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Project Pastorate is a single player casual puzzle game with drama and thriller themes. It was developed by PsyRob and was released on May 31, 2018. It received mostly positive reviews from players.

Project Pastorate is a visual novel set in the land of crime and sin that needs to be cleansed. Such tasks are taken up by the Devoters, the special service whose main purpose is to preserve the safety of the country, and the Pastor — leader of this post-apocalyptic community.

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72%
Audience ScoreBased on 18 reviews
story14 positive mentions
replayability3 negative mentions

  • The hand-drawn art style is visually appealing and adds a unique charm to the game.
  • The story has strong potential with interesting themes and world-building, creating an engaging narrative.
  • The sound design and music effectively enhance the atmosphere, immersing players in the game's setting.
  • The gameplay mechanics, particularly the card battle system, are confusing and not intuitive, leading to frustration.
  • The episodic nature of the game leaves many plot points unresolved, making it feel incomplete.
  • There is a lack of meaningful choices and character development, resulting in shallow interactions and repetitive gameplay.
  • story
    41 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many praising its potential and engaging plot twists, while others criticize its presentation and pacing. Some players found the narrative entertaining and well-developed, particularly in its world-building and character interactions, but noted that it could benefit from deeper exploration and more impactful choices. Overall, the story is seen as a strong aspect of the game, particularly for fans of episodic and story-driven experiences, despite some concerns about its execution and replay value.

    • “The story is absolutely fantastic, I really loved it!”
    • “This is one serious, grown-up, well-tailored, heavyweight story that needs to be heard.”
    • “The story has a lot of potential, and has lots of parallels to the real world; the problem is the presentation could've been a lot better.”
    • “I was even hoping I'd get to the end of this dragging story, but I just lost all patience on it.”
    • “The story starts off well enough and shows us that there's something much bigger going on in the background, but it doesn't take the time to go deeper, to explore the plot twists and show us more of the world.”
    • “Chances are that if this was a full-fledged game with a deeper, finished story, I'd be writing a positive review right now.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding the mechanics confusing and poorly explained, particularly in the context of a visual novel combined with turn-based card combat. While some appreciate the potential of the card battle system and fighting mechanics, others criticize the repetitive nature of combat and lack of interactivity, leading to an overall disappointing experience despite the game's strong visual and sound design. Many hope for improvements in future updates, as the foundation for an engaging gameplay experience is recognized.

    • “It is still quite an interesting and unique experience, and I recommend giving it a chance. Even with the questionable gameplay, they've created quite a promising foundation here, one that is definitely worth expanding upon.”
    • “Gameplay mechanics: fighting mechanics are pretty good; the enemy places an attack card like 'throw knife' or 'throw rocks'.”
    • “First is fighting mechanics - the card game is a good choice, but it feels just a little too random.”
    • “I am fine with dark themes and villainous characters, but the writing was lazy (being offensive as possible to signpost who the bad guys were) and the gameplay mechanics were never explained and made very little sense, not intuitive at all.”
    • “- weak gameplay, which consists of small non-interactive text segments and a repetitive combat system.”
    • “Actually playing it was a bit disappointing, but not because the art or the fictional world presented in it were below my expectations, but rather because of the gameplay mechanics and the technical side of things.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are praised for their unique art style and the appealing "religious dystopia" setting, featuring a blend of medieval, Soviet, and modern aesthetics. While the hand-drawn visuals and backgrounds are generally well-received, some players note a lack of variety in enemy designs and a desire for sharper details. Overall, the graphics contribute positively to the game's atmosphere, despite some repetitive elements.

    • “I like the art style and the 'religious dystopia' setting the devs are aiming for; it's something I find appealing.”
    • “The graphics are unique, and I enjoyed all the various scenes.”
    • “The game has quite good graphics (I mean the art used in the game); the story is also good, with good dialogues.”
    • “Then it becomes repetitive with the same artwork portrait of the same enemies as there are only two types of enemies and they use almost similar cards throughout.”
    • “Even if the graphics and the sound were lousy (which thankfully they aren't), still the story would've made my day.”
    • “I personally would prefer more sharp and detailed graphics but this game succeeds to create pretty good backgrounds.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players appreciating the ability to adjust music and sound effects separately, and noting that the background tracks enhance the mood during battles and conversations. However, some reviewers find the soundtrack to be generic, suggesting that it may detract from the overall atmosphere for certain players. Overall, the music contributes positively to the gameplay experience, with ratings ranging from 7 to 8 out of 10.

    • “The music felt like it fit the mood.”
    • “Thankfully, the background music during the card battle is sufficiently stirring enough to try and play through all card battles until the brawler achievement is unlocked.”
    • “Really enjoyed being able to change the music (which is great, by the way) to fit the scene.”
    • “The soundtrack is very generic in my opinion, and if you really want to feel the atmosphere, I would recommend turning the music off.”
    • “The soundtrack is very generic in my opinion, and if you really want to feel the atmosphere, I would recommend turning the music off.”
    • “Music and art are okay too.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, with users noting its immersive backgrounds, evocative sound design, and the palpable sense of crime, corruption, fear, and anger. While the soundtrack is considered generic, the overall environment and atmospheric sounds significantly enhance the gaming experience, making it a standout feature.

    • “The backgrounds are particularly well done and memorable, full of atmosphere and character.”
    • “Atmosphere: while playing this game, you can feel the sense of crime and corruption as well as fear and anger.”
    • “The atmosphere makes you feel the weight of crime and corruption, as well as a sense of fear and anger.”
    • “The soundtrack is very generic in my opinion; if you really want to feel the atmosphere, I would recommend turning the music off.”
    • “In my opinion, the atmosphere is truly a highlight of the game!”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is considered low, as players feel that the story is memorable and not significantly influenced by their choices, leading to a lack of incentive to replay it soon after completion.

    • “Replay value: I wouldn't play this again soon because I remember the story very well.”
    • “The game lacks variety, making it hard to find motivation for a second playthrough.”
    • “Once you've completed the game, there's little incentive to return since the experience feels repetitive.”
  • grinding
    1 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and boring, leading to a lack of engagement and enjoyment.

    • “The grinding in this game feels endless and monotonous.”
    • “I find myself doing the same tasks over and over, which makes the game tedious.”
    • “The repetitive nature of grinding really takes away from the overall enjoyment.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by an over-the-top use of vulgarity, which some players found unintentionally amusing, contributing to a distinct tone throughout the experience.

    • “The writing went a bit overboard with its vulgarity, to the point where it was maybe unintentionally funny, though it set a certain tone for sure.”
  • stability
    1 mentions Positive Neutral Negative

    Users report a high level of stability, noting that there are no noticeable bugs or glitches affecting gameplay.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Project Pastorate is a casual puzzle game with drama and thriller themes.

Project Pastorate is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Project Pastorate.

Project Pastorate was released on May 31, 2018.

Project Pastorate was developed by PsyRob.

Project Pastorate has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Project Pastorate is a single player game.

Similar games include Lamplight City, Song of Farca, Sorry, James, Major\Minor, Night Call and others.