- October 27, 2024
- Striking Distance Studios
- 5h median play time
[REDACTED]
Redacted may borrow heavily from Hades, but it has enough of its own personality to stand out in an increasingly crowded genre.
Platforms
About
"Black Iron, a moonward penitentiary, is overrun with infected inmates. As a prison guard, escape via the last pod, but rivals including a custodian, gangster, and lunch lady are also vying for survival. Each death is a learning experience, allowing you to build up your loadout and purchase new weapons, suits, and skills. Only one can escape - make sure it's you."
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- The game offers a refreshing take on the action roguelike genre, with a fast-paced rival system that encourages quick play and adds an exciting layer of competition.
- It features a stylish art direction and engaging combat mechanics, with a satisfying variety of weapons and upgrades that enhance replayability.
- The writing and humor add a fun element to the gameplay, making each run enjoyable and filled with personality.
- The game can feel overly punishing, especially with the rival system and the difficulty scaling, which may frustrate players who prefer a more relaxed experience.
- Melee weapons are often seen as less effective compared to ranged options, leading to a lack of variety in combat strategies.
- There are complaints about the game's progression system being convoluted, with too many currencies and a slow meta-progression that can hinder the overall experience.
gameplay
54 mentions Positive Neutral NegativeThe gameplay is often compared to "Hades," featuring a fast-paced, skill-based roguelike experience with a unique "rivals" mechanic that adds depth and competition. Players appreciate the satisfying combat, diverse weaponry, and engaging core mechanics, though some feel the introduction of game mechanics could be improved. While the game excels in action and polish, concerns about replayability and a lack of storytelling elements have been noted.
“A surprisingly fun and fast roguelike with a satisfying amount of weapons to unlock, builds to try, and gameplay that relies more on skill expression than getting exactly the right RNG options.”
“The core gameplay is fantastic, but the meat around that needs work.”
“I love the rivals system they've implemented where an AI rival adds traps to rooms to hinder your progress, really interesting mechanic that adds depth.”
“The game could do a slightly better job at introducing you to the game mechanics that they push as you start to settle into the core gameplay loops, but I didn't personally struggle with picking up on this.”
“Really, I think the core problem is that all of the gameplay elements are bog-standard genre affectations without any real unique spark to them.”
“Awful mechanic, easy uninstall.”