- May 31, 2023
- Magnum Scriptum
- 20h median play time
Quasimorph: End of Dream
Platforms
About
Quasimorph: End of Dream is the first chapter of the extraction turn-based RPG Quasimorph. Confront your fears in brutal shootouts with PMC -fighters and demons and try to survive to complete your mission and bring the gear back to your spaceship!



- The game features a unique blend of turn-based strategy and extraction shooter mechanics, providing a fresh and engaging gameplay experience.
- The atmosphere is immersive, with great sound design and pixel art that enhances the overall aesthetic of the game.
- The progression system, which allows players to unlock blueprints and gear for future runs, adds a rewarding layer to the gameplay.
- The game suffers from balancing issues, with some enemies being overly powerful compared to the player's starting gear, leading to frustrating encounters.
- There is a lack of clear tutorials or explanations for mechanics, making it difficult for new players to understand how to effectively navigate the game.
- Inventory management can be cumbersome, with limited space and unintuitive controls that hinder the overall experience.
story
119 mentions Positive Neutral NegativeThe game's story is described as engaging and immersive, with a rich lore that encourages players to uncover details through exploration rather than relying on walkthroughs. However, the gameplay experience is marred by significant difficulty spikes, particularly in later missions, which can lead to frustration due to the inability to replay missions for better gear or to grind for resources. Overall, while the narrative and atmosphere are praised, the balance and progression mechanics detract from the enjoyment of the story.
“Good lore and storyline, underground enough you have to find your own answers, no walkthroughs.”
“The combination of art, music/sound, and story all make this feel immersive.”
“The stunning art style, immersive storytelling, and intriguing puzzles make it an unforgettable journey.”
“It's unfortunate that more information is locked behind content on other missions, to the extent that I don't really understand what a quasimorph even is after reading the available lore.”
“The game is only 4 or 5 missions long unless I miss something, and after you beat the game you lose all your gear that you spent time getting.”
“Missions are linear and cannot be re-done once completed, persistent progress drops (blueprints) are random, and mission difficulty scales pretty hard.”