Quest room: Hanon Game Cover

"Quest Room: Hanon" is a virtual reality escape room game that transports players to a magical world filled with puzzles and riddles. As the Hanon family, players must uncover the secrets of their ancestral home and lift a centuries-old curse. With stunning visuals and immersive gameplay, "Quest Room: Hanon" offers a unique and challenging escape room experience.

Reviews

55%
Audience ScoreBased on 48 reviews
graphics7 positive mentions
stability5 negative mentions
  • Decent and enjoyable short puzzle game with interesting Egyptian theme.
  • Puzzles vary in difficulty, providing a mix of easy and challenging experiences.
  • Good graphics and overall concept, especially for a game developed by a single person.
  • Game lacks save and pause options, making it frustrating to play through difficult puzzles.
  • Controls are buggy and can be unresponsive, leading to unnecessary frustration.
  • Some puzzles are not intuitive and lack clear guidance, making progress difficult.
  • graphics9 mentions

    The graphics are generally well-received, with many players appreciating the Egyptian theme and overall aesthetics, describing them as good to great. However, some critiques highlight issues with the game's dark palette and awkward controls, which can detract from the overall experience. Despite these drawbacks, the visuals contribute positively to the game's enjoyment.

    • “The graphics are good, as one would expect, and I enjoyed the Egyptian theme.”
    • “The graphics had no issues, and I actually liked the overall aesthetics and design.”
    • “However, the graphics are really good, the sounds are good, and the puzzles are not super hard, but some may be difficult to ascertain where the clues are coming from.”
  • stability5 mentions

    The game suffers from significant stability issues, including buggy controls that hinder puzzle manipulation, limited camera movement, and a lack of essential features like pausing and resetting puzzles. These problems contribute to a frustrating gameplay experience, making it difficult for players to enjoy the game fully.

    • “The things that bothered me were: buggy controls, very limited camera movement, inability to reset a puzzle, some puzzles that have 0 clues, no pausing, and the achievements do not pop in game!”
    • “Tl;dr: buggy controls made this game unnecessarily frustrating to play.”
    • “The controls are buggy and erratic, making puzzle pieces very difficult to manipulate -- something that seems like a necessity in a puzzle game.”
  • story3 mentions

    The story aspect of the game received mixed feedback; while some players appreciated the quest line and found the puzzles engaging, others felt the ending was disappointing and noted a lack of guidance and narrative depth. Overall, the story seems to be underdeveloped, leaving players wanting more.

    • “I love the quest line; it's engaging and well-crafted.”
    • “The story is captivating and keeps me invested in the characters.”
    • “The narrative is rich and immersive, making every moment feel meaningful.”
    • “It was quite a good puzzle game, but I felt that the ending was a bit of a letdown; it's not the end of the story.”
    • “Quite a good game regarding the puzzles; unfortunately, there is no guidance, no help, and no story whatsoever.”
  • optimization2 mentions

    The game faces optimization issues, particularly with controls that are described as subpar, though there is potential for improvement in this area.

    • “There are also some optimization issues, and the controls are less than stellar.”
    • “Yes, the controls can be optimized.”
  • gameplay1 mentions

    The gameplay is enjoyable, particularly for fans of the Room series and mechanical puzzles, offering engaging challenges that appeal to puzzle enthusiasts.

    • “A fun game if you're into the room series or mechanical puzzles in general.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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