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Project Mikhail

Project Mikhail Game Cover
65%Game Brain Score
story, gameplay
graphics, optimization
65% User Score Based on 403 reviews

Platforms

PCTabletAndroidPhoneiPadMobile PlatformiPhoneWindows
Project Mikhail Game Cover

About

Project Mikhail is a single player and multiplayer hack and slash game with a science fiction theme. It was developed by fuzz, Inc. and was released on November 1, 2021. It received mostly positive reviews from players.

"Project MIKHAIL" is a war story set in a world where humanity is under threat from alien invaders called the BETA. In this game, players can experience a playable story mode and a survival mode, where they play as Shirogane Takeru from Muv- Alternative. The story mode allows players to make choices that affect the outcome, and even create their own Tactical Surface Fighter mecha. Survival mode combines action and strategy gameplay elements. The game aims to put the fate of humanity in the players' hands.

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65%
Audience ScoreBased on 403 reviews
story29 positive mentions
graphics12 negative mentions

  • The game has a lot of potential and offers a unique take on the Muv-Luv universe.
  • Customization options for TSFs (mechs) are extensive, allowing for a variety of builds and playstyles.
  • The story mode provides an interesting retelling of Muv-Luv Alternative, with some engaging moments.
  • Controls are clunky and unresponsive, especially for keyboard and mouse users, making gameplay frustrating.
  • The game suffers from poor optimization, leading to frequent frame drops and lag during combat.
  • The targeting system is problematic, often locking onto the wrong enemies and hindering effective combat.
  • story
    376 mentions Positive Neutral Negative

    The story in "Project Mikhail" is primarily a condensed retelling of the "Muv-Luv Alternative" visual novel, with limited player choices that often lead to similar outcomes, which some players find disappointing. While the narrative attempts to introduce new elements and choices based on emotional or logical decisions, many reviewers feel it lacks depth and coherence, making it difficult for newcomers to appreciate without prior knowledge of the original series. Overall, the story mode is seen as a mixed bag, offering some engaging moments for fans but falling short in execution and variety.

    • “If you're a diehard fan of Muv-Luv, this is an opportunity to see the story through a new lens.”
    • “It also allows you to explore many 'what if' scenarios in the Muv-Luv alternative story that are definitely worth exploring and will delight true fans of the franchise.”
    • “The story mode, despite the level flaws and clear indie game implementation, is a fairly fun, challenging, and authentic retelling of the Muv-Luv alternative universe.”
    • “When I watched a JP let's play about a year ago, there did not appear to be any choices that allow you to 'make your own story' as the sales copy claims.”
    • “The story, despite being themed around changing the path that our protagonist is on, shows very little deviation from the visual novel where relevant; characters that die in the visual novel, even when saved in best possible scenarios, are kind of just shuffled off stage immediately and may as well just have stayed dead.”
    • “I'd complain about the story, but it's just MLA with every element that actually makes Muv Luv what it is removed for a bigger focus on robots and skips large parts of the story, making you unable to connect with any characters unless you already love them from the visual novel.”
  • gameplay
    172 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it repetitive and lacking depth, primarily revolving around grinding for loot and completing missions that often feel similar. While some appreciate the potential for fun once familiar with the mechanics, others criticize the clunky controls, poor targeting system, and overall sluggishness, suggesting that significant improvements are needed for a more engaging experience. Despite its low barrier to entry, the gameplay is often described as basic and unrefined, with a strong desire for more variety and polish.

    • “The gameplay is smooth and the story ties into Muv-Luv Alternative quite nicely.”
    • “Having skills, parries, dodge counters, secondary weapons, enemy weak points, hovering/flight all create a gameplay loop that feels fitting to the world and provides skill expression.”
    • “I was going not to recommend the game but after getting used to the gameplay, it's surprisingly fun.”
    • “The gameplay is extremely repetitive, with every single mission being easily summed up as: 'you shoot things in a small arena, until they die.' with the most variety coming from switching the victory condition from 'you've killed enough enemies' to 'you survived for x amount of minutes.'”
    • “Overall, this does not feel like high-speed combat that you expect from Muv-Luv due to clunky controls and bad combat mechanics.”
    • “Really disappointing so far, the UI and the gameplay was clearly designed with mobile in mind; you don't have to aim yourself but select an enemy then attack it, imagine playing any hack 'n' slash on your phone via an emulator on your computer.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that they are dated and simplistic, often likening them to mobile game standards. While some appreciate the visual details in character models and customization options, others criticize the lack of graphical settings and optimization, leading to performance issues and a generally barebones aesthetic. Overall, the visuals are deemed acceptable for the game's price point, but they fall short of expectations for players seeking high-quality graphics.

    • “The beta and TSF models look pretty good, and it's clear that's where most of the attention was focused with the visuals.”
    • “The graphics are pretty good and detailed.”
    • “I've been playing it for a couple of hours now and I'm enjoying it; the customization is good, the graphics around the monsters and mechs are good too, it's only the environment that lacks in the graphics department.”
    • “That the graphics are absolutely terrible has already been said multiple times.”
    • “It's optimized like a mobile game; your options on the graphics side of things are pretty lacking.”
    • “Graphics are GameCube tier.”
  • optimization
    60 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting significant performance issues, including low frame rates, lag during gameplay, and frequent crashes, particularly in demanding scenarios. Many users note that the graphics options are limited and feel reminiscent of mobile games, leading to a frustrating experience, especially on higher-end hardware. While some acknowledge the game's potential, they emphasize that substantial improvements in optimization are necessary for a more enjoyable experience.

    • “Performance/optimization is struggling but that is what you should expect from early access.”
    • “Game has lots of potential, I'm enjoying everything so far, though optimization, controls, animations for the TSF's, and level designs need some work. It's still in early access, so I'm looking forward to following updates, but overall very enjoyable.”
    • “My only complaints as of now are the lack of full screen support, proper resolution scaling, and optimization.”
    • “Optimization - the game, although playable, gets really laggy depending on certain maps and enemy spawns.”
    • “It's optimized like a mobile game; your options on the graphics side of things are pretty lacking.”
    • “Performance-wise, the game does not run well.”
  • grinding
    36 mentions Positive Neutral Negative

    Grinding in the game is a significant aspect, with players spending extensive hours on activities like AFK farming and completing missions to gather materials and upgrade their TSFs. While the drop rates for certain items can be frustratingly low, many players find the RPG-style gear progression system engaging, despite some missions feeling tedious and overly reliant on grinding. Overall, the grind is seen as a core part of the experience, though it can lead to moments of frustration due to design choices and drop mechanics.

    • “I have 600 hours in this because most of it was spent AFK farming the frontier mode, which is arguably this game's biggest selling point, and its biggest display of incompetent design I have ever witnessed in a game.”
    • “The game asks you to grind, but your top priority for grinding is not items, but to slow and lower the beta advancing hordes.”
    • “Grinding in this game doesn't have a terrible grind, but the drop rates for g-elements are horrendous and would require hours being poured into the Mihkail links.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game primarily consists of tracks from the original visual novel, which many fans appreciate for its nostalgic value. However, some reviewers noted that certain pieces feel average or stock-sounding, lacking the epic quality needed to enhance the game's war themes. Overall, while the soundtrack is generally well-received, it could benefit from a remaster and more variety to elevate the gaming experience.

    • “The soundtrack is good and it's noticeable some visual novel's tracks.”
    • “Along with the good ol' OST from the VNs, you also have some new ones.”
    • “Music is on point (well they reused old tracks so I wasn't expecting anything less).”
    • “Most of the music is from the original VN, so that's rock-solid as I've always loved the background music there, but some of it is either so average that I blocked it out of my memory or is painfully stock-sounding background music.”
    • “A lot of that roughness will definitely get worked out before the full release, but some of it - the voice acting, the sub-par visual fidelity, and the meh music - are unfortunately probably not going anywhere.”
    • “The characters are not acting like themselves, and while the soundtrack is mostly the same, the in-stage cutscenes are literally just the radio heads chattering with the occasional small frame showing the original VN art of the sequence.”
  • stability
    14 mentions Positive Neutral Negative

    The game is described as having significant stability issues, with numerous bugs and glitches that can disrupt gameplay, particularly in the Frontier mode. While some players find it fully playable, many acknowledge that it is still in early access and therefore expect some imperfections. Overall, there is a consensus that the game shows promise but requires further polishing to enhance stability.

    • “Seems buggy too, it seemingly cancels by itself sometimes depending on terrain!”
    • “Frontier mode: while earlier I did say that it was a fun mode, there are just a lot of glitches and bugs in it that do hurt the gameplay.”
    • “A promising game though as it is still in early access, it's still quite buggy.”
  • emotional
    12 mentions Positive Neutral Negative

    Players find the distinction between emotional and logical choices in the game unclear, leading to confusion about which decisions impact the emotional narrative. While the game allows for different story paths based on these choices, the lack of guidance on what constitutes an emotional mission detracts from the experience. Overall, the emotional aspect feels underdeveloped and ambiguous, leaving players uncertain about their impact on the story.

    • “So far my emotional gauge went up by one without me doing anything.”
    • “You can make decisions from an emotional or logical standpoint, which will affect the flow of the story and lead you to different endings.”
    • “It's not always clear which mission choice is the 'logical' one and which is the 'emotional' one.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn mixed reactions, with some users noting the presence of microtransactions in a $20 title, suggesting a mobile game influence. However, others appreciate that, despite mobile design elements, the game currently lacks microtransactions, indicating a potential for future changes as development progresses. Overall, there is a sense of uncertainty regarding the game's monetization strategy moving forward.

    • “Though, despite having a lot of mobile game design elements, there aren't any microtransactions and it doesn't look like they plan on adding any, so I wouldn't worry too much about the mobile feel for now.”
    • “Even after 9 months of release, you can still feel vestiges of the plans to make this game primarily on mobile, especially when they've added microtransactions to a $20 game.”
    • “This is clearly meant to be a mobile game (just look at the touch control, the UI, and that third-party account), which isn't necessarily a bad thing, in terms of monetization and continuation of the whole franchise.”
    • “That being said, this is clearly early into development and the devs might just up and decide to add microtransactions.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game offers some replayability through varied dialogue choices and skill combinations, making single-player experiences enjoyable. However, many users feel that the gameplay can become stale, limiting the overall replay value. The story mode typically takes around 10-15 hours to complete.

    • “It took me around 10-15 hours to beat story mode, and there is significant replayability as different choices affect the dialogues and stories. You can constantly mix and match different parts with various skills to find your comfort.”
    • “Single player is fun and replayable.”
    • “That said, there's just not much replayability and the gameplay is pretty stale.”
    • “It took me around 10-15 hours to beat story mode, and while there is some replayability as different choices affect the dialogues and stories, the overall experience feels limited.”
    • “The gameplay lacks depth, making it hard to find reasons to replay the game after the initial run.”
  • character development
    4 mentions Positive Neutral Negative

    Reviews indicate a significant dissatisfaction with the character design of the two idols, with many feeling it fails to capture the essence of the original material. The lack of an anime adaptation further exacerbates this issue, leading to a perception of poor character development.

    • “The character design of the two idols is terrible.”
    • “Character design closer to the original material (there's no anime).”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is generally perceived as lacking, with players expressing disappointment in its comedic elements. Many find the jokes unoriginal or ineffective, leading to a less engaging experience. Overall, the humor does not resonate well with the audience.

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600h Median play time
600h Average play time
600-600h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Project Mikhail is a hack and slash game with science fiction theme.

Project Mikhail is available on PC, Phone, iPad, iPhone and others.

On average players spend around 600 hours playing Project Mikhail.

Project Mikhail was released on November 1, 2021.

Project Mikhail was developed by fuzz, Inc..

Project Mikhail has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Project Mikhail is a single player game with multiplayer support.

Similar games include SD GUNDAM BATTLE ALLIANCE, New Gundam Breaker, Project Nimbus, DAEMON X MACHINA, Warhammer 40,000: Inquisitor - Martyr and others.