- April 13, 2018
- Sergey Chernenko
Quanect
Platforms
About
Quanect is a puzzle-platformer game featuring two realities with different object positions. Players navigate using a special device that repeats movements in another reality, and utilize portals, pressure plates, boxes, and buttons to progress. Parkour elements in both realities add to the challenging gameplay.









- The game features an interesting concept of navigating between two realities, reminiscent of Portal, which offers unique puzzle-solving opportunities.
- It's easy to pick up and play, with a gentle difficulty curve and well-thought-out puzzles that are accessible for casual gamers.
- The game runs smoothly on most systems and is priced affordably, making it a good option for achievement hunters and casual indie puzzle fans.
- The game feels unfinished, with only a limited number of levels available and many mechanics that are poorly implemented or confusing.
- Movement controls can be frustrating, especially during jumping sequences, and the lack of customization options for controls detracts from the experience.
- There are significant issues with level design and visual cues, leading to disorientation and a lack of clarity on how to progress through puzzles.
- gameplay13 mentions Positive Neutral Negative
The gameplay is characterized by a promising main mechanic that, while well-executed, suffers from a lack of creativity in puzzle design and poor implementation of visual elements. Players appreciate the smoothness and fun of the gameplay, likening it to other titles, but feel that the potential of the mechanics is not fully realized. Overall, it offers a unique experience, though it may not meet the standards of a polished commercial release.
“The main mechanic is done well.”
“Even though it's a one-person team, the game is smooth and the gameplay is really fun.”
“Nothing fancy in the way of graphics, but the gameplay is original.”
“But unlike Portal, there is either a lack of creativity with puzzles, or the creator reached the limit to how interesting a puzzle can be with this specific mechanic.”
“The two worlds mechanic works well, but portals are not exactly well implemented, mostly visually.”
“It's a shame though, the main game mechanic was promising.”