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Raywin is a single player role playing game. It was developed by Flatline and was released on July 29, 2015. It received negative reviews from players.

★ Turn based battle system ★ Unique menu system ★ Branching story ★ Pixel graphics ★ Over 40 items ★ Great leveling system

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26%
Audience ScoreBased on 54 reviews
emotional2 positive mentions
stability11 negative mentions

  • Short and concise RPG experience suitable for a quick playthrough and easy achievement completion.
  • Nostalgic, retro pixel art style evocative of classic 1990s RPGs that appeals to minimalist and retro RPG fans.
  • Developer is responsive and helpful with players despite the game's many issues.
  • Numerous technical issues including bugs, crashes, collision glitches, and game-breaking softlocks undermine the experience.
  • Poorly executed design with minimal polish: bland, empty maps, inconsistent art style, broken or inaccessible dialogue, and lack of meaningful content or NPC interaction.
  • Gameplay is overly simplistic and lacks depth or challenge, with unclear mechanics, weak story and dialogue full of spelling and grammatical errors, and an abruptly ending cliffhanger with no sequel released.
  • story
    33 mentions Positive Neutral Negative

    The story centers on Raywin's involvement in the war of Salemsun, but it is simplistic, linear, and lacks emotional depth or creativity, often feeling like a basic framework to progress through encounters. Quests are straightforward and sometimes nonsensical, with poor writing, technical issues, and minimal world-building diminishing engagement. Overall, the narrative is short, with weak character development and an unfulfilling cliffhanger ending.

    • “The story follows Raywin, a young man drawn into the conflict surrounding the War of Salemsun, accompanied by Helena, a companion whose initially reluctant presence gradually evolves into a working partnership.”
    • “This has a story, menu system, you can level up and learn new abilities, every NPC is actually involved in some way as well.”
    • “The story focuses around the main protagonist Raywin who, because of prophecy, has to go off to fight in the War of Salemsun and save the kingdom.”
    • “Dialogue and plot beats are simple and easy to follow, but they often lack emotional weight or complexity, making the story feel more like a framework to move the player from one encounter to the next rather than a driving force in its own right.”
    • “The quests don't make any sense, the ending leaves you on a totally uninteresting cliffhanger for "Raywin 2" which surprise surprise, isn't on Steam and probably never will be.”
    • “You are basically just a character walking through a boring and badly written story.”
  • stability
    11 mentions Positive Neutral Negative

    The game suffers from pervasive stability issues, including frequent glitches, crashes, and collision bugs that disrupt gameplay and immersion. It appears poorly tested and riddled with errors, making for a frustrating and unstable experience.

    • “Technical issues such as collision glitches, awkward transitions, and inconsistent design choices disrupt the flow of play and undermine immersion.”
    • “The game is too buggy and half-baked to offer any value to players.”
    • “There are glitches everywhere, for example in the first room near the clock, you can walk through walls.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay features traditional turn-based combat, exploration, and simple character progression, but its lack of detailed mechanics and feedback can make combat feel repetitive and opaque. While the stripped-down RPG style may appeal to some, the short, underdeveloped experience with minimal evolution and a cliffhanger ending leaves the gameplay feeling empty and unsatisfying.

    • “Gameplay is built around traditional turn-based combat, exploration, and basic character progression.”
    • “For players seeking classic RPG mechanics in their most stripped-down form, this simplicity may feel familiar, but others may find it underwhelming.”
    • “Leveling and item usage provide incremental growth, but the lack of detailed feedback—such as visible enemy health or clearly explained mechanics—can make combat feel opaque and repetitive.”
    • “This short runtime may appeal to players looking for a quick, low-commitment RPG experience, but it also highlights how little the game evolves mechanically or narratively over its duration.”
    • “The game is short (the actual gameplay is less than an hour), empty, and ends with a cliffhanger just to get the Raywin 2 to continue.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics feature a retro, pixel art style reminiscent of classic RPGs but suffer from muddiness, inconsistency, and a lack of detailed environmental storytelling. Overall, the visuals are simplistic, clunky, and often marred by graphical errors and glitches, resulting in a less engaging aesthetic.

    • “Inconsistent artstyle”
    • “Graphics, music and sound are quite normal.”
    • “The pixel art style recalls classic RPGs, yet many environments feel empty or unfinished, with limited environmental storytelling or interactive elements to bring the world to life.”
    • “The graphics generally are muddy, drab, and not fun to look at.”
    • “The interface is clunky, the graphics retro and simplistic.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally considered average, with some users finding it inappropriate for certain sequences. While some appreciate the relaxing quality of the soundtrack, others note the lack of consistent music and sound throughout the game. Overall, the audio experience is seen as unremarkable and sometimes lacking.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Music is okay but inappropriate for some sequences.”
    • “I don't want to waste an hour typing out where this game fails, so I'll just make a short list: you can walk on walls, there are random assets scattered around maps, you don't have to use any skills or items to finish the entire game, the game is 99% linear (if not 100%), there is no music, there is no sound, there are typos everywhere and other bugs.”
    • “Graphics, music and sound are quite normal.”
  • emotional
    2 mentions Positive Neutral Negative

    The game's story features straightforward dialogue and plot beats that are easy to follow but often lack emotional depth and complexity. While some players find the characters heartwarming and engaging, the overall narrative tends to serve more as a backdrop to gameplay rather than a compelling emotional driver.

    • “Fantastic game with heartwarming characters and the cliffhanger of the century, read on to learn more!”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely unintentional, with players finding the writing and combat system amusingly poor rather than genuinely funny. The lack of impact from special attacks adds to the comedic frustration.

    • “At least the writing is hilariously bad.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is minimal and underdeveloped, with brief and shallow interactions that fail to create a memorable or emotionally engaging narrative.

    • “While the game hints at character development between Raywin and Helena, these moments are brief and underexplored, leaving the narrative feeling functional rather than memorable.”
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Frequently Asked Questions

Raywin is a role playing game.

Raywin is available on PC and Windows.

Raywin was released on July 29, 2015.

Raywin was developed by Flatline.

Raywin has received negative reviews from players. Most players liked this game for its emotional but disliked it for its story.

Raywin is a single player game.

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