Project Astra Dominium Game Cover

"Project Astra Dominium is a single-player Tower Defense Strategy game with basebuilding and automation elements. As an AI, defend Earth against a mysterious, endless alien race and refine resources using Nanite technology. Gain experience, improve towers, craft materials, and expand your base to become a reliable resource hub."

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

67%
Audience ScoreBased on 33 reviews
gameplay5 positive mentions
grinding11 negative mentions
  • The game combines tower defense and factory building elements, creating a unique and engaging gameplay experience.
  • There is a deep skill tree for towers, allowing for strategic planning and customization, which enhances the overall gameplay.
  • The graphics and design are appealing, and the game offers a variety of maps and challenges that keep players entertained.
  • The game has a steep learning curve and can be confusing, especially with its UI and progression systems.
  • It suffers from grindiness, requiring players to repeat levels multiple times to gather resources and upgrades, which can become tedious.
  • There are several technical issues, including a lack of graphics settings, camera control problems, and inconsistent tutorials that hinder the overall experience.
  • grinding11 mentions

    The game is widely criticized for its excessive grinding, with players noting that progression feels slow and tedious due to high resource costs and repetitive gameplay. While some enjoy the upgrade systems, many find the need to replay maps numerous times for resources to be frustrating, leading to a lack of engaging content. Overall, the grinding aspect is a significant drawback for many users, making the experience feel poorly designed and overly time-consuming.

    • “It feels slow, very grindy and poorly made.”
    • “As far back as 4/2023, other reviews mention how grindy this game is.”
    • “You will have to play the same map a dozen times, grinding for the resources.”
  • gameplay9 mentions

    The gameplay in Project Astra Dominium is a standout feature, blending challenging tower defense mechanics with basebuilding and automation elements that enhance player engagement. While some users note a lack of interaction between base production and tower defense levels, the overall experience is described as rewarding and immersive, making it a must-play for fans of the genre. The game's depth and innovative mechanics ensure that players remain entertained for extended periods.

    • “Project Astra Dominium is an incredible tower defense game that combines base building and automation elements to create an exciting and engaging gameplay experience.”
    • “The gameplay is challenging and rewarding, and the addition of automation elements adds an extra layer of complexity that keeps players engaged and motivated to continue playing.”
    • “Overall, Project Astra Dominium is a must-play for tower defense fans looking for a unique and engaging gameplay experience.”
    • “There seems to be no gameplay or interaction between your base production and the tower defense levels you play.”
    • “Instead, right now most gameplay is focused on the tower defense.”
  • graphics6 mentions

    The game's graphics are generally praised for their crispness, stunning visuals, and impressive attention to detail, particularly in tower design, enhancing the overall gameplay experience. However, some users express disappointment with the lack of graphical settings and the aesthetic choice that leaves black borders on the screen, detracting from the visual appeal.

    • “Graphics and style are crisp and immediately recognizable; I have never struggled to find or mistake something.”
    • “The game's graphics are stunning, and the attention to detail in the design of the towers is impressive.”
    • “With its stunning graphics, challenging gameplay, and innovative mechanics, this game is sure to keep players entertained for hours on end.”
    • “Also, graphically speaking, the game isn’t looking all that great.”
    • “- no graphics setting.”
    • “I love the art style, but playing with black on both sides of my monitor is not cool at all.”
  • story4 mentions

    The story aspect of the game is criticized for its inconsistent and poorly explained tutorial missions, which leave players confused about progression and objectives. Players feel that the lack of clarity hampers their understanding of the game's mechanics, particularly regarding mission unlocks and resource management. Overall, the narrative experience is seen as needing significant rework to enhance player engagement and comprehension.

    • “The tutorial missions are inconsistent and don't explain a thing; it needs to be reworked. I got a mission to set up outposts and some special transport, but googling it explained that this would unlock after completing level 8 of the tower defense missions, while I had only reached level 3 or 4. Good progression!”
    • “While manually crafting, you cannot start a mission, and there isn't anything else to do in the base.”
  • humor2 mentions

    The humor in the game is derived from the absurdity of creating overpowered weapons and defenses, such as a bomb that eliminates enemies effortlessly or a gun turret that simplifies challenging encounters. This blend of tower defense mechanics with base-building and automation adds a comedic layer to the gameplay, making the experience both entertaining and cathartic.

    • “The same way wracking your brain to come up with a hilarious bomb that one-shots enemies way beyond what the Atelier game needs at some point or another, making a broken gun turret that mows down enemies you previously had problems with is cathartic.”
    • “A funny mix of tower defense with Factorio-like base building and belt automation to improve your towers.”
  • music1 mentions

    The music in the game is well-received, with players appreciating its relaxing quality, making it enjoyable enough that they don't feel the need to turn off the in-game volume.

    • “I don't need to turn off the in-game volume because I like the choice of music and sounds; it's pretty relaxing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
15hAverage play time
3-30hSpent by most gamers
*Based on 3 analyzed playthroughs

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