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Quasimorph: End of Dream

87%Game Brain Score
story, gameplay
grinding, stability
87% User Score Based on 449 reviews

Platforms

PCPCWindowsWindows

About

Quasimorph: End of Dream is the first chapter of the extraction turn-based RPG Quasimorph. Confront your fears in brutal shootouts with PMC -fighters and demons and try to survive to complete your mission and bring the gear back to your spaceship!

Quasimorph: End of Dream screenshot
Quasimorph: End of Dream screenshot
Quasimorph: End of Dream screenshot

87%
Audience ScoreBased on 449 reviews
story15 positive mentions
grinding6 negative mentions

  • The game features a unique blend of turn-based strategy and extraction shooter mechanics, providing a fresh and engaging gameplay experience.
  • The atmosphere is immersive, with great sound design and pixel art that enhances the overall aesthetic of the game.
  • The progression system, which allows players to unlock blueprints and gear for future runs, adds a rewarding layer to the gameplay.
  • The game suffers from balancing issues, with some enemies being overly powerful compared to the player's starting gear, leading to frustrating encounters.
  • There is a lack of clear tutorials or explanations for mechanics, making it difficult for new players to understand how to effectively navigate the game.
  • Inventory management can be cumbersome, with limited space and unintuitive controls that hinder the overall experience.
  • story
    119 mentions Positive Neutral Negative

    The game's story is described as engaging and immersive, with a rich lore that encourages players to uncover details through exploration rather than relying on walkthroughs. However, the gameplay experience is marred by significant difficulty spikes, particularly in later missions, which can lead to frustration due to the inability to replay missions for better gear or to grind for resources. Overall, while the narrative and atmosphere are praised, the balance and progression mechanics detract from the enjoyment of the story.

    • “Good lore and storyline, underground enough you have to find your own answers, no walkthroughs.”
    • “The combination of art, music/sound, and story all make this feel immersive.”
    • “The stunning art style, immersive storytelling, and intriguing puzzles make it an unforgettable journey.”
    • “It's unfortunate that more information is locked behind content on other missions, to the extent that I don't really understand what a quasimorph even is after reading the available lore.”
    • “The game is only 4 or 5 missions long unless I miss something, and after you beat the game you lose all your gear that you spent time getting.”
    • “Missions are linear and cannot be re-done once completed, persistent progress drops (blueprints) are random, and mission difficulty scales pretty hard.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is characterized by its tactical, turn-based mechanics that blend elements of strategy and RPG, offering a mix of challenging and rewarding experiences. While the core gameplay loop is engaging and visually appealing, many players find the mechanics poorly explained and occasionally buggy, leading to frustration, especially with enemy difficulty and mission replayability. Overall, the game shows promise with its unique systems and art style, but it requires further refinement and clearer tutorials to enhance the player experience.

    • “An amazing game that ranges from short to long hours of gameplay depending on how well you do on each mission.”
    • “The style, the asset artwork, the gameplay - everything is beautiful.”
    • “The demon mechanic is dread-inducing, the variety of pickups and the procedural generation of the levels is already excellent, and the extract-to-keep-your-gear element makes you sweat, especially when you've just found a particularly tasty production chip.”
    • “Mechanics are poorly explained, or it's sending very tough enemies on the very first level.”
    • “Some of the mechanics are janky, and some of the enemies graze the threshold of unfairness.”
    • “While there are a handful of tutorial-like tips that pop up live as the scenario happens, there are a lot of nuances about the actual game mechanics that aren't fully explained.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the nostalgic retro pixel art and immersive aesthetic, while others criticize the art style as reminiscent of RPG Maker titles. Many find the visuals to be beautiful and fitting for the game's atmosphere, enhancing the overall experience, though those who dislike 2D graphics may not enjoy it as much. Overall, the graphics are seen as a strong point, contributing to the game's engaging gameplay and storytelling.

    • “The style, the asset artwork, the gameplay - everything is beautiful.”
    • “Graphics, line of sight/sight distance, music, voice acting, and sound effects are all on point.”
    • “Excellent retro space graphics and pleasant sound environment in the game, will allow us to fully immerse ourselves in the world of events and uncover the dark mystery of space stations.”
    • “Why did you have to change the old visuals?”
    • “Very bad art style of the pixel art.”
    • “The graphics look like it's an RPG Maker title, but this is a brutal, semi-tactical game in sheep's clothing.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its immersive quality and ability to enhance the overall atmosphere. The soundtrack is described as superb, with dynamic changes that correspond to gameplay elements, creating a thrilling experience reminiscent of classic titles like Doom. Overall, the combination of engaging sound design and a headbanging soundtrack contributes significantly to the game's appeal.

    • “The music changes with the quasimorph threat level.”
    • “The soundtrack is superb.”
    • “The combination of art, music/sound, and story all make this feel immersive.”
    • “Sound & music: 5/10”
    • “Ok music”
    • “I can't say anything about the gameplay because I was listening to the music in the main menu all the time.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its dark, immersive, and rewarding qualities, enhanced by a compelling soundtrack and striking visuals. Reviewers highlight the tension created by the "fog of war" mechanic, which keeps players on edge, while the unique enemy designs and intriguing story elements contribute to a memorable experience. Overall, the game's atmosphere is considered a standout feature, making it highly recommended for fans of atmospheric gaming.

    • “Makes for an atmospheric, brutal and rewarding experience.”
    • “Of course, it's a prologue, what the game has to offer as a base game is really promising and unique, the atmosphere, the enemy designs, the intriguing story with the Aztec-esque demons, the gorgeous pixel art, and the headbanging soundtrack all sum up to make an unforgiving but rewarding experience at times.”
    • “A very cool atmosphere for this genre of game; the 'fog of war' keeps you on your toes, as you never know what's around the corner or behind the door.”
    • “The atmosphere is dark and depressing at every corner.”
    • “The game fails to create an engaging atmosphere, leaving it feeling empty and lifeless.”
    • “Despite the setting, the atmosphere lacks any real tension or excitement.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unfulfilling, often feeling forced to replay earlier missions for better gear and progression. While some skills can be leveled up passively, the overall grind for loot and upgrades is seen as excessive and frustrating, leading to a lack of meaningful rewards and a sense of being stuck in a repetitive cycle. The game's design choices contribute to a negative experience, making grinding feel more like a chore than an engaging part of gameplay.

    • “Some progression is tied to your class that you can level up passively by doing certain tasks related to the relevant skill, but for the most part these are either really grindy to max out, or trivial (like the skill tied to sprinting).”
    • “So now you're back at the mission menu, and you load up on free generic gear that barely worked even in the previous area, and you throw yourself at the next area over and over and over, in hopes of grabbing a better item along the way and making the run viable, because grinding for loot in the previous area feels like an even bigger waste of time.”
    • “But the devs chose this awful Tarkov-esque system that starves the player of anything resembling a reward for grinding, and the game effectively commits not alive over and over again in an attempt to convince you not to play it.”
  • humor
    4 mentions Positive Neutral Negative

    Players find the humor in the game to be a mix of situational comedy and quirky design choices, such as the absurdity of navigating without clear map markers and the amusing descriptions of weapons like "funny death spheres." Overall, the game is appreciated for its lighthearted tone and entertaining mechanics, contributing to an enjoyable experience.

    • “The game is great, like a turn-based and kind of not, and it's funny. I personally liked the idea of the game; I recommend it.”
    • “Funny game.”
    • “Grenades are funny death spheres, and melee weapons, while lacking in visual and audio impact, are lethal and useful.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers significant replayability through randomized levels, item unlocks, skill progression, and character unlocks, making each playthrough feel fresh. However, some users feel that the lack of truly replayable missions limits the overall experience, suggesting that improvements in this area are needed.

    • “The randomized levels add a lot of replayability.”
    • “It's a dungeon crawl hack 'em up rogue-lite with significant replayability due to item unlocks, skill progression, character unlocks, and more.”
    • “The game definitely benefits from replayable missions.”
    • “It's a dungeon crawl hack 'em up rogue-lite with some replayability because of item unlocks, skill progression, character unlocks, etc.”
    • “This is probably gonna sound like a broken record at this point, but the game does absolutely need replayable missions.”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to be quite buggy, particularly with its action speed mechanics, which can malfunction and prevent players from switching between stealth, walking, and running at random times. However, given that this is a prologue for an early access title, some users find the issues understandable and expect improvements in future updates.

    • “It's a bit buggy and needs polish, but it's a prologue for a game that's going to be releasing under early access, so that's understandable.”
    • “There's a mechanic for changing the speed you'll do actions between stealth, walking, and running, where stealth is the slowest and uses the least hunger and running is the fastest and uses the most hunger, but switching between them is buggy and you inexplicably can't switch between them at seemingly random times.”
    • “Buggy.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is perceived as charming, suggesting that while it may involve ads, it adds a unique appeal to the overall experience.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is praised for its brilliant and heartfelt execution, successfully blending different genres to create a resonant experience.

    • “Sometimes a genre mashup is only good on paper, but the execution here is brilliant and heartfelt.”

Buy Quasimorph: End of Dream

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs

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