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About Questr

Questr is a single player tactical role playing game. It was developed by Mutant Entertainment Studios and was released on October 27, 2017. It received mostly positive reviews from players.

Manage a party of personalities on epic (and goofy) quests. Swipe right on who you like. Swipe left on who you don't. Watch out for liars and be careful how you spend your gold! Of course there's plenty of exciting encounters along the way. Can you keep everyone happy while turning a nice profit?

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Looking for games like Questr? Here are top tactical role playing recommendations, selected from player-similarity data — start with Renowned Explorers: International Society, The Storm Guard: Darkness is Coming or Redemption: Eternal Quest.

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Reviews

68%Audience ScoreBased on 34 reviews
humor15 positive mentions
graphics3 negative mentions

  • Unique and humorous concept combining RPG party building with a Tinder-like swipe mechanic, offering an original twist on traditional RPGs.
  • Engaging party interaction and morale system that creates unpredictable and amusing emergent storytelling moments.
  • Casual and lighthearted gameplay suitable for short play sessions, with replayability stemming from character variety and party dynamics.
  • Excessive reliance on randomness and luck reduces player agency and can lead to frustrating outcomes despite strategic choices.
  • Minimalist and repetitive visual and audio presentation, with limited animation and static imagery causing a lack of immersion.
  • Poor tutorial and lack of clear guidance make it difficult for new players to understand game mechanics, compounded by some technical issues and perceived unethical use of assets.
  • story

    28 mentions Positive Neutral Negative
    11% positive mentions, 78% neutral mentions, 11% negative mentions

    The story in Questr is unconventional and emergent, revolving around personality-driven chaos and randomized quest outcomes rather than a traditional narrative arc. It features tongue-in-cheek, fairy tale-inspired quests with no long-term character progression, making each run a self-contained experience influenced heavily by morale and luck. While the fragmented narrative and quirky party interactions offer charm, the lack of depth and unpredictability may feel shallow for players expecting a more elaborate or serious storyline.

    • “Questr is an unconventional role-playing experiment that deliberately abandons many traditional RPG pillars in favor of personality-driven chaos, social friction, and emergent storytelling shaped as much by luck as by player choice.”
    • “Morale goes up or down depending on your success, and is also affected by the interactions between the party members; your final success chance is greatly influenced by how high you manage to push your morale during the quest stage.”
    • “Once a party is assembled, players choose from a selection of quest paths, each representing a different narrative scenario rather than a physical overworld.”
    • “There is little sense of long-term growth, power accumulation, or evolving systems beyond unlocking additional quest scenarios. This reinforces the idea that each run is a self-contained story rather than part of a grand arc, but it can also make the game feel shallow for players accustomed to RPG progression loops.”
    • “Whether or not a quest is completed is determined by a giant spinwheel, which can lead to failing because it landed on a tiny failure sliver.”
    • “Completing the main story quest gives a reward that's only cosmetic and can be found by clicking on collection, as well as experience that's required to unlock more personalities.”
  • gameplay

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    The gameplay features multiple questlines centered on managing party morale as a core resource, blending rogue-like team-building with a dating app-inspired mechanic and humorous interactions. While it offers more depth than similar swipe-based games and includes upgrade decisions, the overall mechanical variety is limited, leading to repetitive encounters and a slow sense of player empowerment. This design appeals most to players intrigued by its unique party dynamics and thematic approach rather than evolving gameplay complexity.

    • “Instead of combat mechanics or skill checks, outcomes are heavily influenced by the collective morale of the party, which acts as the game’s primary resource and risk indicator.”
    • “It has rogue-like mechanics; you build a team of people based on humorous tinder / internet stereotypes wedged into medieval caricatures, choose a quest, then progress through a series of dilemmas in which you choose which of these adventurers attempts to resolve the problem.”
    • “There are some upgrade mechanics along the way, in which you must risk the benefits of the upgrades versus the cost in gold.”
    • “There are multiple questlines to do but they are all functionally identical, make zero difference to gameplay, and are entirely defined by what tiny crumb of flavor text you get at occasional points.”
    • “The gameplay loop becomes apparent with some experimentation, but Questr is slow to inspire player empowerment over its own mechanics, some of which only serve to clutter the core experience.”
    • “The game itself has a lot of content, but mechanically it's not too varied.”
  • humor

    15 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by dry, absurd, and black comedic tones that cleverly parody RPG tropes and unreliable heroes, adding a playful uncertainty to party building and questing. Players who appreciate experimental, narrative-driven experiences often find its witty writing and humorous interactions genuinely amusing, though some note the humor may be an acquired taste. Overall, the humor significantly enhances the game's charm and replayability, making it both entertaining and addicting.

    • “This system injects humor and uncertainty into party building, turning recruitment into a social gamble rather than a tactical decision.”
    • “Writing tone leans toward dry humor and absurdity, often poking fun at RPG conventions, unreliable heroes, and the idea of destiny-driven adventuring.”
    • “It has rogue-like mechanics; you build a team of people based on humorous Tinder/internet stereotypes wedged into medieval caricatures, choose a quest, then progress through a series of dilemmas in which you choose which of these adventurers attempts to resolve the problem.”
  • graphics

    8 mentions Positive Neutral Negative
    13% positive mentions, 49% neutral mentions, 38% negative mentions

    The graphics are simplistic and lack detail, with resolution options only scaling up mediocre 2D art without improving visual quality. Despite a unique art style and stable performance, the overall visual presentation is considered lackluster and unimpressive compared to classic games.

    • “The game has a unique art style, serviceable sound, and solid gameplay mechanics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.”
    • “While the artwork itself, though mediocre, might be considered passable, the visual presentation is negligible; it might as well be a slideshow or a YouTube video.”
  • music

    3 mentions Positive Neutral Negative
    100% positive mentions, -33% neutral mentions, 33% negative mentions

    The game's music features a simple, instrumental background soundtrack that complements the gameplay well. While there is no voice acting, players find the music enjoyable and fitting for a relaxing, time-passing experience.

    • “The audio design features simple background music that complements the gameplay well.”
    • “Questr has a catchy instrumental soundtrack that enhances the gaming experience.”
    • “I love the game; the music suits it perfectly and makes it fun to play. I would recommend this game if you're looking for a fun way to pass the time.”
    • “Audio design follows suit, with simple background music and no voice acting.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Replayability is driven mainly by curiosity about exploring different party dynamics rather than new mechanics, though some feel the game lacks depth and unpredictability in practice. However, elements of humor contribute positively to its replay value.

    • “Humorous and offers good replay value.”
    • “It feels unfinished and it proves to me that replay value through unpredictability only works on paper.”
    • “Replay value comes from curiosity about alternate party dynamics rather than mechanical evolution.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game emotionally engages players by having party members react deeply to decisions, betrayals, and injustices, which in turn influences success outcomes. It emphasizes interpersonal dynamics and emotional conflict over traditional combat mechanics, highlighting the impact of personality clashes and instability.

    • “Party members react emotionally to decisions, betrayals, and perceived injustices, and these reactions directly affect the likelihood of success.”
    • “It explores what happens when personality clashes, misinformation, and emotional instability replace combat stats and character builds.”
  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is not focused on optimization or mastery, emphasizing relationship management and uncontrollable outcomes instead. However, it runs smoothly without technical issues, maintaining stable performance within the expected capabilities of its graphics engine.

    • “Not sure I should’ve expected something else, but at least I had no technical issues and the performance never strayed off the 'beaten path' for this graphics engine.”
    • “This approach reinforces the idea that Questr is not about mastery or optimization, but about managing relationships and accepting that some outcomes are beyond your control.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The atmosphere is minimal and lacks spectacle, with environments being suggested rather than fully depicted. This results in a subdued and less immersive experience.

    • “There is little in the way of spectacle or atmosphere, and environments are implied rather than shown.”
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Frequently Asked Questions

Questr is a tactical role playing game. Common tags for Questr include turn-based, dragons, indie, linear, deckbuilding and others.

Questr is available on PC, Windows and Linux.

Questr was released on October 27, 2017.

Questr was developed by Mutant Entertainment Studios.

Questr has received mostly positive reviews from players. Most players liked Questr for its humor but disliked it for its story.

Questr is a single player game.

Similar games include Renowned Explorers: International Society, The Storm Guard: Darkness is Coming, Redemption: Eternal Quest, Epic Tavern, Legends of Kingdom Rush and others.