Rad Rodgers: World One Game Cover
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
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"Rad Rodgers: World One" is a humorous platformer game featuring a rambunctious boy named Rad and his sentient game console, Dusty. After being sucked into Rad's TV, they must navigate through a decaying jungle world, battling corruption and saving inhabitants in seven dangerous stages. Rad's console, Dusty, provides experience and attitude to assist in their action-packed adventure.

  • Mac OS
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

64%
Audience ScoreBased on 90 reviews
graphics19 positive mentions
stability6 negative mentions
  • Fantastic graphics and gameplay that evoke nostalgia for classic 90s platformers.
  • Engaging humor and character interactions, with a fun mix of collectibles and secrets to discover.
  • Offers a variety of gameplay modes, including a Kiddie Mode for younger players.
  • Gameplay can be frustrating due to unclear platforming elements and slippery controls.
  • The game is relatively short, with some players feeling it lacks depth and replay value.
  • Visual clutter can detract from gameplay, making it hard to distinguish hazards from background elements.
  • graphics43 mentions

    The graphics of the game are generally praised for their high quality and visual appeal, often described as "gorgeous" and reminiscent of modern Pixar animation. However, many players report that the overly busy visuals can detract from gameplay, making it difficult to discern hazards and navigate effectively. Additionally, some users have experienced significant graphical bugs and performance issues, suggesting that while the graphics are impressive, they may come at the cost of gameplay clarity and stability.

    • “To start, this is a graphically gorgeous game.”
    • “Awesome graphics and various settings to tweak for only 10 bucks!”
    • “The visuals are amazing; the graphics are beautiful even in low quality.”
    • “Update: at the time of my originally writing this review, I had encountered a number of severe graphical bugs and glitches that prevented my progress in the game.”
    • “(I should mention this whole ordeal is a far cry from the boasts in the trailer that 3dfx are not required. They technically aren't. The game will run without them. But even at the lowest settings, the game is nigh unplayable without some graphical hardware enhancement).”
    • “- Graphics sabotage the gameplay; foreground elements distract from hazards, what will or won't hurt you is sometimes unclear, enemies blend into the environment, everything is too busy to efficiently communicate the basic platforming elements.”
  • gameplay30 mentions

    Gameplay is a mixed bag, with some praising its nostalgic DOS-era mechanics and smooth controls reminiscent of classic platformers, while others criticize the overwhelming graphics that obscure hazards and essential gameplay elements. Key mechanics, such as aiming and the super meter, are often left unexplained, leading to confusion. Overall, the game offers around 14 hours of playtime, with potential for future DLC expansions.

    • “Gameplay reminds me of Duke 1-2 and Manhattan Project, with an adult sense of humor and an urge to kick some ass. There is also a kid mode that turns all of that off and makes the game child-friendly.”
    • “It looks and feels great, as it's a true revival of jumping, shooting, and simple yet smooth switch mechanics.”
    • “Gameplay: it plays very much like you would expect a DOS era inspired game to control.”
    • “The graphics sabotage the gameplay; foreground elements distract from hazards, what will or won't hurt you is sometimes unclear, enemies blend into the environment, and everything is too busy to efficiently communicate the basic platforming elements.”
    • “Other crucial gameplay mechanics like how to aim, what pixels are for, and what your super meter even does are never addressed.”
    • “It's one of those games that makes the gameplay a little longer for the sake of it.”
  • music28 mentions

    The music in the game has received high praise for its vibrant and engaging soundtrack, composed by Andrew Helshut, which evokes the styles of classic video game composers like Robert Prince and Lee Jackson. Reviewers appreciate the nostalgic feel of the sound design, noting that it complements the game's colorful and chaotic atmosphere, making it a standout feature that enhances the overall experience. Many expressed a desire for an official soundtrack release, highlighting the music as a key element of enjoyment.

    • “A vibrantly colorful side-scrolling platformer that was also unapologetically violent and bloody, with a rambunctious pre-teen protagonist, heavily armed and up way past his bedtime... all set to a rocking soundtrack by Andrew Helshut, whose musical stylings have proven to be more than passingly evocative of modern evolutions of the works of past greats on these games such as Robert Prince and Lee Jackson.”
    • “The graphics and music are absolutely top notch, and foul-mouthed Dusty (console in your backpack) is pretty hilarious.”
    • “Rad Rodgers is a god-awful 2D side-scroller about a young boy named Rad Rodgers who gets sucked into his own game and has to find his way out. For the most part, the graphics and music are very well done, but the thing that ruins this game for me is the platforming. The jumping in the game feels slippery and is very frustrating to make leaps of faith without knowing what's below you.”
    • “Not the beautiful graphics, not the gorgeous soundtrack, but the gameplay!”
    • “The sound and music playing along in the background fit in nicely, so another thumbs up there from me.”
  • humor20 mentions

    The humor in the game is characterized by a mix of foul-mouthed one-liners, clever puns, and nostalgic references to 90s gaming, often delivered through well-voiced characters. While some players find the humor genuinely funny and appreciate its adult themes, others feel it tries too hard and falls into cringeworthy clichés. Overall, the comedic elements are a significant highlight for many, despite some criticism regarding the execution.

    • “The intro keeps getting my stomach hurt from laughter and all the in-game puns and references to 90's games are hilarious.”
    • “Funny dialogue and well-delivered voice acting.”
    • “Not to mention this game is pretty funny with its one-liners that most games never even go to anymore; nobody makes funny games that are still serious in a sense, and they did it perfectly.”
  • stability6 mentions

    The stability of Rad Rogers is severely compromised by numerous game-breaking bugs and glitches, which not only hinder gameplay but also create an ironic contrast with the game's narrative about fixing such issues. Players have reported encountering significant graphical problems that impede progress, leading to a consensus that the game feels unfinished and unstable.

    • “Rad Rogers is riddled with horrible game-breaking bugs and glitches, which is actually funny because the game, according to its poorly narrated story, involves Rad and Dusty traveling through the game world to correct bugs and glitches caused (in Dusty's bitterly ironic words) by lazy game developers.”
    • “Update: At the time of my originally writing this review, I had encountered a number of severe graphical bugs and glitches that prevented my progress in the game.”
    • “Having now weathered more of this buggy, unfinished game to completion, my recommendation has to remain unchanged.”
  • story6 mentions

    The story of Rad Rogers is criticized for its poor narration and is described as a humorous yet ironic take on game development, where the protagonists, Rad and Dusty, travel through a glitch-ridden world to fix bugs caused by lazy developers. Some reviewers suggest that the narrative could serve as a parody of classic games like Duke Nukem 3D, adding a layer of self-awareness to its cartoonish law enforcement characters.

    • “Rad Rogers is also riddled with horrible game-breaking bugs and glitches, which is actually funny because the game, according to its poorly narrated story, involves Rad and Dusty traveling through the game world to correct bugs and glitches caused (in Dusty's bitterly ironic words) by lazy game developers.”
    • “Law enforcers, but cartoonish. I can even see how they can make a pure parody of Duke 3D by creating a story where Rad Rogers gets sucked into a Duke 3D kind of game and becomes its character.”
  • emotional6 mentions

    The emotional aspect of the game is not explicitly addressed in the reviews, which primarily focus on gameplay mechanics and graphics. However, the colorful visuals and engaging challenges suggest a potential for creating a vibrant and immersive experience that could evoke feelings of excitement and satisfaction as players navigate through levels. Overall, while the emotional impact is not directly highlighted, the game's design elements may contribute to a positive emotional response.

  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, particularly when having to replay the same levels multiple times, which can diminish interest. While completing the game on hard mode for 100% completion is seen as achievable, it still contributes to a sense of monotony.

    • “I will stop playing it now as it has become tedious and I can't be bothered trying the same (not very interesting) level 10 times.”
    • “Other than that, you need to beat the game on hard with 100%, which can be a little tedious but easily doable after you know the levels.”
  • character development2 mentions

    Character development in the game is generally considered passable, with reviewers noting that the character design does not stand out significantly. Overall, it lacks depth and complexity, leaving players wanting more in terms of character growth and engagement.

  • replayability2 mentions

    Overall, the game's replayability is viewed as limited, with many players feeling it lacks the appeal to encourage multiple playthroughs. Most anticipate that after a few sessions, the game will likely be set aside rather than revisited frequently.

    • “I'm not sure what the replay value will be for most, but I don't think it will be one of those games you will want to play over and over. You will play a few times and then it will gather dust like dusty in the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Rad Rodgers: World One

Play time

14hMedian play time
14hAverage play time
14-14hSpent by most gamers
*Based on 2 analyzed playthroughs

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