- December 15, 2020
- KuKo
Quest: Escape Room
Platforms
About
"Quest: Escape Room" is a point-and-click style game with pixel graphics, featuring logical puzzles and mini-quests in a dark, atmospheric setting. Players wake up in a mysterious room and must find hidden items, hack computers, and unlock doors to escape. The game includes an atmospheric soundtrack and simple mouse and keyboard controls.










- The game is short and sweet, making it a quick and enjoyable experience.
- It provides a fully-guided experience with multiple saves/checkpoints, allowing players to easily retrace their steps.
- The game has brought families closer together, providing a platform for shared experiences and memories.
- The game is extremely short, with many players completing it in under an hour.
- Controls are awkward, particularly during the chase sequence, making gameplay frustrating.
- The writing and puzzles are considered uninteresting, with some players finding the overall experience lacking in content.
story
16 mentions Positive Neutral NegativeThe game's story is described as short, mediocre, and lacking depth, with a plot that feels disconnected from the main character and leaves many loose ends. While it features a humorous premise involving a kidnapping, the overall narrative fails to engage players, leading to a general consensus that it is not particularly memorable or innovative. Additionally, there are sequels that continue the story, but the initial experience does not leave a strong impression.
“There are two sequels to this game which continue the story.”
“Story of a guy that thinks that he is getting laid but ends up being kidnapped [spoiler] and ends up having the fastest escape ever [/spoiler].”
“Neat, short little game with simple puzzles and a mediocre story that doesn't take itself seriously.”
“Tl;dr: it's really short and the story is nothing new.”
“Along with boring, mostly math-based puzzles, a bug that meant I could wander out of bounds, and absolutely nothing to get me interested in what little story there was, I'd say give this one a pass.”