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Realm of Ink Game Cover

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Realm of Ink is a single player role playing game. It was developed by Leap Studio and was released on September 26, 2024. It received overwhelmingly positive reviews from players.

Realm of Ink invites you to play as the swordsman Red, unlocking multiple forms and wielding unique weapons through endless cycles of rebirth. Harness the Fox's immortal power to navigate treacherous Story Relics, battle four distinct bosses, and adapt your combat style with over 40 special Ink Gems. Experience a dynamic world where resilience and creativity redefine your destiny.

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96%
Audience ScoreBased on 264 reviews
graphics50 positive mentions
optimization3 negative mentions

  • The game features a stunning art style inspired by Chinese culture, with beautiful ink-painting visuals and engaging character designs.
  • Combat is fluid and enjoyable, with a variety of skills, perks, and character forms that allow for diverse build strategies.
  • The game offers a charming companion mechanic with Momo, which changes form based on equipped Ink Gems, adding depth to gameplay.
  • The game can feel unbalanced, especially at higher difficulties where certain builds can trivialize encounters, leading to a lack of challenge.
  • Visual clarity can be an issue during intense combat situations, making it difficult to track enemy attacks amidst numerous effects on screen.
  • The story and character dialogue lack depth and polish, with some voice acting feeling lifeless and the narrative not compelling enough to drive replayability.
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning art style, which features beautiful ink-painting visuals and fluid animations. Players appreciate the unique character designs and engaging environments, often comparing the aesthetic to that of "Hades" and "Okami." Overall, the visuals contribute significantly to the game's charm and immersive experience, making it a standout in the roguelite genre.

    • “Realm of Ink is a stunning roguelite with gorgeous ink-painting visuals and tight combat inspired by Hades.”
    • “The game is stunningly beautiful, the art style creates really nice environments as well as ability effects.”
    • “The art style is very reminiscent of Okami, very brush-styled and it's gorgeous, love the character design, the locations, enemy designs.”
    • “The game's visuals I wasn't so sure about.”
    • “Even though it's still in early access, the level of polish in the graphics is lacking, and the overall artistic and aesthetic tone could use improvement.”
    • “The art style is distinct, but the graphics feel underwhelming and do not fully capture the potential of the game's concept.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of this early access roguelite is characterized by its fluid mechanics and engaging art style, drawing comparisons to popular titles like Hades while introducing unique features such as the ink gem system and diverse character classes. Players appreciate the balance of simplicity and depth, with a fun and addictive loop that ramps up in intensity, though some feel it could benefit from more complexity and synergy in gameplay. Overall, it offers a visually stunning and enjoyable experience, particularly for fans of the genre.

    • “With deep lore and addictive gameplay, this early access title is a must-play for roguelite fans!”
    • “The gameplay truly shines in the later stages, where it ramps up to a breakneck pace that keeps you on the edge of your seat.”
    • “Gameplay is silky smooth, descriptions for items all make sense so you don't have to look up an item's effects to understand what it does as some games do.”
    • “The gameplay loop just kind of falls apart when it feels like trying to think outside the box is punished by both bad RNG and final level stat bloat.”
    • “Gameplay is extremely similar to Hades.”
    • “Gameplay is more of a bullet hell type of game that eventually turns into an AFK simulator when your build finally pops off.”
  • story
    34 mentions Positive Neutral Negative

    The game's story is generally considered decent but lacks the depth and clarity that would make it truly memorable, especially when compared to titles like Hades. While there are interesting character arcs and lore elements, many players feel the narrative is still unfinished and could benefit from more development and a stronger plot progression. Overall, the visuals and gameplay are praised, but the storytelling leaves room for improvement.

    • “I felt right like in a wuxia novel, with all the pieces of lore hidden in the ink anecdotes with each perk, ink gem, and character stories (in which some seemingly funny-looking characters have some actually pretty tragic stories, and some massive plot twists slowly unlockable in it).”
    • “It showcases breathtaking visuals and a compelling storyline.”
    • “Different characters with their own play style/weapons, a cute little pet that transforms depending on your battle inks, colorful bosses, and a storyline to intrigue you and keep you gaming on.”
    • “I assume it's because the game is still not finished, but I still can't follow what the actual story really is. Yes, there is character building, and I think I know what path the devs are taking, but the story isn't really finished yet.”
    • “It's trying to be much like Hades, but isn't quite making it in terms of story plot and progression.”
    • “Almost everything else in Realm of Ink is serviceable, save for its story (plot, characters, and dialogue).”
  • music
    19 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising its fantastic atmosphere and ability to match the game's tone, while others find it less impactful and even forgettable compared to titles like Hades. Certain tracks, particularly those associated with specific biomes and battles, are highlighted as standout pieces, but there are criticisms regarding generic rock riffs in some boss themes. Overall, while the soundtrack has its moments, it may not be memorable enough for all players, leading some to prefer listening to their own music during gameplay.

    • “Music is also pretty fantastic, especially the boss themes and biome music, which have great atmosphere and fit right in with the game's aesthetic. My favorite theme is the one in the Trial's Valley; it's intense and blood-pumping, with a healthy mix of electronic sounds and traditional Chinese instruments.”
    • “I love the art style, cool character design, really nice environment and background music, and nice gameplay.”
    • “Overall, this game offers a thrilling experience with great customization and combat variety, and the soundtrack really enhances the overall atmosphere.”
    • “The music is less poignant than in Hades, so you may find yourself booting up YouTube Music or Spotify in the background to have something pumpy for the fights here.”
    • “Sound/music is, in my opinion, the weakest part; I honestly don't think you'd miss anything playing it muted, and I probably will do that and listen to music instead.”
    • “However, the music doesn’t quite stand out; it’s serviceable but ultimately forgettable.”
  • replayability
    8 mentions Positive Neutral Negative

    The game boasts impressive replayability, with users highlighting its variety in gameplay mechanics, character builds, and collectible elements like skins and perks. Many reviewers note that it offers more replay value than similar titles, such as Hades, despite being in early access. The potential for future content and randomization further enhances its replayability, making it a standout experience.

    • “Insane replay value.”
    • “There’s so much replayability with all the skins, perks, and gems to collect.”
    • “It has a large variety on how you build a run, making the game replayable.”
    • “I completed all the achievements in 21 hours; the replayability and lack of a definitive ending are acceptable for early access.”
    • “Trust me, there is plenty of variety in the different forms and the increasing difficulty levels you can choose from, but randomization would add a whole new level of replayability.”
    • “While there is a large variety in how you build a run, it ultimately makes the game feel less replayable.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players noting significant CPU stuttering and resource demands that lead to performance issues, especially in end-game scenarios. There are calls for improved system requirements and Vulkan support to enhance compatibility and efficiency, particularly on platforms like Linux and Steam Deck, where text scaling and overall performance remain problematic.

    • “The problem, however, is in text scaling and general optimization for Steam Deck.”
    • “This is the best game if you want to feel absolute screen pollution, overpowered, pressing actions at a slower pace as the build starts to carry you into levels of CPU stuttering end-game madness.”
    • “Now, this could definitely be an issue of Proton, but I honestly think that the system requirements could be lower. My wish from the devs is Vulkan support; it would eliminate one translation needed, making it much easier to run on Linux/Steam Deck without losing performance and without the devs having to support an entire new OS.”
    • “Optimization is poor, with the game taking up too many resources and slowing to a crawl when you get a build going.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be repetitive, especially when facing the same bosses multiple times, which can lead to predictability and tedium. However, some appreciate the opportunity to experiment with different skills and item combinations during these grinding sessions, even if the overall progression feels slow and grind-heavy.

    • “Particularly with bosses, it feels like there should be multiple potential bosses you can face at each point; otherwise, the fights begin to feel a bit tedious and predictable after you've done a few runs.”
    • “A lot of repetitive grinding if you keep dying, but still okay since you get to try out different skill and item combos to beat each level boss.”
    • “Then we have the progression, and it's grindy.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some nicknames and character interactions can be amusing, the dialogue often falls flat, coming off as "funny-bad" due to translation issues that misrepresent the intended playful tone. Additionally, the contrast between the whimsical character designs and their often tragic backstories adds a layer of dark humor, though the overall narrative remains vague.

    • “I felt right like in a wuxia novel, with all the pieces of lore hidden in the ink anecdotes with each perk, ink gem, and character story. Some seemingly funny-looking characters have actually pretty tragic stories, and some massive plot twists are slowly unlockable.”
    • “The story is vague, the dialogue is kind of funny-bad to me, but the art and animations are amazing.”
    • “Other times the translation might come off as curt and short, portraying the character as rude and blunt when what they're saying in Chinese actually makes them playful, humorous, and/or polite.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, with users enjoying the immersive music that complements the aesthetic, particularly highlighting the themes from various biomes and boss battles. While some battle themes, like Gor's, are seen as generic, others, such as the Trial's Valley theme, are noted for their intensity and unique blend of electro and traditional Chinese sounds. Overall, the atmosphere and art style contribute significantly to the game's appeal, making it a worthwhile experience.

    • “Love the atmosphere of this game, and I have enjoyed it quite a lot.”
    • “All in all, I'm satisfied with this Hades/Warm Snow clone; I think it is worth a try just for the atmosphere and art style.”
    • “The music is fantastic, especially the boss themes and biome music, which create a great atmosphere that fits perfectly with the game's aesthetic.”
    • “Now, a few minor tweaks could enhance the atmosphere of the game even further.”
    • “All in all, I'm satisfied with this Hades/warm snow clone; I think it is worth a try just for the atmosphere and art style.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally good, with users noting it as visually appealing but experiencing minor bugs and occasional audio glitches. These issues are described as relatively minor and do not significantly detract from the overall experience.

    • “Very beautiful, but a bit buggy.”
    • “The only issues I encounter with this game are minor inconsistencies and a few audio glitches here and there, and that's about it.”
  • character development
    2 mentions Positive Neutral Negative

    The character development in the game is highly praised for its stunning design and artistic style, reminiscent of Okami, which enhances the overall gameplay experience. Players particularly enjoy the unique mechanics, such as Momo, and appreciate the attention to detail in character and enemy designs.

    • “The art style is very reminiscent of Okami, with a beautiful brush-styled aesthetic. I love the character design, the locations, and the enemy designs.”
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Frequently Asked Questions

Realm of Ink is a role playing game.

Realm of Ink is available on PC and Windows.

Realm of Ink was released on September 26, 2024.

Realm of Ink was developed by Leap Studio.

Realm of Ink has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its replayability.

Realm of Ink is a single player game.

Similar games include SWORN, Warm Snow, Ravenswatch, Soulstone Survivors, Death Must Die and others.