRPG experience with straightforward story and comfortable pacing appealing to genre fans.
  • Deep and enjoyable battle system with multiple layers of customization like jewels, formations, and limit breaks that add strategic depth.
  • Despite some rough edges, the game features charming character interactions, amusing dialogue, and a fun storyline that can be engaging.
  • Frequent grinding and repetitive combat encounters can become tedious and drag down the experience.
  • Visuals and sound design are limited and sometimes unpolished, with reused sprites, lackluster music variety, and minimal animation flair.
  • Story and characters often feel clichéd or one-dimensional, with some awkward writing and uneven difficulty spikes, particularly in boss fights.
  • story
    67 mentions Positive Neutral Negative

    The story offers a straightforward, genre-typical JRPG experience with a simple, somewhat predictable plot centered on escorting a light deity to restore balance, complemented by lovable characters and occasional twists. While some find it engaging and enjoy the witty dialogue and pacing, others criticize its linearity, repetitive quests, and lack of depth or originality in character development and world-building. Overall, it provides a pleasant, easy-to-follow narrative that appeals mainly to fans of classic JRPG storytelling.

    • “The story starts with a world that’s gradually slipping into trouble after a strange event, and the main characters get swept into something much bigger than their everyday lives.”
    • “The story is deeper than what you think and it makes you keep guessing until the very end.”
    • “There are several points in this game where you think it will end, but the story keeps expanding and giving you more and more.”
    • “For instance, after exploring an area for a while, you'll encounter something that moves the plot along, but in such a way that it seems like the authors were trying to reach a certain amount of text boxes.”
    • “What really kills any of the game's plot for me is the lack of NPCs and buildings in the few villages you explore before reaching the capital.”
    • “Just some mediocre plot written in less than an hour but stretched out with unnecessary grinding for each story mission.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is a traditional turn-based RPG system praised for its solid, deep battle mechanics and customization options, appealing to fans of classic JRPGs while remaining accessible to newcomers. However, it can feel repetitive and occasionally too easy due to exploitable mechanics like rapid leveling and certain battle strategies. Overall, it offers a nostalgic and enjoyable experience but lacks innovation and variety in its gameplay loop.

    • “After beating the game on expert with 100+ hours of gameplay, I can confidently say that this is a hidden gem among RPG Maker-esque JRPGs, and it does a lot of things right, especially the battle system.”
    • “Although Asdivine Hearts is still an indie game, at its gameplay core, it surpasses many major games with an outstanding and deep battle system that allows several layers of customizable approaches.”
    • “The game never felt too easy at any moment, and never so hard that I couldn't overcome with some clever usage of game mechanics or some more grinding, even on expert.”
    • “The gameplay loop is way too linear and predictable, it's always the same patterns, like when encountering strong enemies (healing pentagram and an option to fight/wait).”
    • “Very repetitive and boring gameplay.”
    • “What it considers a 'step' I don't know but the experience increases so stupidly fast, you could easily grind all your characters to max level in a very short time, completely ruining the gameplay.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics feature bright, colorful 2D visuals with a retro, SNES-like aesthetic that many find charming and fitting for a classic JRPG style, though some note a lack of variety and generic town designs. While the artwork is praised for its quality and unique character designs, limited animation, a 30fps lock, and RPG Maker engine constraints cause combat and motion to feel less engaging. Overall, the visuals are decent and well-presented but could benefit from more variety and polish.

    • “Exploration and presentation lean into a retro feel: bright 2D visuals, simple maps, and spell effects that add some flash when fights heat up.”
    • “High production value and amazing artwork.”
    • “The choice to go with fewer high quality visuals makes Asdivine Hearts stand out from the increasingly crowded RPG market.”
    • “It's long, grindy, and while some attempts were made to do more than just RPG Maker cookie cutter rubber stamps, the attempt falls flat, and whatever value might be in this game is completely obliterated by the terrible quality engine and graphics that RPG Maker games all share.”
    • “Graphics & sound are quite okay, though the game is locked to 30fps and motion looks bad as a result.”
    • “Towns are somehow generic and offer little to no enthusiastic unique visuals that characterize them.”
  • grinding
    20 mentions Positive Neutral Negative

    Grinding in the game is extensive and often tedious, involving repetitive battles and resource farming that significantly lengthen gameplay beyond its base content. While some players find the grind manageable or fairly balanced for a JRPG, many describe it as monotonous and a distraction from the story, with automated battle options helping reduce its tedium but not eliminating it entirely. Overall, grinding is a divisive aspect, with some seeing it as typical JRPG fare and others considering it overly prolonged and dull.

    • “The playstyle is typical of what you may expect from a JRPG - exponential difficulty spikes that are mitigated with hours of monotonous grinding.”
    • “There are various games made in RPG Maker, but this is like a 10-hour game extended to 30 hours due to grinding.”
    • “While the idea of gems giving various bonuses when placed in the cube is interesting, grinding them and making stronger ones from weaker ones and rotating and moving them so they can fit together like in Tetris is a time-consuming and tedious process.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally considered limited and repetitive, with a small number of tracks that can become monotonous during long play sessions. While some find the soundtrack pleasant or fitting, many note it lacks variety and inspiration, likely due to the game's original mobile design constraints. Overall, the music supports the experience but does not stand out or enhance it significantly.

    • “Music and sound design do their job without dominating the experience.”
    • “Menu music - better than the earlier 2015 title Alphadia Genesis, complex composition with more instruments and deeper bass frequencies.”
    • “The soundtrack is good, classic but pleasant, although after a couple dozen hours, it gets repetitive.”
    • “The music is really bad, and the sound effects are very tinny, basically poor quality in my opinion. Also, the sound sliders blast the music and sound effects painfully high if you raise the slider too much.”
    • “The music is uninspiring and repetitive, but at least the sound effects serve their part decently enough.”
    • “The soundtrack and music of this game is very limited.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some genuinely funny dialogues and character interactions—especially involving a talking cat—while other jokes feel amateurish, weak, or at a childish level. Overall, the humor is light and occasional, enough to add charm without feeling forced.

    • “Dialogues are entertaining with a few lines of humor and comic situations that are really funny.”
    • “This game is much recommended just for the funny comments the cat has with the heroes, especially the hilarious bonus dungeon dialogue.”
    • “The writing is amateur and non-serious, and I find myself smiling and even laughing out loud when I read some of the dialog between the characters, so win for that.”
  • optimization
    3 mentions Positive Neutral Negative

    The game runs smoothly with good performance on Mac, providing a stable and well-optimized experience.

    • “This is basically a trust bar, where characters progress with each enemy defeated or overkill performance, and decreases when the team flees an encounter.”
    • “I am playing on my Mac, and it runs smoothly.”
    • “[th]performance[/th]”
  • monetization
    2 mentions Positive Neutral Negative

    The game offers in-app purchases on mobile that enhance the experience, but the PC version removes or replaces microtransactions, providing a more straightforward purchase model. Overall, the monetization is seen as reasonable and adds value without being intrusive.

    • “Like many other games from exe create inc, mobile options do exist, with in-app purchases that considerably improve the experience.”
    • “I played the game back when it was released for the iPhone, and I must say I really enjoyed it so much. It may not have the best storyline nor characters, but for a $9.99 game, it is indeed worth it. When the game released for the PC, I was happy to discover that microtransactions were removed or replaced.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers minimal to no replay value, with little new or exciting content to encourage repeated play. Overall, its replayability is low or uncertain.

    • “A decent pastime game but this game offers nothing new or exciting, and has practically zero replay value.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is highlighted by well-designed, diverse characters with appealing artwork and vibrant, colorful graphics, reminiscent of classic JRPG styles.

  • emotional
    1 mentions Positive Neutral Negative

    The game delivers a rich emotional experience, featuring a narrative that evokes a wide range of feelings through its dynamic and heartfelt storytelling, consistent with the developer's signature style.

    • “Like in many other games developed by the same team, the narrative is filled with waves of different emotional tides.”
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22h Median play time
22h Average play time
22-22h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Asdivine Hearts is a casual role playing game with fantasy theme.

Asdivine Hearts is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

On average players spend around 22 hours playing Asdivine Hearts.

Asdivine Hearts was released on February 1, 2016.

Asdivine Hearts was developed by Exe Create Inc..

Asdivine Hearts has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Asdivine Hearts is a single player game.

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