- October 8, 2020
- James Horn
Quiet Valley
41%Game Brain Score
story, emotional
gameplay
60% User Score 20 reviews
Platforms
About
Explore and uncover the mysteries behind the haunted Quiet Valley High School. Classic style indie horror, with an abstract disorienting visual style. Make your way through to discover the two different endings!





Audience ScoreBased on 20 reviews
story12 positive mentions
gameplay2 negative mentions
- The game features an interesting and brutal storyline that is fleshed out through notes and exploration.
- The unique visual style, while disorienting, adds a distinct charm to the game and enhances the overall experience.
- The gameplay focuses on exploration and puzzle-solving, with a nice save system that allows for easy trophy hunting.
- The game has a confusing fish-eye lens effect that can cause dizziness and discomfort for some players.
- There are technical issues, such as the game not starting for some users and problems with mouse sensitivity affecting gameplay.
- The length of the game is relatively short, which may leave some players wanting more content.
story
16 mentions Positive Neutral NegativeThe game's story is described as interesting and brutal, focusing on a school tragedy that unfolds through exploration and puzzle-solving rather than action or horror. While it may not be particularly scary or action-packed, the narrative is fleshed out through notes and offers a unique aesthetic, creating a trippy atmosphere that enhances the storytelling experience. Overall, players appreciate the depth and intrigue of the story, despite its quieter moments.
“A trippy horror title with a unique aesthetic that tells the story of a school tragedy.”
“Interesting and brutal storyline with the odd jump scare since this game is very quiet most of the time.”
“It's not about fighting tons of monsters and lots of blood and gore, but it is a neat little indie game with a good enough story and a great amount of exploration.”
“This is not an action-packed game where you have to constantly worry about sprinting away from some sort of monstrosity, but rather, the focus is on exploration, puzzle-solving, storytelling, and atmosphere.”
“The fish-eye lens in the game gave me a headache. Awesome feature, the fact that a game is capable of that... When I was a kid, there was a 12-story white building with a huge dark basement with homeless people, and one guy hanged himself on the top floors in the late '90s, and some other abandoned buildings, but they weren't as cool.”