Interrogation: You Will Be Deceived
- December 4, 2019
- Critique Gaming
- 11h median play time
Interrogation: You will be deceived is a cops and robbers game where the action takes place inside a single room, with you having to skilfully manipulate suspects into spilling the beans… by any means necessary. It has its issues, like how annoyingly precise you have to be with your moves, or how it's sometimes hard to understand why you failed, leading to plenty of trial-and-error, and, yes, this is a niche title that won't appeal to just about anyone. Having said that, it's a very good interrogation sim, features a great noir art style, and is deeply immersive.
"Interrogation: You will be deceived" is a conversational puzzle game where you investigate a terrifying conspiracy involving a terrorist organization. Balance cases, team, budget, and public relations while coordinating with your team and interrogating suspects. With over 35 characters, expressive noir art, and multiple endings, your choices will determine the outcome in this immersive and strategic game.
Reviews
- The game features a unique approach to storytelling, allowing players to engage in deep conversations and moral dilemmas while interrogating suspects.
- The art style and atmosphere are well-executed, creating an immersive noir experience that enhances the narrative.
- The game encourages replayability with multiple endings and different approaches to interrogations, allowing players to explore various strategies.
- The gameplay can become tedious and frustrating due to trial-and-error mechanics, with players often feeling lost on how to progress.
- Some players found the political messaging heavy-handed and the portrayal of certain ideologies to be caricatured, detracting from the overall experience.
- The lack of clear feedback on choices and the mechanics of the game can lead to confusion, making it difficult for players to understand the impact of their decisions.
- story223 mentions
- 35 % positive mentions
- 61 % neutral mentions
- 4 % negative mentions
The game's story is a complex blend of political philosophy and character-driven narratives, exploring themes of extremism and ideology through engaging dialogue and decision-making mechanics. While the writing is praised for its depth and immersion, some players find the plot convoluted and the gameplay mechanics lacking, leading to frustration with repetitive dialogue and a lack of clarity in mission objectives. Overall, the story is seen as captivating and thought-provoking, though it may feel rushed and could benefit from more variety and branching paths.
“The story is rich and immersive.”
“Very well written story, amazing deep content and optional nerdy stuff for the people that take an interest in these subjects.”
“The plot was surprisingly captivating and you have more choices than you think which lead to consequences you weren't expecting.”
“The story is fine, but perhaps with a heavier dose of politics than I would like, and it's very much slanted towards one side more than the other.”
“My head and eyes literally hurt from doing just one mission; there's just so much reading and none of it makes any sense or it's about some vastly complicated ideology that you better hope you understand, otherwise you're basically guessing the whole game.”
“The game's story isn't interesting enough and the game's difficulty is not at all rewarding to justify this completely game-breaking chapter, especially this close to the ending.”
- gameplay143 mentions
- 36 % positive mentions
- 57 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by its unique interrogation mechanics and conversational puzzles, which some players find engaging while others criticize for being vague and reliant on trial and error. Although the core concept is intriguing, many reviews highlight issues with clarity and execution, leading to frustration during interactions and a sense of clunkiness in the mechanics. Overall, while the game offers interesting elements and a captivating story, it suffers from inconsistencies that detract from the overall experience.
“The core gameplay is interesting in that you have to try to get into people's heads, think and say what they want to hear, and call out their contradictions and lies in what they say.”
“I really enjoyed the gameplay.”
“Even on the hardest difficulty, the gameplay is not the headache I expect it to be; it flows quite well.”
“From the beginning, I had the feeling that the creators of this piece took too large a bite to swallow - the core mechanic of playing cat-and-mouse with your suspects via talking to them by choosing options from pre-defined categories in the menu is deeply flawed. The easiest difficulty will just allow you to be lazy and randomly click through everything, while in other cases, you will just be limited by how stupidly some of these questions are hidden, forcing you to click back and forth anyway, leading to restarts because you won't be able to find the right questions in time. The final episode is even more laughable because it just wants you to do the dummy approach by clicking into almost everything and just avoid completely ridiculous answers in conversations with suspects... none of that is good.”
“It's impossible to know if what you just said to the person had any real effect on their openness or fear, because the game mechanics make it so intentionally vague, until you've made a big enough change over the course of multiple dialogue options. Even then, you can just sit at the same spot going between positive and negative options and can't tell.”
“The gameplay itself is fairly linear and simple to the point where it's basically a visual novel with some basic strategy thrown in.”
- graphics72 mentions
- 54 % positive mentions
- 42 % neutral mentions
- 4 % negative mentions
The graphics of the game are widely praised for their distinctive noir art style, which effectively enhances the atmosphere and storytelling. While some users noted minor graphical issues that need addressing, the overall aesthetic is described as memorable and polished, contributing significantly to the game's immersive experience. The combination of stylish visuals, atmospheric music, and well-written characters creates a compelling and engaging environment for players.
“I will say though that the art style is fantastic and the music and atmosphere really push that noir feel to another level.”
“A great soundtrack and stunning visuals keep you engaged.”
“The only other big issue is that the graphics issues need to be fixed in-game, so that users can just play without having to google fixes or write in reviews.”
“🔲 Graphics don't matter in this game.”
“The art style of the character portraits and the way they move feels kind of grainy and dissonant in a way that really serves the stark, high-pressure world of the game.”
- music34 mentions
- 65 % positive mentions
- 26 % neutral mentions
- 9 % negative mentions
The music in the game is widely praised for its atmospheric quality and ability to enhance the noir aesthetic, with a standout soundtrack that keeps players engaged. While some users noted that the music can be repetitive and expressed a desire for more ambient tracks during certain gameplay moments, overall, it complements the visuals and storytelling effectively. The combination of a polished soundtrack and stunning art style contributes significantly to the game's immersive experience.
“The soundtrack similarly had me on edge in a great way.”
“A great soundtrack and stunning visuals keep you engaged.”
“The game's atmosphere is great; visuals, soundtrack, and writing are all superb.”
“Just the music is a bit repetitive.”
“I do wish there was some ambient music while you're reading briefings/reports.”
“But the music provided (when it is) compliments the game nicely.”
- atmosphere27 mentions
- 70 % positive mentions
- 19 % neutral mentions
- 11 % negative mentions
The game's atmosphere is widely praised for its immersive noir style, enhanced by fantastic art, evocative music, and well-written characters. Reviewers highlight the effective use of dialogue as narrative puzzles and the tension during interrogations, which contribute to a compelling and atmospheric experience. While some critiques mention inconsistencies in art quality, the overall ambiance remains a standout feature that captivates players.
“Nice narrative-driven game, with an engaging story (if a bit rushed), a clever use of dialogs as narrative puzzles and a good noir atmosphere.”
“I will say though that the art style is fantastic and the music and atmosphere really push that noir feel to another level.”
“This game is so wonderfully immersive, I love the atmosphere and the pressure during interrogations.”
“A true disappointment, especially for the quality of the art and the atmosphere.”
“The rough animations and facial expressions really help sell the atmosphere.”
“The atmosphere of the game is evocative.”
- replayability24 mentions
- 25 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
Overall, the game's replayability is a mixed bag; while some players find value in experimenting with different interrogation styles and difficulty levels, many feel that the core content remains largely unchanged after the first playthrough. The presence of a perks system offers some incentive for replaying, but the knowledge of case outcomes diminishes the experience for others. Ultimately, opinions vary, with some players enjoying multiple runs while others see limited replay potential.
“Although I imagine the game is fairly replayable, where you role-play as the lead detective with different principles.”
“My next playthrough I'm going to go full on bad cop, so definitely high replayability a few times at least.”
“There is a perks system that allows you to opt into using more conversational ('good') methods of interrogation, or more torturous ('evil') methods, which brings in replay value.”
“Still, I think the replayability is zero, because the contents are all the same with the second playthrough.”
“Very little replay value, as you already know who is guilty in each case and just need to press a few more buttons in the other difficulty settings.”
“I toyed with 100%-ing the game, but the game does not have much replayability past the first few completions.”
- grinding18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be quite tedious, particularly as it progresses, with many expressing burnout from repetitive tasks and challenging gameplay that often requires multiple restarts. While some appreciate the political themes and short game length, the need for extensive replays and occasional lack of guidance detracts from the overall enjoyment for many. However, a few players still found enjoyment despite the grind, indicating a mixed reception.
“Great promise, gets very tedious as it goes on.”
“Although it’s pretty tedious replaying it for the achievements.”
“However, due to strenuous replays and a little bit of lack of guidance, the tediousness has far outweighed my enjoyment, which is saying a lot as I've really enjoyed everything else.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game engaging, as it requires them to navigate suspects' feelings and motivations to unlock new dialogue options and drive the story forward. The pressure of time limits adds intensity to interrogations, leading some players to resort to aggressive tactics to elicit confessions, highlighting the game's ability to evoke strong emotional responses and moral dilemmas. Overall, the mechanics of emotional manipulation enhance both gameplay and narrative depth.
“In the empathetic/emotional manipulation playthrough, each mission I clicked through all the options, got the suspects to like me by considering their ideology and agreeing with their motives, and voila, new conversation options appeared which led me to the conviction.”
“The player has to keep in mind the suspect's fear and openness to questioning and choose a line of questions that match the suspect's emotional state, which is both a cool mechanic and a great way to direct storytelling.”
“The times that I was under a time limit really made me feel the pressure in interrogating the suspects, and I actually ended up beating up one or two witnesses just to scare them enough into confessing.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to be highly entertaining, with many noting its comedic timing and unexpected moments, such as the amusingly timed character deaths. Overall, the game is described as extremely funny, enhancing the overall gameplay experience.
“This game was extremely funny to play.”
“Because the game decided that's when it'd be funny to watch my head get popped.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features compelling character designs presented in a distinctive black-and-white noir style, which enhances the psychological and legal themes explored throughout the narrative. However, the reviewer notes that their memories of the game are somewhat unclear due to the time elapsed since their last playthrough.
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's stability is criticized for frequent bugs in the response options, which often lead to nonsensical interactions during key gameplay moments, particularly in interrogation scenarios.
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The optimization aspect of the game is highlighted by the challenging decisions players face, which are intricately tied to the effectiveness of press releases and campaign phases, suggesting a well-crafted system that encourages strategic thinking.
“Played through all the endings, and all of them bring really tough decisions along the way together with a lot of optimization in press releases and campaign phase.”
“The optimization in this game feels rushed and incomplete, leading to frustrating gameplay experiences.”
“I encountered numerous bugs and performance issues that severely hindered the overall optimization of the game.”
“The lack of proper optimization makes it difficult to enjoy the game, as it often lags and crashes during critical moments.”
Critic Reviews
Interrogation: You will be deceived Review
Interrogation: You will be deceived is a cops and robbers game where the action takes place inside a single room, with you having to skilfully manipulate suspects into spilling the beans… by any means necessary. It has its issues, like how annoyingly precise you have to be with your moves, or how it's sometimes hard to understand why you failed, leading to plenty of trial-and-error, and, yes, this is a niche title that won't appeal to just about anyone. Having said that, it's a very good interrogation sim, features a great noir art style, and is deeply immersive.
70%Interrogation: You Will Be Deceived review – Question everything
Interrogation: You will be deceived uses its detective story and a compelling cast of characters as a jumping-off point to explore morality and social issues. Even if it sometimes gets a bit lost in the philosophical weeds at the expense of its narrative, the core gameplay of conversation puzzles and resource management is solid and the noir atmosphere absorbing.
80%Interrogation: You will be deceived (Nintendo Switch)
That about wraps this investigation, Interrogation: You Will Be Deceived is no longer a suspect to being a bad game. Multiple levels of difficulty allow for multiple playthroughs. The Visual Novel is interesting enough for players who just want the story, while the other two difficulties add a bit of twists and turns to the already enjoyable game. Interrogation: You Will Be Deceived certainly is with the asking price of $12.99.
75%