Project Unknown
- July 12, 2024
- PsychoRavens
In "Project Unknown," join Paranormal Property Solutions to investigate and exorcise evil spirits from discounted properties. Manage limited light sources to navigate through the supernatural phenomena, while documenting each ghost's patterns and behaviors to secure your well-earned share. Remember, avoid the darkness at all costs as it hides unknown horrors.
Reviews
- The game features unique character abilities that encourage teamwork and add depth to the gameplay.
- It has a genuinely scary atmosphere with a variety of unique monsters that keep players on edge.
- The developers are responsive to community feedback and show promise for future updates and improvements.
- The game currently has limited content with only one map, leading to repetitive gameplay.
- There are numerous quality of life issues and bugs that hinder the overall experience, such as UI problems and connectivity issues.
- The mechanics can feel clunky and confusing, especially for new players, making it difficult to fully enjoy the game.
- gameplay18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay is characterized by a fast-paced, proactive approach that encourages players to run or hide rather than passively react, reminiscent of phasmophobia-style games but with unique mechanics like the unsettling miasma and limited electricity for lights. While some players find the mechanics simple yet engaging, others feel they are clunky and the gameplay lacks depth, though there is potential for future improvements and expansions based on community feedback. Overall, the game offers a fun and intriguing ghost hunting experience with room for growth.
“I really like the style of the game as well as the unsettling blurry insanity mechanic that forces you to a fast-paced playstyle.”
“The gameplay is very proactive in this genre; what I mean by this is, where Phasmophobia's gameplay loop is very passive and reactive when trying to figure out the ghost, this game is not, which I personally enjoy a lot.”
“An enjoyable ghost hunting game with fun and interesting mechanics.”
“The miasma mechanic where you have to ring the bell in the darkness is so migraine-inducing.”
“The gameplay feels unfinished and lacks any real intrigue or engagement.”
“The mechanics are clunky, but the graphics are good, to be honest.”
- graphics7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
Overall, the graphics are praised for being sharp and solid, with a strong aesthetic that enhances the game's horror elements. While some users noted issues like excessive motion blur and clunky mechanics, the visual quality is generally considered a strong point, contributing to an engaging multiplayer experience.
“The graphics are nice and sharp.”
“It's got great promise, graphics look great, and I really like the concept of having to stay in the light.”
“Graphically, I think the game is very solid among its competition.”
“The mechanics are clunky, but the graphics are good, to be honest.”
“Graphically, I think the game is very solid among its competition. However, there's a really high amount of motion blur on your first load, and even lowering it didn't seem to change much. I think that will be changed soon, honestly.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its strong sense of humor, with players enjoying funny moments, such as quirky interactions and amusing bugs. The comedic elements enhance the overall fun, making the experience entertaining and delightful.
“This game has a good sense of humor behind it, especially when you get in a hearse to go to these houses.”
“The players' abilities are fun to use and can provide some funny moments.”
“The humor this game brings is a pure delight.”
- story4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviewers express a desire for a more traditional "guess the ghost" mission structure, while appreciating the introduction of side quests. They suggest enhancing the story by providing deeper connections between ghosts and cursed objects, potentially through backstories or clues that players can discover during gameplay.
“I like the idea of side quests to do while exorcising, but it would be nice to have some more time to get the suitcase or dolls after the exorcism. There is hardly time as it is to do that, and side missions take even more time, so for now, some of them feel very hard to do.”
“We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues on the map that the player might have to find using equipment like a magnifying glass or special UV light.”
“I miss the classic 'guess the ghost' type of missions, but I understand if they want to do something completely different.”
“We would love to see more of a connection between the ghost and the cursed objects, maybe by giving some sort of short backstory on the whiteboard or in/after the loading screen, or adding notes and clues in the map (which the player might have to find by using some equipment like the magnifying glass, maybe special UV light, etc. like '-name of ghost- loved reading.”
- atmosphere3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is generally praised for its fitting design, particularly in the boat map, which offers a more immersive and less linear experience compared to the house map. However, some users find it challenging to fully engage due to inconsistent stylistic shifts throughout the game.
“I want to get into the atmosphere and be immersed, but it's difficult when it jumps from different styles.”
“Also, nice job on the boat map; I like that it is not as linear as the house and definitely more atmospheric.”
“The atmosphere is fitting for the currently only map.”
“The game lacks a compelling atmosphere, making it feel empty and uninspired.”
“Despite the potential, the atmosphere fails to immerse players in the experience.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the game's stability to be acceptable for early access, noting some bugs and glitches that do not significantly detract from the experience. The active involvement of developers in addressing these issues is appreciated, contributing to a generally positive outlook on stability.
“There are a few glitches and other issues that need work, but since the developers are really active, I'm fine with it.”
“There are some glitches as of right now, but nothing crazy that ruins the game.”
“It's buggy, but I don't mind.”
- optimization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The optimization of the game is highly praised, with users noting that the performance is excellent.
“Performance is great.”
“The optimization of the game significantly enhances the overall experience.”
“I appreciate how well the game runs on various hardware configurations.”
“The game runs poorly on even high-end systems, making it frustrating to play.”
“I constantly experience frame drops and stuttering, which ruins the immersion.”
“The optimization is so bad that loading times are excessively long, making it hard to stay engaged.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users generally perceive grinding as a tedious aspect of gameplay, often leading to frustration rather than enjoyment.
“I find it more tedious than anything.”
“The grinding feels endless and repetitive.”
“It takes away from the enjoyment of the game.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that expanding the game's environment significantly enhances its replayability, offering players new experiences and opportunities to explore.
“Expanding the game’s environment will undoubtedly add to its replay value.”
“The variety of choices and outcomes keeps me coming back for more.”
“Each playthrough feels fresh due to the dynamic events and character interactions.”
“The game lacks meaningful choices, making it feel repetitive on subsequent playthroughs.”
“Once you've completed the main story, there's little incentive to return, as side quests feel uninspired.”
“The limited character customization options lead to a lack of variety in gameplay experiences.”