Razerwire:Nanowars
- February 28, 2018
- Hammer & Ravens
"Razerwire Nanowars" is a fast-paced arcade-style game that pays homage to the 80s, designed as a 30-minute-a-day project by a developer with a passion for gaming. With simple gameplay, upgrades, achievements, and high scores, it offers immediate fun and replayability. The game supports both mouse and controller, providing a flexible and engaging experience for players.
Reviews
- Razerwire: Nanowars offers a refreshing and innovative arcade-style shooter experience with addictive gameplay and a variety of power-ups.
- The game features stylish graphics, a catchy soundtrack, and simple controls, making it easy to pick up and play in short sessions.
- With its low price point and engaging mechanics, the game provides great value for casual gamers looking for a fun distraction.
- Some players feel the game lacks depth and can become repetitive after a short period, making it feel like a one trick pony.
- Progression can be slow and tedious, with some players expressing frustration over the points required for upgrades.
- The game may suffer from occasional control issues, particularly when using multiple monitors, which can detract from the overall experience.
- music40 mentions
- 43 % positive mentions
- 50 % neutral mentions
- 8 % negative mentions
The music in the game has received widespread acclaim for its catchy, retro-inspired synthwave style, which enhances the overall aesthetic and gameplay experience. Players appreciate the energetic and frantic soundtrack that complements the fast-paced action, making it enjoyable to play in short bursts. Many reviewers also highlight the quality of the music, praising composer Ottavio Cambieri and suggesting that purchasing the soundtrack is worthwhile.
“A little game that will suck you in with its simple, but not simplistic, gameplay and its great soundtrack.”
“The music is very arcady and adds to the game's aesthetics.”
“The synthwave music style blends well with the visuals and the game!”
“You have to survive wave after wave from a ton of insects, all spiced up by useful power-ups, growing difficulty, and 80s style music that you never get tired of.”
- gameplay36 mentions
- 39 % positive mentions
- 53 % neutral mentions
- 8 % negative mentions
The gameplay of Razerwire: Nanowars is characterized by its refreshing and innovative mechanics, particularly the nanowire system and a variety of power-ups that add strategic depth. Players appreciate the simple yet engaging arcade-style gameplay, which is easy to pick up and play in short sessions, while also offering a satisfying combat experience and a nostalgic feel reminiscent of classic arcade games. Overall, the game combines stylish graphics, a great soundtrack, and addictive mechanics, making it a fun and unique experience.
“The mechanics of the combat are a little unique to this game, and are very satisfying once you get a handle on them.”
“Stylish graphics, fast music, easy game controls, simple gameplay, all kinds of power-ups and achievements to go for, and you can play this in bite-sized chunks of time, like a few minutes here and there.”
“Great little actioner with unique gameplay and fun roguelike progression.”
“Gameplay is simple.”
“The gameplay is simple and easy to understand.”
“Gameplay: 8 (some powerups balance is needed, but the dev is active, hope's coming soon)”
- graphics23 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 13 % negative mentions
The graphics of the game are widely praised for their stylish execution, blending 80's arcade aesthetics with vibrant synthwave visuals that enhance the overall experience. Reviewers appreciate the cool visuals and how they complement the fast-paced music, creating an engaging atmosphere. However, some mention minor issues like bugs and a lack of variety in the visuals, but overall, the graphical presentation is considered a strong point of the game.
“The graphics are phenomenally executed, and the gameplay is as simple as it is addictive.”
“The visuals are really cool, a mix of 80's arcade with some [insert genre]~wave.”
“The game itself has one gimmick, little variety, mediocre visuals, and not much of a challenge, but contains a surprising amount of bugs.”
“It's everything that I could hope for from an 80's style presentation from a graphical perspective.”
“The synthwave music style blends well with the visuals and the game!”
- replayability10 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game is praised for its high replayability and addictive nature, especially considering its low price point. However, some users feel that the system of resetting scores diminishes the value of having multiple save slots, making them seem unnecessary.
“Super replayable and addictive!”
“For a low-priced game, there aren't many that possess higher levels of replayability.”
“The downside to this replayability system and resetting scores is that the game gives you multiple (3) save slots.”
“The replayability system almost makes having multiple save slots pointless.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Razerwire Nanowars" is highlighted by its quirky gameplay mechanics, such as drawing circles around enemies and engaging in unique, amusing actions not commonly found in other games. Players also appreciate the inclusion of humorous tooltips, which add to the overall lighthearted and entertaining experience.
“You've got a satellite with a shield and a laser wire or whatever of a nanomolecular thing it is, you need to draw circles around the enemies with the mouse, buy power-ups, and do funny stuff I never saw in a game.”
“Funny tooltips.”
“Razerwire Nanowars is a simple but funny game.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The reviews indicate a notable absence of a compelling story in the game, which some players found disappointing; however, a few were able to create their own narratives to enhance their experience.
“Another problem is the lack of story, but that was fine for me; I made one myself.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively slow and tedious, leading to frustration with the pace of progress.
“Progress is painfully slow and tedious.”
“Progress is painfully slow and tedious.”