- August 29, 2017
- Atomic Jelly
Project Remedium
A solid vision is spoiled by shaky implementation. The visual and art team deserves awards, but the confusing interface, bad translations, missing parts, and bad bugs make this feel like an early access game. Fun weapons, few enemies, and a huge number of "side mission" style quests make the otherwise beautiful world feel like empty filler.
Platforms
About
Project Remedium is a single-player FPS game set in a microscopic world inside a human body. Players take on the role of Nano-Drone TR-110, tasked with eliminating infections, repairing damaged cells, and restoring balance. With upgrades and a variety of levels, players battle against viruses and bacteria in a unique and visually striking setting.
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- The game features a unique and fascinating concept of exploring the human body as a nanobot, providing an original setting for an FPS.
- The graphics are visually appealing, enhanced by the Unreal Engine 4, creating a beautiful environment that immerses players in the gameplay.
- The game includes interesting gameplay mechanics like crafting and upgrading weapons, along with a grappling hook feature that adds to the overall experience.
- The combat lacks diversity and impact, making it feel simple and boring, which detracts from the overall enjoyment of the game.
- The game suffers from poor optimization, leading to technical issues such as long loading times, low frame rates, and various bugs that hinder gameplay.
- The story and mission design are underdeveloped, with dull quests and a lack of engaging narrative elements, leaving players feeling unmotivated to continue.
story
16 mentions Positive Neutral NegativeThe story of the game is criticized for its lack of coherence and depth, with players noting that it starts with an intriguing premise but quickly devolves into repetitive and dull quests. While the linear structure allows for some exploration, many feel that the narrative fails to develop meaningfully, leaving the world feeling empty despite its visual appeal. Overall, the game struggles to balance its RPG elements with a compelling storyline, resulting in a disjointed experience.
“The story is that you are a nano-bot injected into a little girl who is suffering from some unknown illness.”
“It is a somewhat open world with objective-based quests, and you can get there however you want/need, but you only ever have one quest at a time.”
“They also tried to make the world into an RPG with multiple quests to follow the complete mission; this makes it weird. It should have been better if it was a mission straightforward, like a campaign instead of an RPG.”
“The story doesn't make much sense; you are the only nanorobot sent inside the body, but all of a sudden you see a lot of nanorobots inside that have created factories.”
“The idea of this game is good, but the playing experience is pretty bad and more story detail is needed.”
“There weren't any real story developments, nor gameplay developments other than getting the 'hook', with which you can quickly traverse the terrain... why linking those two together is supposed to be a good idea is beyond me.”
Project Remedium Review - Fighting the Sniffles
A solid vision is spoiled by shaky implementation. The visual and art team deserves awards, but the confusing interface, bad translations, missing parts, and bad bugs make this feel like an early access game. Fun weapons, few enemies, and a huge number of "side mission" style quests make the otherwise beautiful world feel like empty filler.
50%Project Remedium Review - KeenGamer
67%