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In "Project Unknown," join Paranormal Property Solutions to investigate and exorcise evil spirits from discounted properties. Manage limited light sources to navigate through the supernatural phenomena, while documenting each ghost's patterns and behaviors to secure your well-earned share. Remember, avoid the darkness at all costs as it hides unknown horrors.

  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 189 reviews
gameplay6 positive mentions
stability5 negative mentions
  • The game offers a unique twist on the ghost hunting genre with diverse character abilities that enhance teamwork and gameplay.
  • The atmosphere is engaging and the jump scares are effective, providing a genuinely spooky experience.
  • The developers are responsive to community feedback and actively work on updates, showing promise for future content and improvements.
  • Currently, the game has limited content with only one map and a few ghosts, which can lead to repetitive gameplay.
  • There are several bugs and technical issues, including connectivity problems and glitches that can disrupt the experience.
  • The gameplay can feel unbalanced and overly reliant on luck, making it frustrating at times, especially for solo players.
  • gameplay23 mentions

    The gameplay is characterized by its proactive mechanics, allowing players to engage actively rather than passively, which sets it apart from similar titles. Each character features unique abilities that enhance the experience, while the mechanics are generally easy to grasp, promoting a fast-paced and thrilling atmosphere. Despite some criticisms regarding clunkiness and a sense of incompleteness, the developers are responsive to feedback, suggesting a promising future for the game's evolution.

    • “A special highlight is the characters — each has unique abilities, which helps keep the gameplay fresh and engaging.”
    • “The gameplay is very proactive in this genre; what I mean by this is, where Phasmophobia's gameplay loop is very passive and reactive when trying to figure out the ghost, this game is not, which I personally enjoy a lot.”
    • “An enjoyable ghost hunting game with fun and interesting mechanics.”
    • “The miasma mechanic where you have to ring the bell in the darkness is so migraine-inducing.”
    • “The gameplay feels unfinished and lacks any real intrigue or engagement.”
    • “The mechanics are clunky, but the graphics are good, to be honest.”
  • graphics12 mentions

    Overall, the graphics of the game are generally praised for their detail and sharpness, contributing to an engaging and immersive experience. However, some users reported issues with glitches and motion blur, indicating that while the visuals are solid, there is room for improvement. The game's aesthetic and design are highlighted as strong points, particularly in enhancing the horror elements.

    • “Graphics look stellar as well.”
    • “The visuals of the game look amazing and I'm excited to see what new maps could have to offer in terms of layout and location as the first map has a ton of detail and a fun layout to explore.”
    • “The game offers an engaging gaming experience with its realistic graphics and immersive sound design.”
    • “The mechanics are clunky, but the graphics are good, to be honest.”
    • “Graphically, I think the game is very solid among its competition. However, there's a really high amount of motion blur on your first load, and even lowering it didn't seem to change much. I hope that will be addressed soon.”
  • humor9 mentions

    The game is praised for its humor, featuring a mix of hilarious moments such as jump scares, quirky ghost designs, and amusing player interactions. Players enjoy the comedic elements, including funny bugs and the absurdity of situations, which contribute to an overall entertaining experience. The blend of fun gameplay mechanics and lighthearted moments makes the humor a standout aspect of the game.

    • “This game has a good sense of humor behind it, especially when you get in a hearse to go to these houses.”
    • “Hilarious moments from getting jump scared, running for your life, and watching your friend get offed because you forgot to tell them the ghost was hunting.”
    • “If anything, the ghost made me laugh; it looks like a goofy goblin that just steals your stuff, and how the camera goes to an old-school Resident Evil style static camera when you finish the ritual and can dance around while she burns.”
  • story5 mentions

    The story aspect of the game is seen as lacking depth, with players expressing a desire for more narrative connections between ghosts and cursed objects. Suggestions include incorporating backstories or clues that enhance the gameplay experience, as well as a longing for classic mission types that focus on identifying ghosts. Overall, while the game introduces side quests, players feel that the time constraints hinder their ability to fully engage with these elements.

    • “I like the idea of side quests to do while exorcising, but it would be nice to have some more time to get the suitcase or dolls after the exorcism because there is hardly time as it is to do that, and side missions take even more time to do, so for now some of them feel very hard to do.”
    • “We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc. like '-name of ghost- loved reading.'”
    • “I miss the classic 'guess the ghost' type of missions, but I understand if they want to do something completely different.”
    • “We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc. like '-name of ghost- loved reading.”
  • stability5 mentions

    The game is currently experiencing some bugs and glitches, but players find it enjoyable and appreciate the developers' quick response to issues. Overall, while stability could improve, the active support from the devs makes the experience manageable and fun, especially in early access.

    • “The game is still a little buggy, but it's a lot of fun; can't wait to see where the devs take this.”
    • “There are a few glitches and other issues that need work, but since the developers are really active, I'm fine with it.”
    • “There are some glitches as of right now, but nothing crazy that ruins the game.”
  • atmosphere4 mentions

    The atmosphere in the game is generally praised for its beautiful and well-constructed maps that effectively enhance the horror vibe. However, some users find the inconsistency in style across different maps disrupts immersion, though specific maps, like the boat map, are noted for their more atmospheric and less linear design.

    • “The maps are beautiful and well-constructed, each with an atmosphere that suits the horror vibe perfectly.”
    • “Also, nice job on the boat map; I like that it is not as linear as the house and definitely more atmospheric.”
    • “The atmosphere is fitting for the currently only map.”
    • “The game lacks a compelling atmosphere, making it feel empty and uninspired.”
    • “Despite the potential, the atmosphere fails to immerse players in the game world.”
  • replayability3 mentions

    Players find the game to have good replayability due to its early access status, which already includes three sizable maps, and the potential for future expansions. The multiplayer features, diverse characters, and varying difficulty levels further enhance its replay value.

    • “I look forward to more maps in the future. With this being early access and already having 3 decently sized maps, it makes the game quite replayable.”
    • “The multiplayer aspect, characters, and difficulty provide a lot of replayability.”
    • “Expanding the game’s environment will undoubtedly add to its replay value.”
    • “The multiplayer aspect, characters, and difficulty give it a lot of replayability.”
  • optimization2 mentions

    The optimization of the game is highly praised, with users reporting excellent performance throughout.

    • “The performance is outstanding.”
    • “The optimization of the game ensures smooth gameplay.”
    • “I am impressed with how well the game runs on various systems.”
    • “The game runs poorly on even high-end systems, making it frustrating to play.”
    • “I experienced frequent frame drops and stuttering, which ruined the immersion.”
    • “The optimization is so bad that loading times are excessively long, making it hard to stay engaged.”
  • emotional1 mentions

    Players report that the game evokes strong emotions, with some expressing that it made them cry due to fear, highlighting its ability to create intense and impactful experiences.

    • “It made me cry because I felt so connected to the characters.”
    • “The story evoked deep emotions that stayed with me long after I finished playing.”
    • “I was overwhelmed with feelings during the pivotal moments of the game.”
  • grinding1 mentions

    Users generally perceive grinding as a tedious aspect of gameplay, often leading to frustration rather than enjoyment.

    • “I find it more tedious than anything.”
    • “The grinding feels endless and repetitive.”
    • “It takes away from the enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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