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Realms of Madness Game Cover

About Realms of Madness

Realms of Madness is a single player tactical city builder game with fantasy, economy, medieval, historical and others themes. It was developed by RobinVdHorst and was released on November 3, 2025. It received positive reviews from players.

Realms of Madness is a fantasy castlebuilder real-time strategy game. My lord, your castle awaits you. Embark on the grand endeavour of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle. Realms of Madness is a castlebuilder RTS experienced…

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Reviews

87%Audience ScoreBased on 30 reviews
gameplay4 positive mentions

  • Unique side-view perspective with layered battlefields across land, sea, and underwater, offering fresh tactical depth.
  • Engaging kingdom-building mechanics combining economy management and military strategy with a rewarding progression system.
  • Beautiful art style, charming visuals, and good voice acting create an immersive fantasy atmosphere.
  • Technical issues and bugs in certain game modes (especially siege mode) cause crashes and disrupt gameplay.
  • Frustrating unit controls and pathfinding problems, making army management clunky and sometimes tedious.
  • Difficulty spikes and repetitive mission structure can feel frustrating and monotonous without further balancing improvements.
  • gameplay

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The gameplay is praised for its deep kingdom-building mechanics and strategic balance between economy and military, offering a rewarding experience for strategy veterans despite a learning curve for newcomers. While some find the gameplay loop less dynamic than expected, the blend of nostalgia and fresh mechanics, along with engaging maps and storyline, creates a satisfying and memorable RTS adventure. Overall, it provides good content and enjoyable, fast-paced gameplay worth its price.

    • “This balance between economic planning and military preparedness creates a satisfying gameplay loop that rewards strategic thinking rather than reckless expansion.”
    • “The game's strongest feature is the depth of its kingdom-building mechanics.”
    • “While newcomers to the RTS genre may need time to understand its numerous interconnected systems, strategy veterans are likely to appreciate the depth and originality offered by its mechanics.”
    • “The game is worth the price but I don't like the gameplay loop; I played the demo a while back and I thought the game would become more dynamic.”
  • story

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    The story of Realms of Madness is engaging and well-integrated with its fantasy setting, drawing players in quickly and enhanced by new mechanics and maps. While the initial missions are praised for their quality and narrative, some find the progression repetitive and lacking variety in events, which can diminish long-term interest. Overall, the story successfully supports the game's ambitious blend of strategy elements but could benefit from more diverse challenges and pacing improvements.

    • “Overall, Realms of Madness is an ambitious independent strategy title that successfully blends city building, resource management, tactical warfare, and fantasy storytelling into a cohesive package.”
    • “Feels very polished and draws you in quickly into the story.”
    • “The new mechanics, maps, and storyline are great.”
    • “The missions are repetitive, with merely faster timers between attacks and occasional bigger units, leading to a monotonous gameplay experience.”
    • “After 3-4 missions, the gameplay becomes predictable and boring, as players can rely on a perfect spreadsheet strategy to play the same way every time; the tech tree unlocks slowly and there are not enough events to maintain interest.”
    • “There is a very large jump in difficulty on mission 4, which disrupts the story flow, though the developer promised to address balance issues related to wave timing.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The graphics feature handcrafted artwork and a distinctive art style that adds personality to environments and characters, complemented by excellent voice acting and music. While not matching major studio visuals, the creative and passionate artistic direction is highly praised for enhancing the game's atmosphere and gameplay experience.

    • “Handcrafted artwork gives each environment, fortress, and creature its own personality, while fully voiced characters and an original musical score help establish a richer atmosphere throughout the campaign.”
    • “Although the visuals may not compete with the production values of major studio releases, the artistic direction demonstrates clear passion and creativity.”
    • “I really like how the art style complements the gameplay.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its originality and quality, effectively enhancing the atmosphere and complementing the handcrafted art and voice acting. It contributes significantly to the immersive and enjoyable campaign experience.

    • “Handcrafted artwork gives each environment, fortress, and creature its own personality, while fully voiced characters and an original musical score help establish a richer atmosphere throughout the campaign.”
    • “The art style, the voice acting, the music, the gameplay loop.”
    • “Other than that, no bugs, the progression is fun so far, and the music, voice acting, and art/art-style are all superb; I'm talking exceptional.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is enriched by detailed handcrafted artwork that gives unique personality to environments, fortresses, and creatures, complemented by fully voiced characters and an original musical score that deepen immersion throughout the campaign.

    • “Handcrafted artwork gives each environment, fortress, and creature its own personality, while fully voiced characters and an original musical score help establish a richer atmosphere throughout the campaign.”
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Play Times

60h Median play time
60h Average play time
60-60h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Realms of Madness is a tactical city builder game with fantasy, economy, medieval, historical and others themes. Common tags for Realms of Madness include dragons, indie, magic, mythology, building and others.

Realms of Madness is available on PC and Windows.

On average players spend around 60 hours playing Realms of Madness.

Realms of Madness was released on November 3, 2025.

Realms of Madness was developed by RobinVdHorst.

Realms of Madness has received positive reviews from players. Most players liked Realms of Madness for its gameplay.

Realms of Madness is a single player game.