Project Unknown
- July 12, 2024
- PsychoRavens
In "Project Unknown," join Paranormal Property Solutions to investigate and exorcise evil spirits from discounted properties. Manage limited light sources to navigate through the supernatural phenomena, while documenting each ghost's patterns and behaviors to secure your well-earned share. Remember, avoid the darkness at all costs as it hides unknown horrors.
Reviews
- The game features unique character abilities that encourage collaboration and add a fresh twist to the horror exorcism genre.
- The developers are actively engaging with the community and responding to feedback, which bodes well for future updates and improvements.
- The game is fun and engaging, especially in multiplayer, with a solid tutorial and good graphics.
- Currently, the game is extremely early access with only one map, leading to limited replayability and a lack of content.
- Some mechanics, such as the insanity blur effect, can be uncomfortable and strain players' eyes, detracting from the overall experience.
- There are several bugs and connectivity issues that need to be addressed, making the game feel unfinished at this stage.
- gameplay34 mentions
- 18 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The gameplay has received mixed reviews, with some players finding it unfinished and clunky, while others appreciate its proactive mechanics and potential for future development. Many enjoy the unique features, such as the limited electricity mechanic that fosters teamwork, and the game’s ability to offer a thrilling experience reminiscent of phasmophobia-style games. Overall, while there are areas for improvement, the core mechanics are seen as fun and engaging, with promising possibilities for expansion.
“The mechanics are interesting and obviously, even in the early state they're in right now, have a ton of potential to be amazing in the future, both being refined and even interesting new characters with new skills.”
“It feels like you can 'fight back' while still enjoying the thrill of knowing you can mostly only run or hide; it keeps the core mechanics of phasmophobia-esque games while putting its own spin.”
“The gameplay is very proactive in this genre; what I mean by this is, where Phasmophobia's gameplay loop is very passive and reactive when trying to figure out the ghost, this game is not, which I personally enjoy a lot.”
“The gameplay feels unfinished and lacks any real intrigue or engagement.”
“The mechanics are clunky, but the graphics are good to be honest.”
“The miasma mechanic where you have to ring the bell in the darkness is so migraine inducing.”
- graphics14 mentions
- 57 % positive mentions
- 36 % neutral mentions
- 7 % negative mentions
The graphics are generally praised for their sharpness and solid quality, standing out among competitors. While some users noted issues like excessive motion blur, they remain optimistic about future improvements. Overall, the visuals contribute positively to the game's engaging and horrifying aesthetic.
“The graphics are nice and sharp.”
“It's got great promise, graphics look great, and I really like the concept of having to stay in the light.”
“Graphically, I think the game is very solid among its competition; there's a high amount of motion blur on your first load, and even lowering it didn't seem to change much, but I think that will be changed soon.”
“Graphically, I think the game is very solid among its competition. However, there's a really high amount of motion blur on your first load, and even lowering it didn't seem to change much. I hope that will be addressed soon.”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its humorous elements, with players enjoying the funny moments created by character abilities and amusing bugs, such as a hoarder stealing a crucifix. Overall, the humor is described as delightful and contributes significantly to the fun experience of the game.
“The humor this game brings is a pure delight.”
“There are bugs since the game is still very new, but a little over half of them are honestly hilarious, like when the hoarder steals Luther's crucifix and runs around with it.”
“This game has a good sense of humor behind it, especially when you get in a hearse to go to these houses.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Players express a desire for a more traditional "guess the ghost" mission structure, while also appreciating the introduction of side quests. However, they feel that the current time constraints make it challenging to complete these tasks, and they would like to see deeper connections between ghosts and cursed objects, potentially through backstories or clues integrated into the gameplay.
“We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc.), like '-name of ghost- loved reading.'”
“I miss the classic 'guess the ghost' type of missions, but I understand if they want to do something completely different.”
“We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc.).”
“We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc.).”
- atmosphere5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The atmosphere of the game is generally praised for being well-suited to the current map, particularly the boat map, which offers a more immersive and less linear experience compared to the house. However, some players find it challenging to fully engage with the atmosphere due to inconsistencies in style across different areas.
“Also, nice job on the boat map; I like that it is not as linear as the house and definitely more atmospheric.”
“I want to get into the atmosphere and be immersed, but it's difficult when it jumps from different styles.”
“The atmosphere is fitting for the currently only map.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is characterized by some noticeable glitches and bugs, but players generally find them manageable and not game-breaking. The active involvement of developers in addressing these issues has contributed to a positive reception, especially in the early access phase.
“There are a few glitches and other issues that need work, but since the developers are really active, I'm fine with it.”
“There are some glitches as of right now, but nothing crazy that ruins the game.”
“It's buggy, but I don't mind.”
- optimization4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The optimization of the game is highly praised, with multiple users noting that the performance is consistently great.
“Performance also is great.”
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Reviewers highlight that expanding the game's environment significantly enhances its replayability, suggesting that new areas and experiences encourage players to revisit the game.
“Expanding the game’s environment will undoubtedly add to its replay value.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users generally perceive grinding as a tedious aspect of gameplay, often leading to frustration rather than enjoyment.
“I find it more tedious than anything.”
“The grinding feels endless and repetitive.”
“It takes away from the enjoyment of the game.”