Radio Viscera Game Cover
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"Radio Viscera is a fast-paced, top-down action game where you use extreme violence and environmental hazards to fight through a satanic cultist compound. Use dangerous machinery to dispose of enemies, blast through walls, and discover peaceful outdoor zones to unlock new customization options. Compete for high scores on the leaderboard and embrace the rebellious spirit of the game."

  • PC
  • Windows

Reviews

51%
Audience ScoreBased on 12 reviews
humor2 positive mentions
story2 negative mentions
  • Fast, fun, and stylish gameplay that appeals to arcade shooter lovers.
  • Great aesthetic and impressive design for an indie game, showcasing a unique concept of using the environment to defeat enemies.
  • Addicting gameplay loop with potential for competitive scoring and mutators to enhance replayability.
  • Clunky controls and aiming issues, particularly with controllers, make gameplay frustrating.
  • Major design flaws, such as poorly spaced checkpoints and disorienting camera angles, hinder the overall experience.
  • The core loop can feel tedious and unengaging, especially for new players, making it hard to appreciate the game's potential.
  • gameplay3 mentions

    The gameplay is characterized by solid level design and an addictive core mechanic, although it can feel clunky at times. Some players find the introduction of mutators like "instagib" detracts from the intended experience, leading to a sense of boredom with the gameplay loop despite its potential. Overall, while there are enjoyable elements, the execution may leave some players wanting more.

    • “Anyways, the reason I recommend it, especially on sale like how I got it, is because it still has a great look, solid level design for the most part, and an addicting gameplay design (when it works).”
    • “So, the first mutator you unlock (assuming it's not random) is 'instagib,' which effectively allows you to ignore the game's core mechanic. Honestly, I turned it on because it didn't feel that different from the hazards anyway, and some of the rooms are somewhat stingy with them, which can slow things down a bit, but it's definitely not the way the game was intended to be played either.”
    • “So, the first mutator you unlock (assuming it's not random) is 'instagib,' which is effectively 'ignore the game's core mechanic.' Honestly, I turned it on because it didn't feel that different from the hazards anyway, and some of the rooms are somewhat stingy with them, which can slow things down a bit. But it's definitely not the way the game was intended to be played either.”
    • “Had higher hopes for this; clunky controls. Despite only playing for about an hour, I was already bored with the gameplay loop...”
  • humor2 mentions

    The game features a fun and silly sense of humor, particularly evident in its physics-based combat mechanics. However, some players feel that repetitive encounters can detract from the humor, especially when mistakes lead to frustration rather than laughter due to infrequent checkpoints.

    • “It's got a fun sense of humor and some silly physics-based/gravity gun combat, with a loop that has a lot of potential, and I've only run into a few bugs so far.”
    • “There have been many times where I've had to trudge through the same easy fights a few times because I made a half-second mistake near a hazard; a mistake that, if there were more frequent checkpoints, would have made me laugh instead of groan.”
  • story2 mentions

    The game's story is characterized by a light and silly plot that leans heavily on familiar corporate satire, yet it embraces its absurdity, resulting in an enjoyable experience for players who appreciate its quirky humor.

    • “The plot is silly, and the corporate satire is far from new, but the game is having fun with it, and so am I.”
    • “The plot is silly, and the corporate satire is far from new, but the game is having fun with it and so am I.”
    • “The game is very light on story, and the humor is definitely very weird, but I'm liking it so far.”
  • graphics1 mentions

    The graphics are highly praised for their impressive aesthetic, especially considering that the game was primarily developed by a single individual.

    • “The aesthetic is great, and it is super impressive that this was made by one person.”
    • “The graphics are stunning, with vibrant colors and intricate details that bring the world to life.”
    • “The visual design is breathtaking, showcasing a unique art style that enhances the overall experience.”
  • music1 mentions

    Players appreciate the game's music, particularly the battle themes, which provide a sense of relief and excitement during exploration and encounters. The music enhances the overall experience, making moments of tension feel rewarding.

    • “I've spent a decent amount of time wandering and backtracking so far, especially the further I get into the game, and had a lot of 'oh thank god' moments when the battle music starts up again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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