- November 6, 2021
- Naoka Games
Rayland
Platforms
About
Rayland is a puzzle game where players help the inhabitants transport energy using Reflectus equipment to reflect rays towards designated Domus. The game offers a relaxing experience or a challenging one, featuring various levels and resources to assist with ray reflections. Players use the mouse to move and rotate the Reflectus, and can pass lasers through block passages, intersecting rays to generate new radii for them.

- The game features nice graphics and a simple, engaging puzzle mechanic involving laser reflections.
- It's a short and sweet experience, providing around 45-90 minutes of gameplay, which is enjoyable for its low price.
- The puzzles can be challenging and clever, especially when combining lasers, making it a fun option for puzzle enthusiasts.
- The game is criticized for being too short, with many levels feeling repetitive and lacking in complexity.
- There are technical issues, including glitches with mirror placement and inconsistent hitboxes, which can disrupt gameplay.
- The difficulty curve is poorly designed, with many early levels being overly simplistic and the final levels lacking challenge.
gameplay
36 mentions Positive Neutral NegativeThe gameplay in Rayland is centered around a single mechanic of redirecting lasers using mirrors, which lacks the depth and variety to keep puzzles engaging throughout the game. While the initial levels are accessible and enjoyable, the introduction of angular lasers in the second half can lead to confusion, as players often rely on intuition rather than understanding the mechanics. Overall, the game struggles with clarity and minimalism, resulting in a less satisfying puzzle experience compared to other titles in the genre.
“I liked how the level design gradually increased with additional mechanics and obstacles little by little.”
“A very interesting puzzle game with simple and fun mechanics.”
“Great game with interesting and challenging mechanics.”
“Unfortunately, Rayland doesn't do much with its core gameplay idea.”
“The problem is that it messed with my head so much that for most levels, I mostly solved puzzles by relying on my intuition rather than fully grasping how to actually utilize this mechanic to solve puzzles.”
“However, Rayland had many puzzles in its second part, where there were many more mirrors than necessary, and it was also strange how there were randomly some levels in the second half where I did not have to use angular lasers even though the whole second half of the game was so focused on this mechanic.”