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Rad Rodgers: World One

A gorgeous, funny and well-thought out concept falls down when it comes to the meat and bones of combat, enemy AI and gameplay flow. Similarly, some may feel cheated that the game contains scant few levels, despite how fleshed-out they may be.
Rad Rodgers: World One Game Cover
75%Game Brain Score
graphics, gameplay
story, stability
86% User Score Based on 118 reviews
Critic Score 54%Based on 9 reviews

Platforms

LinuxPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Rad Rodgers: World One Game Cover

About

Rad Rodgers: World One is a single player and multiplayer platformer game with a comedy theme. It was developed by Slipgate Ironworks™ and was released on December 1, 2016. It received neutral reviews from critics and positive reviews from players.

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

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86%
Audience ScoreBased on 118 reviews
graphics24 positive mentions
stability10 negative mentions

  • Nostalgic 90s-inspired platformer with modern graphics and great soundtrack.
  • Fun and challenging gameplay with tight controls, combining shooting and platforming.
  • Detailed and colorful level designs with lots of secrets and collectibles.
  • Game is very short, with only one world and limited levels, making it feel incomplete.
  • Slippery controls and inconsistent platforming causing frustrating jumps and hitbox issues.
  • Some bugs, glitches, and performance problems, especially during the final boss fight and pixelverse sections.
  • graphics
    56 mentions Positive Neutral Negative

    The game's graphics are widely praised for their vibrant, modern, and detailed art style reminiscent of high-quality 2D platformers like Ori and the Blind Forest, with smooth animations and appealing visual effects. However, some users report occasional distracting glitches, resource-heavy performance on lower-end systems, and overly busy visuals that can obscure gameplay elements. Overall, the graphics are considered a strong highlight, contributing positively to the aesthetic and atmosphere despite occasional technical issues.

    • “To start, this is a graphically gorgeous game.”
    • “For the most part, the graphics are about as good as you can get from a 2D platformer, though the visuals are done in a way where you really can't lose track of yourself in minor graphical details.”
    • “The visuals, the gameplay and the music are all just right with a modern touch.”
    • “Update: At the time of my original review, I encountered a number of severe graphical bugs and glitches that prevented my progress in the game.”
    • “Graphics sabotage the gameplay; foreground elements distract from hazards, what will or won't hurt you is sometimes unclear, enemies blend into the environment, everything is too busy to efficiently communicate the basic platforming elements.”
    • “After turning the graphics to the lowest and 720p, it's still a choppy mess.”
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun, tight platforming, solid shooting mechanics, and a nostalgic yet modern feel with clever twists on classic mechanics. While some find it simple and lacking depth or clarity in certain mechanics, others appreciate its engaging level design, variety, and ongoing updates adding new features. Overall, it offers enjoyable, if not revolutionary, gameplay that balances old-school charm with fresh elements.

    • “The gameplay is simple but fun; you go around shooting enemies and performing bits of backtracking in the different levels.”
    • “Gameplay is tight, visuals and art are damn great, music has metal riffs and some synthwave kind of stuff going on.”
    • “Platforming, mild puzzle solving and some neat, original play mechanics, secret areas and hidden goodies will keep the player busy and entertained all the while having fun.”
    • “Graphics sabotage the gameplay; foreground elements distract from hazards, making it unclear what will or won't hurt you. Enemies blend into the environment, and everything is too busy to efficiently communicate basic platforming elements.”
    • “Other crucial gameplay mechanics like how to aim, what pixels are for, and what your super meter even does are never addressed.”
    • “The levels become very stale after the first couple once you realize that there isn't any depth to the gameplay.”
  • music
    39 mentions Positive Neutral Negative

    The music in this game is widely praised for its energetic blend of metal riffs and synthwave, composed by Andrew Hulshult, whose soundtrack draws favorable comparisons to classic video game composers. Reviewers highlight the soundtrack as a standout, describing it as epic, evocative, and integral to the game's vibrant and intense atmosphere, with many expressing a desire to own the OST. Overall, the soundtrack significantly enhances the gaming experience, complementing both the visuals and gameplay.

    • “A vibrantly colorful side-scrolling platformer that was also unapologetically violent and bloody, with a rambunctious pre-teen protagonist, heavily armed and up way past his bedtime, all set to a rocking soundtrack by Andrew Hulshult, whose musical stylings are evocative of modern evolutions of classic works by Robert Prince and Lee Jackson.”
    • “The soundtrack made by Andrew Hulshult is amazing, as with most of the soundtracks he produces.”
    • “Each song is great; they're songs in their own right and they're good.”
    • “Soundtrack is decent.”
    • “No need to use your own music.”
    • “Rad Rodgers is a god-awful 2D side-scroller about a young boy named Rad Rodgers who gets sucked into his own game and has to find his way out. For the most part the graphics and music are very well done, but the thing that ruins this game for me is the platforming. The jumping in the game feels slippery and it is very frustrating to make leaps of faith without knowing what's below you.”
  • humor
    23 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of childish, crude, and adult-themed jokes, often featuring witty one-liners and nostalgic references to 90's games, which many find hilarious and well-delivered. While some appreciate the edgy, foul-mouthed dialogue and clever nods to classic gaming culture, others find the humor generic, cringeworthy, or not to their taste. The option to toggle a child-friendly mode helps widen its appeal, but the humor remains a polarizing aspect overall.

    • “The people of the world have their own one liners that make you bust up laughing every time you go in for a quick look around.. instead of breaking pots you just talk to them and you get 'in our culture it is customary to give items during a home invasion.'”
    • “The intro keeps getting my stomach hurt from laughter and all the in-game puns and references to 90's games are hilarious.”
    • “Rad Rodgers is also riddled with horrible game-breaking bugs and glitches which is actually funny because the game, according to its poorly narrated story, involves Rad and Dusty travelling through the game world to correct bugs and glitches caused (in Dusty's bitterly ironic words) by lazy game developers.”
  • story
    11 mentions Positive Neutral Negative

    The story in Rad Rogers is generally seen as simple and somewhat throwaway, serving more as a backdrop for gameplay with twisted, humorous elements and occasional parody references. While it has an interesting premise involving characters fixing glitches, the plot lacks depth and can feel repetitive and brief, not holding players' interest for long.

    • “If that isn't enough, you have a story, several great twisted features, and all the SFX you will need, backed by the music to boot.”
    • “Seems the natives are restless, so Rad and Rusty embark on a quest to restore order to the pixel verse and hopefully find a way for Rad to get back into our reality... or does he really want to come back?”
    • “Great controls, an okay start to a story, and the visuals are fantastic.”
    • “Rad Rogers is riddled with horrible game-breaking bugs and glitches, which is ironically referenced in the poorly narrated story involving Rad and Dusty traveling through the game world to correct bugs caused by lazy developers.”
    • “The plot is throwaway and doesn’t manage to keep your interest for long.”
    • “Its story is pretty throwaway, short, and filled with a lot of repetition.”
  • stability
    10 mentions Positive Neutral Negative

    The game exhibits numerous graphical glitches and bugs, some of which can be severe and even game-breaking, impacting progress. While certain quirky effects are intended, their buggy implementation detracts from the experience. However, compared to some launches, the stability is moderate, with saved progress mitigating the impact of occasional crashes.

    • “Rad Rogers is riddled with horrible game-breaking bugs and glitches which is actually funny because the game, according to its poorly narrated story, involves Rad and Dusty traveling through the game world to correct bugs and glitches caused (in Dusty's bitterly ironic words) by lazy game developers.”
    • “At the time of originally writing this review, I had encountered a number of severe graphical bugs and glitches that prevented my progress in the game.”
    • “Currently stuck on level 3 due to several glitches, but I love the game so far.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and uninspired, with repetitive tasks like replaying the same levels becoming monotonous. While completing the game on hard with full completion is achievable, the glitch portals add an especially dull and tiresome element compared to the rest of the gameplay.

    • “It's just far too tedious and uninspired.”
    • “I will stop playing it now as it has become tedious and I can't be bothered trying the same (not very interesting) level 10 times.”
    • “The glitch portals feel very boring and tedious compared to the rest of the game.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game combines a heartfelt, nostalgic intro with engaging, challenging gameplay reminiscent of classic titles like Kuru Kuru Kururin. Players experience a mix of tension and accomplishment as they carefully navigate obstacles and progress toward objectives. The colorful visuals enhance the emotional connection, though some graphical polish is still anticipated.

    • “The intro is a very heartfelt throwback to how my own situation was in the 90s.”
    • “It's like Kuru Kuru Kururin (GBA game where you need to reach the exit without touching the walls), you need to avoid touching the dark pixel borders, avoid the moving "traps" and fight your way to the objective.”
    • “In each level you get a few Pixelverse parts, like Kuru Kuru Kururin, you need to avoid touching the dark pixel borders, avoid the moving "traps" and fight your way to the objective (the orange arrow): most likely smashing an object to warp it back to its place.”
  • replayability
    3 mentions Positive Neutral Negative

    Rad Rodgers offers strong replayability through exploration and secret finding, appealing to fans of classic platformers and FPS games. However, while some players may enjoy multiple playthroughs, others feel the game may not hold long-term replay interest and could be played only a few times before being set aside.

    • “Rad Rodgers provides amazing replay value and fun for all ages!”
    • “Thanks to the focus on exploration (in the vein of older platformers and FPS titles), the game has a solid amount of replay value to find secrets and get achievements.”
    • “I'm not sure what the replay value will be for most, but I don't think it will be one of those games you will want to play over and over. You will play a few times, and then it will gather dust like Dusty in the game.”
  • optimization
    3 mentions Positive Neutral Negative

    Users have mixed opinions on optimization: while some criticize the game for poor performance and reliance on hardware power, others praise its solid optimization and polish, especially considering its early access status.

    • “Instead of focusing on the engine, they want you to throw tons of performance at the game.”
    • “Performance is bad, gameplay is solid!”
    • “First of all, for an early access title, this game is very polished and optimized.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is considered adequate but lacks depth, with character design described as passable rather than outstanding.

  • atmosphere
    1 mentions Positive Neutral Negative

    Users feel overwhelmed by the overuse of tension-building atmospheric tracks, often associated with Hans Zimmer-style compositions, leading to a sense of fatigue or frustration with this common approach in game atmospheres.

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14h Median play time
14h Average play time
14-14h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Rad Rodgers: World One is a platformer game with comedy theme.

Rad Rodgers: World One is available on PC, Mac OS, PlayStation 4, Xbox One and others.

On average players spend around 14 hours playing Rad Rodgers: World One.

Rad Rodgers: World One was released on December 1, 2016.

Rad Rodgers: World One was developed by Slipgate Ironworks™.

Rad Rodgers: World One has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its graphics but disliked it for its story.

Rad Rodgers: World One is a single player game with multiplayer and local co-op support.

Similar games include Rad Rodgers, 8BitBoy, Shovel Knight, The Spy Who Shot Me, Wrack and others.