Radio Viscera
- July 13, 2021
- Fire Face Corporation
"Radio Viscera is a fast-paced, top-down action game where you use extreme violence and environmental hazards to fight through a satanic cultist compound. Use dangerous machinery to dispose of enemies, blast through walls, and discover peaceful outdoor zones to unlock new customization options. Compete for high scores on the leaderboard and embrace the rebellious spirit of the game."
Reviews
- Fast, fun, and stylish gameplay that appeals to arcade shooter lovers.
- Great aesthetic and impressive design for an indie game, showcasing a unique concept of using the environment to defeat enemies.
- Addicting gameplay loop with potential for high scores and competitive runs.
- Controls are clunky and imprecise, making aiming and platforming frustrating, especially with a controller.
- Checkpoints are poorly spaced, leading to repeated sections and loss of momentum after deaths.
- Camera issues and room blurring hinder planning and can lead to unexpected hazards.
- gameplay6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
Gameplay is described as having a solid level design and an addictive quality when functioning well, but it suffers from clunky controls and a repetitive gameplay loop that can lead to boredom. The introduction of mutators like "instagib" allows players to bypass core mechanics, which some find detracts from the intended experience. Overall, while the game has potential, it may not fully deliver on its promises.
“The reason I recommend it, especially on sale, is because it still has a great look, solid level design for the most part, and an addicting gameplay design (when it works).”
“The first mutator you unlock (assuming it's not random) is 'instagib,' which effectively allows you to ignore the game's core mechanic. I turned it on because it didn't feel that different from the hazards anyway, and some of the rooms can be somewhat stingy with them, which can slow things down a bit, but it's definitely not the way the game was intended to be played.”
“Despite only playing for about an hour, I found the gameplay loop to be somewhat clunky and was already feeling bored.”
“Had higher hopes for this; the controls are clunky. Despite only playing for about an hour, I was already bored with the gameplay loop.”
“The first mutator you unlock (assuming it's not random) is 'instagib,' which effectively ignores the game's core mechanic. I turned it on because it didn't feel that different from the hazards anyway, and some of the rooms are somewhat stingy with them, which can slow things down a bit. It's definitely not the way the game was intended to be played.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a fun sense of humor complemented by silly physics-based combat, which adds to its entertaining gameplay loop. However, some players feel that the lack of frequent checkpoints can lead to frustration rather than laughter during repeated encounters. Overall, the humor is appreciated, but it could be enhanced with better pacing in gameplay.
“It's got a fun sense of humor and some silly physics-based/gravity gun combat, and a loop with a lot of potential, with only a few bugs encountered so far.”
“There have been a lot of times where I've had to trudge through the same easy fights a few times because I made a half-second mistake near a hazard; a mistake that, were there more frequent checkpoints, would have made me laugh instead of groan.”
- story4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's story is characterized by a light and silly plot that incorporates familiar corporate satire, which some players find enjoyable despite its lack of depth. The humor is described as quirky and unusual, contributing to an overall fun experience.
“The plot is silly, and the corporate satire is far from new, but the game is having fun with it, and so am I.”
“The plot is silly, and the corporate satire is far from new, but the game is having fun with it and so am I.”
“The game is very light on story, and the humor is definitely very weird, but I'm liking it so far.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are highly praised for their impressive aesthetic, especially considering that the game was primarily created by a single individual. This achievement adds to the overall appreciation of the visual design.
“The aesthetic is great, and it is super impressive that this was made by one person.”
- music2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Players appreciate the music in the game, particularly the battle themes, which provide a sense of relief and excitement during extended exploration and backtracking. The music effectively enhances the gameplay experience, making encounters feel more engaging.
“I've spent a decent amount of time wandering and backtracking so far, especially the further I get into the game, and had a lot of 'oh thank god' moments when the battle music starts up again.”
“The music in this game is repetitive and lacks variety, making long play sessions feel tedious.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
“The battle music is the only highlight, but it becomes grating after hearing it on repeat for hours.”