Quinterra
- April 7, 2021
- Sidereal Studio
Quinterra is a strategy tactics game where you build your army and battle across five unique domains. Choose from five playable species, and utilize a unique drafting mechanic to upgrade your army in combat. With procedurally generated maps, enemies, and long-term progression, each expedition offers a varied and dynamic experience.
Reviews
- A wonderful mix of card and board games, beautifully digitalized with great art.
- The game offers a unique and engaging strategy experience with a deep draft and mana system.
- Developers are active and responsive to community feedback, showing commitment to improving the game.
- The game feels unbalanced, with certain factions and encounters being overly punishing and frustrating.
- UI issues make it difficult to navigate, and mission requirements can be hard to read.
- The game appears to be abandoned, leaving players concerned about its future development.
- gameplay36 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 8 % negative mentions
Gameplay in the game is characterized by a mix of classic mechanics and unique systems, allowing players to field and augment units strategically. While the underlying mechanics are strong and offer variety, some players find the experience can become repetitive and too easy once familiar with the systems, with certain mechanics potentially trivializing challenges. Overall, the gameplay is engaging and rewarding, especially for fans of card-based roguelites, though some technical issues may hinder the experience.
“Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria.”
“The game is a lot more than that, but the underlying mechanic set lets you field an army of units that shift around depending on your needs and your available resources and how you tune your army and augments (almost like your 'deck') outside of battle.”
“Overall, the gameplay is pretty fun, and once you start to understand the game mechanics, it can be quite rewarding.”
“You need broken combos that dictate your entire gameplay encounter after encounter.”
“Even adding a mechanic that causes its summons' deaths to reduce its max armor or max HP would give you a path to victory, but no, it is just a cycle of losing everything each turn, resummoning next to the boss, doing no damage, repeat.”
“I'm going to keep playing though, hoping for an ascension mechanic at some point, because as it stands the game doesn't have much in the way of challenge for any roguelike veterans.”
- story14 mentions
- 57 % positive mentions
- 21 % neutral mentions
- 21 % negative mentions
The story aspect of the game shows promise with enjoyable traditional missions, but suffers from repetitive gameplay and poor design choices regarding enemy encounters and mission goals. Users find the user interface unhelpful, with tiny text for mission requirements, making navigation challenging and leading to missed opportunities. Overall, while the game has potential, it struggles with consistency and clarity in its storytelling elements.
“It has promise and I enjoy the missions that are not 'apply face to brick wall'.”
“Virtually all of their 'traditional' missions are good, although I prefer to play games with my friends, I don't mind playing this game for hours.”
“Yet the missions end up feeling very much the same one after another, which would be fine if not for the rock-paper-scissors element mentioned before.”
“Can't see where beyond the very next bit of the path, so can easily miss much-needed missions, ports, or other places you might want or need to go.”
“I think it has a ton of potential, but there are some bad design choices in the champion/boss enemies or at least the mission goals as it pertains to some enemies.”
- graphics10 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
Overall, the graphics are generally well-received, with many users praising the beautiful artwork and the integration of characters with the game’s environments. However, some players experienced performance issues, such as stuttering, even on lower settings, which detracted from their overall experience.
“Visuals are great.”
“I love the different elements and how there are characters based off of the map you are on, and the artwork is beautiful.”
“I cannot comment on the game mechanics as the game was stuttering even on low graphics settings (and no, I didn't try to run it on my toaster).”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized for causing significant stuttering issues, even when played on low graphics settings, indicating poor performance across various hardware configurations.
“I cannot comment on the game mechanics as the game was stuttering even on low graphics settings (and no, I didn't try to run it on my toaster).”