Quatros Origins
- July 29, 2016
- Stijn Van Coillie
Quatros Origins is a block puzzle game that tries to reconnect with the good old days where classic arcade games were easy to play, but hard to master!
Reviews
- The game offers a unique twist on traditional Tetris gameplay, requiring players to plan several moves ahead.
- It features a clean design and catchy music, making it an addictive experience for Tetris enthusiasts.
- The game is more forgiving than classic Tetris, allowing players to clear blocked lines on one board using the other.
- The pacing in the early levels is slow, making the initial gameplay feel dull and boring.
- The auto-lock feature for pieces limits player control, preventing last-second adjustments that are possible in traditional Tetris.
- The game lacks certain features like T-Spins and a Piece Hold function, which could enhance strategic gameplay.
- music4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
The music in the game is noted for its catchy quality, complementing the clean and fresh design.
“It comes with a clean, fresh design and the music is catchy.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the line explosion graphics to be particularly satisfying, especially when successfully placing blocks in designated channels. This visual feedback enhances the overall gameplay experience.
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Gameplay starts off slowly, particularly in the early levels where players manage multiple Tetris games simultaneously, leading to a tedious experience for the first five minutes. However, the pacing improves significantly by level six, as players become accustomed to the mechanics and the action picks up.
“The pacing in the early levels is very slow due to essentially playing 4 games of Tetris at once. For the first 5 minutes of my first game, it felt like the most boring game I'd played in a while. That goes away by level 6 or so of your first game when the speed of gameplay heats up and you know what to expect for future games, but I feel it needs addressing.”