Interrogation: You will be deceived is a cops and robbers game where the action takes place inside a single room, with you having to skilfully manipulate suspects into spilling the beans… by any means necessary. It has its issues, like how annoyingly precise you have to be with your moves, or how it's sometimes hard to understand why you failed, leading to plenty of trial-and-error, and, yes, this is a niche title that won't appeal to just about anyone. Having said that, it's a very good interrogation sim, features a great noir art style, and is deeply immersive.
"Interrogation: You will be deceived" is a conversational puzzle game where you investigate a terrifying conspiracy involving a terrorist organization. Balance cases, team, budget, and public relations while coordinating with your team and interrogating suspects. With over 35 characters, expressive noir art, and multiple endings, your choices will determine the outcome in this immersive and strategic game.
The game features a compelling narrative that explores complex themes of morality and social issues, keeping players engaged throughout.
The art style is unique and atmospheric, enhancing the noir feel of the game and immersing players in its world.
Interrogation mechanics are innovative, allowing players to choose between different approaches (intimidation or empathy) to extract information from suspects.
The game can become tedious and frustrating, particularly in later chapters where trial-and-error gameplay is required to progress.
There is a lack of clarity regarding the consequences of player choices, making it difficult to understand how to achieve desired outcomes.
Some players found the dialogue options to be overly complex and not intuitive, leading to confusion during interrogations.
story
265 mentions Positive Neutral Negative
34%
63%
3%
The game's story is generally engaging and well-written, featuring a branching narrative that changes based on player choices, which enhances replayability. However, some players found the antagonist weak and the overall plot somewhat simplistic, with a heavy focus on political themes that may not appeal to everyone. While the immersive storytelling and character interactions are praised, the game can be text-heavy and occasionally confusing, leading to mixed feelings about its execution and depth.
“From its gripping storyline to its immersive interrogation mechanics, this game kept me on the edge of my seat and thoroughly engaged from start to finish.”
“The game's branching storyline and multiple endings added a layer of replayability, as I made difficult decisions that shaped the outcome of the investigation.”
“The story is rich and immersive.”
“The weak point of the story is the antagonist, plain and simple.”
“It's common sense that the enemy group would've fallen apart immediately had the story not demanded it stay intact simply for the story's sake.”
“Overall, I enjoyed playing this game and that's why I'm giving it a thumbs up, but the story itself is just bafflingly unrealistic.”
gameplay
207 mentions Positive Neutral Negative
37%
56%
7%
The gameplay is characterized by its unique interrogation mechanics and a blend of narrative-driven elements, offering a mix of conversational puzzles and management tasks. While many players appreciate the immersive storytelling and innovative gameplay, some express frustration with the trial-and-error nature of certain mechanics and a lack of clarity in how choices impact outcomes. Overall, the game provides an engaging experience, though it may require patience due to its occasional clunkiness and reliance on repetitive dialogue navigation.
“From its gripping storyline to its immersive interrogation mechanics, this game kept me on the edge of my seat and thoroughly engaged from start to finish.”
“The player has to keep in mind the suspect's fear and openness to questioning and choose a line of questions that match the suspect's emotional state, which is both a cool mechanic and a great way to direct storytelling.”
“The gameplay is a mix of Planescape Torment or Disco Elysium's conversation-led systems combined with a light management sim and some puzzle solving.”
“From the beginning, I had the feeling that the creators of this piece took a too large bite to swallow - the core mechanic lying in playing cat-and-mouse with your suspects via talking to them by choosing options from pre-defined categories in the menu is deeply flawed. The easiest difficulty will just allow you to be lazy and randomly click through everything, while in other cases, you will just be limited by how stupidly some of these questions are hidden - forcing you to click back and forth anyway, leading to restarts, because you won't be able to find the right questions in time. The final episode is even more laughable, because it just wants you to do the dummy approach by clicking into almost everything and just avoid completely ridiculous answers in conversations with suspects... none of that is good.”
“I get that the police force is supposed to be corrupt and the gameplay illustrates that, but it's to the point that the gameplay is just not fun anymore.”
“The gameplay right now is a little clunky due to some errors in the script - buttons will show up with the wrong text even though the actors clearly respond to different questions, etc. but this concept is fantastic!”
graphics
100 mentions Positive Neutral Negative
59%
38%
3%
The graphics of the game are widely praised for their stunning noir art style, which effectively enhances the atmospheric experience and complements the compelling narrative. While many players appreciate the unique and memorable visuals, some have noted issues with low-quality graphics and a lack of customization options. Overall, the art style is considered a significant strength, contributing to the game's immersive and engaging environment.
“In addition to its compelling gameplay, the interrogation also boasts stunning visuals and atmospheric sound design that enhance the overall experience.”
“The gritty art style and moody soundtrack set the perfect tone for the game's noir-inspired setting, immersing players in a world of intrigue and danger.”
“A great soundtrack and stunning visuals keep you engaged.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“The only other big issue is that the graphics issues need to be fixed in-game, so that users can just play without having to Google fixes or write in reviews.”
music
54 mentions Positive Neutral Negative
56%
38%
6%
The music in the game is widely praised for its atmospheric quality, effectively enhancing the noir-inspired setting and immersing players in a world of intrigue. While some reviewers noted that the soundtrack can be repetitive, many appreciated its ability to build tension during key moments, such as interrogations. Overall, the combination of a compelling soundtrack and stunning visuals contributes significantly to the game's engaging atmosphere.
“The gritty art style and moody soundtrack set the perfect tone for the game's noir-inspired setting, immersing players in a world of intrigue and danger.”
“I will say though that the art style is fantastic and the music and atmosphere really push that noir feel to another level.”
“The music builds tension pretty well during the interrogations.”
“So I can hear droning background music straight into my eardrums?”
“Just the music is a bit repetitive.”
“I do wish there was some ambient music while you're reading briefings/reports.”
atmosphere
37 mentions Positive Neutral Negative
78%
14%
8%
The game's atmosphere is widely praised for its evocative noir style, enhanced by stunning visuals, atmospheric sound design, and immersive music that collectively create a compelling experience. While some critiques mention disappointments in art quality, the overall ambiance, character writing, and the tension during interrogations contribute significantly to the game's engaging narrative. Players appreciate the blend of expressive art and sound that effectively captures the essence of a detective's despair, making the atmosphere a standout feature.
“In addition to its compelling gameplay, interrogation also boasts stunning visuals and atmospheric sound design that enhance the overall experience.”
“This game is so wonderfully immersive; I love the atmosphere and the pressure during interrogations.”
“The game's atmosphere is great; visuals, soundtrack, and writing are all superb.”
“A true disappointment, especially for the quality of the art and the atmosphere.”
“The atmosphere of the game is evocative.”
“The rough animations and facial expressions really help sell the atmosphere.”
replayability
30 mentions Positive Neutral Negative
27%
63%
10%
The game's replayability is a mixed bag, with some players appreciating the character trait selection and branching storylines that encourage multiple playthroughs, while others feel that the core content remains largely unchanged after the first completion. Although there are opportunities to explore different interrogation styles and difficulty levels, many reviewers noted that the overall replay value is limited, particularly once the main plot twists are known. Ultimately, while some find it worth revisiting, others believe it lacks substantial replayability beyond initial attempts.
“The game's branching storyline and multiple endings added a layer of replayability, as I made difficult decisions that shaped the outcome of the investigation.”
“My next playthrough I'm going to go full on bad cop, so definitely high replayability a few times at least.”
“There is a perks system that allows you to opt into using more conversational ('good') methods of interrogation, or more torturous ('evil') methods, which brings in replay value.”
“Still, I think the replayability is zero, because the contents are all the same with the second playthrough.”
“It doesn't lend itself to being particularly replayable, even with the opportunity to pursue a different style of interrogation.”
“Very little replay value, as you already know who is guilty in each case and just need to press a few more buttons in the other difficulty settings.”
grinding
20 mentions Positive Neutral Negative
100%
Overall, players find the grinding aspect of the game to be tedious and uninteresting, with many expressing frustration over repetitive tasks and the need for multiple replays to achieve success. While some enjoyed the game initially, the repetitive nature and lack of guidance led to burnout for many. However, a few players noted that if the political themes resonate with them, the grinding may be more tolerable.
“It is just tedious and uninteresting.”
“Great promise, gets very tedious as it goes on.”
“However, due to strenuous replays and a little bit of lack of guidance, the tediousness has far outweighed my enjoyment, which is saying a lot as I've really enjoyed everything else.”
emotional
6 mentions Positive Neutral Negative
100%
Players find the emotional aspect of the game engaging, as it requires them to navigate suspects' feelings and ideologies to unlock new dialogue options and drive the narrative. The pressure of time limits adds intensity to interrogations, leading some to resort to aggressive tactics, which enhances the emotional stakes and highlights the game's focus on empathy and manipulation in storytelling.
“In the empathetic/emotional manipulation playthrough, each mission I clicked through all the options, got the suspects to like me by considering their ideology and agreeing with their motives. Voila! New conversation options appeared, which led me to the conviction.”
“The player has to keep in mind the suspect's fear and openness to questioning, choosing a line of questions that matches the suspect's emotional state. This is both a cool mechanic and a great way to direct storytelling.”
“The times that I was under a time limit really made me feel the pressure in interrogating the suspects, leading me to beat up one or two witnesses just to scare them enough into confessing.”
humor
4 mentions Positive Neutral Negative
100%
Players find the humor in the game to be highly entertaining, often highlighting moments of unexpected absurdity, such as the comedic timing of character deaths. Overall, the game is described as extremely funny, contributing to an enjoyable gameplay experience.
“This game was extremely funny to play.”
“Because the game decided that's when it'd be funny to watch my head get popped.”
optimization
4 mentions Positive Neutral Negative
75%
25%
The game features a strong emphasis on optimization, particularly during press releases and campaign phases, where players must make tough decisions to effectively allocate resources. Players can enhance their in-game performance through strategic use of the budget provided to their team.
“There is some money allotted to your team and many ways to make use of it, improving your in-game performance.”
character development
2 mentions Positive Neutral Negative
100%
The game features compelling character designs presented in a distinctive black-and-white noir style, which enhances its psychological and legal themes. While the reviewer acknowledges a lack of recent experience with the game, they suggest that its character development may appeal to those interested in these subjects.
stability
2 mentions Positive Neutral Negative
100%
The game's stability has been criticized for frequent bugs that affect the response options during interrogations, leading to confusion and a lack of coherence in gameplay.