- October 3, 2020
- KuKo
Quest: Escape Room
Platforms
About
"Quest: Escape Room" is a point-and-click style game with pixel graphics, featuring logical puzzles and mini-quests in a dark, atmospheric setting. Players wake up in a mysterious room and must find hidden items, hack computers, and unlock doors to escape. The game includes an atmospheric soundtrack and simple mouse and keyboard controls.





- The game is short and sweet, making it a quick and enjoyable experience.
- It provides a fully-guided experience with multiple saves/checkpoints, allowing players to easily retrace their steps.
- The game has brought families closer together, providing a platform for shared experiences and memories.
- The game is extremely short, with many players completing it in under an hour.
- Controls are awkward, particularly during the chase sequence, making gameplay frustrating.
- The writing and puzzles are considered uninteresting, with some players finding the overall experience lacking in content.
- story16 mentions Positive Neutral Negative
The game's story is described as short, mediocre, and lacking depth, with a plot that feels disconnected from the main character and leaves many loose ends. While it features a humorous premise involving a kidnapping, the overall narrative fails to engage players, leading to a general consensus that it is not particularly memorable or innovative. Additionally, there are sequels that continue the story, but the initial experience does not leave a strong impression.
“There are two sequels to this game which continue the story.”
“Story of a guy that thinks that he is getting laid but ends up being kidnapped [spoiler] and ends up having the fastest escape ever [/spoiler].”
“Neat, short little game with simple puzzles and a mediocre story that doesn't take itself seriously.”
“Tl;dr: it's really short and the story is nothing new.”
“Along with boring, mostly math-based puzzles, a bug that meant I could wander out of bounds, and absolutely nothing to get me interested in what little story there was, I'd say give this one a pass.”