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Project Crypt Game Cover

About Project Crypt

Project Crypt is a single player survival shooter game with horror, mystery, thriller and post-apocalyptic themes. It was developed by Skullazon Interactive and was released on May 13, 2022. It received positive reviews from players.

Project Crypt: The horror adventure about escaping a city overrun by monsters.

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Games Like Project Crypt

Looking for games like Project Crypt? Here are top survival shooter recommendations with a horror, mystery, thriller and post-apocalyptic focus, selected from player-similarity data — start with The Forgotten Ones, Red Alliance or FROSTBITE: Deadly Climate.

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Reviews

85%Audience ScoreBased on 144 reviews
story8 positive mentions
stability2 negative mentions

  • The game offers solid atmosphere and unsettling horror elements, delivering a creepy and tense experience reminiscent of Cry of Fear.
  • Gameplay is straightforward with satisfying gunplay and a decent variety of enemies that keep players engaged.
  • It's a noteworthy free game made on the GZDoom engine with a decent length, good ambient music, and a nostalgic feel for fans of retro horror shooters.
  • The game heavily copies Cry of Fear and Afraid of Monsters, resulting in a lack of originality and a story that is often confusing or underdeveloped.
  • Technical issues include long elevator rides, frequent crashes, poor inventory management, unbalanced combat, and problems with save/load functionality.
  • Dark and repetitive level designs, inconsistent enemy AI, and tedious objectives (such as the gas canister collection) detract from the overall experience.
  • story

    36 mentions Positive Neutral Negative
    22% positive mentions, 64% neutral mentions, 14% negative mentions

    The story receives mixed to negative feedback, with many criticizing it as disjointed, derivative—heavily borrowing from Cry of Fear—and lacking depth or coherent explanations. However, some users find it interesting or enjoy the mystery and atmosphere despite narrative flaws. Overall, the story is seen as a weak point that detracts from an otherwise fun or atmospheric experience.

    • “This game has very similar elements, and even the protagonists are very similar, but they both vary in the storyline.”
    • “But the story has enough mystery where you want to get to the end to figure out what the hell is going on.”
    • “Damn, this game's story is so good I hope everybody plays this game; it's so peak.”
    • “The story raises some plot points that go nowhere and the endings are horrible.”
    • “The story takes way too many elements from Cry of Fear's story and still messes it up by making it disjointed and lacking depth and explanation as a few plot points just happen.”
    • “The story though is where it all falls apart.”
  • gameplay

    19 mentions Positive Neutral Negative
    26% positive mentions, 58% neutral mentions, 16% negative mentions

    The gameplay is straightforward and easy to grasp, offering a survival-focused experience with weapon and resource collection, but it becomes repetitive and unbalanced mid-game due to monotonous enemy waves and slow pacing elements like elevator rides. While it captures some Doom and Cry of Fear inspirations, it lacks uniqueness and depth in mechanics, leading to frustration with certain objectives and unmemorable environments. Overall, the gameplay is passable and occasionally fun, though it falls short of delivering top-tier immersion or innovation.

    • “Gameplay is very straightforward and easy to understand; I barely got stuck or confused while figuring out where to go next.”
    • “Surprisingly, the game runs on the GZDoom engine, which delivers some Doom-ish experience with gameplay and aesthetics borrowed from other horror games.”
    • “Gameplay is simple and straightforward; you explore to survive by finding weapons, ammunition, and medicine throughout the game.”
    • “Also the whole magazine dump mechanic from Cry of Fear returns in this game and in my opinion it's less effective as I was given so much ammo I didn't feel that desperation to use every bullet. The environments are less memorable because we barely spend much time in any section, taking at most 5 minutes per area. They are also copy-pasted sprites, making them less distinctive. Some nit-picks: why does the main character take the knife if he didn't know about the monsters? If he did, why leave the apartment at all? It feels like this is just an average day for him.”
    • “Most of my gameplay was me smiling and laughing rather than being immersed and scared. The most fun level was definitely the mall, where you get lots of bullets and shoot lots of dumb NPCs who zig-zag and twitch like crazy. The enemies are not unique and resemble foes from other similar games. The most frustrating enemies are the ones that can shoot, but they can be avoided simply by holding crouch. The gameplay feels like Cry of Fear. The endings felt like they're all in the head.”
    • “There are tons of mechanics that were added for no reason before polishing the previous ones. The gunplay is fairly lackluster, following basic aim-and-click mechanics with nothing special or unique. However, the limited weapons do help build tension for the player.”
  • atmosphere

    14 mentions Positive Neutral Negative
    57% positive mentions, 22% neutral mentions, 21% negative mentions

    The game's atmosphere is often praised for its dark, creepy, and suspenseful vibe, with effective lighting, music, and ambient sounds that create an oppressive psychological horror feel reminiscent of Cry of Fear. However, some reviews criticize it for lacking originality, occasional flat or repetitive textures, and uneven execution that lessens immersion. Overall, while rough around the edges, the atmosphere is considered a strong point that enhances the unsettling experience.

    • “It’s got that uncomfortable vibe, solid atmosphere, and moments that actually hit.”
    • “The atmosphere is pretty great, with good lighting, nice texture use, and some great music.”
    • “I think they nailed the atmosphere, good sound effects and ambient musics which deliver a dark and oppressing experience.”
    • “Absurd plot, crap ending, no atmosphere just shooting tons of harmless monsters, reloading takes 15 seconds!”
    • “First of all, this game is heavily inspired (to not say copied, even though that's the case, they not only copied most of the mechanics and atmosphere and even story but also messed everything up completely) by Cry of Fear.”
    • “So while the dark and suspenseful atmosphere works well in COF, in this game it just doesn't work in my opinion.”
  • graphics

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    The graphics are generally seen as simple, old-style, and somewhat janky, delivering a retro Doom-like aesthetic that some find immersive despite bugs and occasional flaws. While not visually impressive or top-tier, the graphics suit the game's style, though opinions vary from passable to awkward. Overall, the visuals contribute to the experience but are not a standout feature.

    • “The game runs on the GZDoom engine, delivering a Doom-like experience with aesthetics borrowed from other horror games.”
    • “I really felt immersive and even with the bugs and, for some people, the not so good graphics, this game is impressive and a must play.”
    • “I also like the simple graphics.”
    • “The graphics are janky, the enemies move way too fast, the plot is laughable, the voice acting is awful, and the ending was mediocre.”
    • “The graphics in this game are passable, but could be better.”
    • “Graphics feel awkward.”
  • music

    8 mentions Positive Neutral Negative
    88% positive mentions, 12% neutral mentions, 0% negative mentions

    The music in the game is widely praised for enhancing the atmosphere, with many describing it as great, eerie, and fitting the dark, oppressive tone. Players appreciate the ambient sounds and soundtrack, noting that it contributes significantly to the immersive and sometimes melancholic or creepy experience. Overall, the music is considered a strong positive aspect of the game.

    • “The atmosphere is pretty great, with good lighting, nice texture use, and some great music.”
    • “Otherwise it's free and it's scary, atmosphere is pretty good, the ambient sounds are eerie, soundtrack is awesome.”
    • “I think they nailed the atmosphere, good sound effects and ambient musics which deliver a dark and oppressing experience.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game arises from unexpectedly funny enemy behaviors and chaotic combat scenarios, often making players smile and laugh rather than feel scared. While the enemies are not particularly unique, their exaggerated actions contribute to a fast-paced, entertaining experience that feels hilariously unpredictable.

    • “Some are funny jumpy ones that want to hug you by running from a distance at Mach 10 speed just to whisper in your ear loudly.”
    • “Most of my gameplay was me smiling and laughing rather than being immersed and scared. The most fun level was definitely the mall—get lots of bullets and shoot lots of dumb NPCs, which can zig-zag and twitch like crazy.”
    • “It's hilarious, unexpected, and fast paced.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is compromised by frequent stutters, micro-lags, and freezes during map rendering and loading of weapons and enemies, alongside notably long loading times. While no major bugs were reported, occasional glitches occur, particularly with inventory management.

    • “Additionally, the game stutters with micro-lags and freezes as it tries to render the map or load your weapons, enemies, etc. Also, the loading times are horrid.”
    • “The game is kinda janky, and the inventory management can be a little buggy sometimes.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can become tedious over time, particularly due to limited inventory space that restricts how much players can carry, which may hinder the overall enjoyment.

    • “The game is fun and scary for a while, though it does get tedious eventually.”
    • “The inventory can get very tedious because the game doesn't give enough space for the player to carry stuff.”
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Play Times

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Project Crypt is a survival shooter game with horror, mystery, thriller and post-apocalyptic themes. Common tags for Project Crypt include first-person, indie, surreal, psychological, emotional and others.

Project Crypt is available on PC, Mac OS and Windows.

On average players spend around 7 hours playing Project Crypt.

Project Crypt was released on May 13, 2022.

Project Crypt was developed by Skullazon Interactive.

Project Crypt has received positive reviews from players. Most players liked Project Crypt for its story but disliked it for its stability.

Project Crypt is a single player game.

Similar games include The Forgotten Ones, Red Alliance, FROSTBITE: Deadly Climate, Estranged: The Departure, Propagation: Paradise Hotel and others.