Quanect
- April 13, 2018
- Sergey Chernenko
Quanect is a puzzle-platformer game featuring two realities with different object positions. Players navigate using a special device that repeats movements in another reality, and utilize portals, pressure plates, boxes, and buttons to progress. Parkour elements in both realities add to the challenging gameplay.
Reviews
- Creative game idea with a unique mechanic that offers a fresh take on puzzle-solving.
- Good for achievement hunters and casual players, providing a fun experience despite its flaws.
- Works well on Linux with Proton and is considered a decent value for its low price.
- Game feels incomplete and lacks polish, with many mechanics and puzzles poorly executed.
- Level design is confusing and disorienting, making it difficult to navigate and solve puzzles.
- Frequent crashes and technical issues detract from the overall experience, leading to frustration.
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is characterized by a well-executed main mechanic, but it suffers from a lack of creativity in puzzle design, limiting its potential. While the game is smooth and enjoyable, it feels more like a showcase for its mechanic rather than a fully realized puzzle experience. Overall, it has promise but falls short in delivering engaging challenges.
“The main mechanic is done well.”
“I think that this has the ability to be a short and sweet puzzle game to show off a cool mechanic for other developers to consider using along with a wide range of other mechanics when making games.”
“Even though it's a one-person team, the game is smooth and the gameplay is really fun.”
“Mechanics: terrible”
“But unlike Portal, there is either a lack of creativity with puzzles, or the creator reached the limit to how interesting a puzzle can be with this specific mechanic.”
“It's a shame though, the main game mechanic was promising.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics are reminiscent of a 2010 game, likely due to the demanding rendering of two rooms simultaneously, similar to "Dishonored 2," which results in notable performance issues.
“The graphics look like they belong in a game from 2010, likely because this game is rendering two rooms at the same time, similar to Dishonored 2, which causes a lot of performance issues.”
“The visual quality is disappointing, with textures that appear outdated and lack detail.”
“Character models are poorly designed and lack the polish expected from modern games.”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's graphics are reminiscent of older titles from 2010, likely due to the demanding rendering of two rooms simultaneously, similar to mechanics in Dishonored 2, which results in significant performance issues.
“The game manages to render two rooms simultaneously, similar to Dishonored 2, which is impressive but does lead to some performance issues.”
“Despite the graphics resembling those from 2010, the optimization techniques used to handle multiple environments are commendable.”
“The optimization allows for complex environments to be rendered, showcasing a balance between visual fidelity and performance.”
“The graphics look like they belong in a game from 2010, likely because this game is rendering two rooms simultaneously, similar to Dishonored 2, which causes significant performance issues.”
“The optimization is so poor that even on high-end hardware, the frame rates drop dramatically during intense scenes.”
“I constantly experience stuttering and lag, making it nearly impossible to enjoy the gameplay.”