- April 7, 2021
- Sidereal Studio
Quinterra
Platforms
About
Quinterra is a strategy tactics game where you build your army and battle across five unique domains. Choose from five playable species, and utilize a unique drafting mechanic to upgrade your army in combat. With procedurally generated maps, enemies, and long-term progression, each expedition offers a varied and dynamic experience.











- A wonderful mix of card and board games, beautifully digitalized with great art.
- The game offers a unique and engaging strategy experience with a deep draft and mana system.
- Developers are active and responsive to community feedback, showing commitment to improving the game.
- The game feels unbalanced, with certain factions and encounters being overly punishing and frustrating.
- UI issues make it difficult to navigate, and mission requirements can be hard to read.
- The game appears to be abandoned, leaving players concerned about its future development.
gameplay
36 mentions Positive Neutral NegativeGameplay in the game is characterized by a mix of classic mechanics and unique systems, allowing players to field and augment units strategically. While the underlying mechanics are strong and offer variety, some players find the experience can become repetitive and too easy once familiar with the systems, with certain mechanics potentially trivializing challenges. Overall, the gameplay is engaging and rewarding, especially for fans of card-based roguelites, though some technical issues may hinder the experience.
“Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria.”
“The game is a lot more than that, but the underlying mechanic set lets you field an army of units that shift around depending on your needs and your available resources and how you tune your army and augments (almost like your 'deck') outside of battle.”
“Overall, the gameplay is pretty fun, and once you start to understand the game mechanics, it can be quite rewarding.”
“You need broken combos that dictate your entire gameplay encounter after encounter.”
“Even adding a mechanic that causes its summons' deaths to reduce its max armor or max HP would give you a path to victory, but no, it is just a cycle of losing everything each turn, resummoning next to the boss, doing no damage, repeat.”
“I'm going to keep playing though, hoping for an ascension mechanic at some point, because as it stands the game doesn't have much in the way of challenge for any roguelike veterans.”