Progress Game Game Cover

Important: Progress Game v0.09 and consequent upgrades are currently mostly available on steam. Maybe i will update this site at some point.Progress Game is an idle game about the pure rpg progress-experience packed into an idle game with a system-centric focus.Important: If you have issues with the game (freezes, lags, weird bugs)  try a different browser or download the game from the bottom of t…

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Reviews

92%
Audience ScoreBased on 239 reviews
gameplay7 positive mentions
grinding8 negative mentions
  • The game features enjoyable progression and crafting mechanics, making it fun to play.
  • It's a free game that offers a surprisingly in-depth experience for an idle clicker, with a charming art style.
  • The developer is actively working on updates and is open to community feedback, which adds to the game's potential.
  • The game is quite short, with many players completing it in just a few hours, leading to a lack of content.
  • There are numerous technical issues, including crashes and bugs that disrupt gameplay.
  • The graphics and UI are considered subpar, which detracts from the overall experience.
  • graphics16 mentions

    The game's graphics have received mixed reviews, with some players appreciating the unique and humorous art style, while others criticize it as poorly executed and reminiscent of MS Paint. Many agree that the visuals feel raw and unfinished, but some find charm in the simplicity and character design. Overall, the graphics may not appeal to everyone, but they offer a distinct break from more polished titles.

    • “Unique art style.”
    • “I really like the character design and artwork.”
    • “The art style and feel of the game make it such a nice break from other titles which feel like they weren't made with passion for the project.”
    • “The graphics are ugly, the UI needs a ton of work, and there are too many (coming soon) types of mechanics in the game.”
    • “The MS Paint style might have been a genuine attempt at making video game graphics without having the appropriate skill to do so, but it still looks laughably bad.”
    • “The story is very basic and the art style is poorly drawn.”
  • gameplay16 mentions

    The gameplay is generally enjoyable, featuring a solid core loop and easy-to-understand mechanics that appeal to fans of auto-battlers. However, players note issues with balance, a lack of depth in content, and frustrating mechanics like the rolling system, which can lead to wasted resources. While the game has potential with its humorous art style and engaging progression systems, it could benefit from more variety and longevity to enhance the overall experience.

    • “That said, the core gameplay loop and underlying systems are decent enough to hook fans of auto-battlers.”
    • “It has an interesting and funny art style and the mechanics are easy to understand.”
    • “Its extremely well made and has a lot of mechanics that keep me playing.”
    • “The graphics are ugly, the UI needs a ton of work, and there are too many 'coming soon' types of mechanics in the game.”
    • “For one, it's completely linear, forcing you to max out the starting equipment before moving forward. A minor complaint is about the rolling mechanic.”
    • “Every time you try to roll plus something to max, you waste all your materials getting downgrades, breaking the tool, and resetting. There is a 1/100% chance you can even roll plus to max; it's the worst mechanic of any game I've ever played.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be both tedious and rewarding, with many noting that upgrading gear involves repetitive clicking and farming for resources. While some express frustration with the steep difficulty curves in different areas, others appreciate the relaxing nature of grinding, especially in the endgame, where maxed-out gear enhances the experience. Overall, the grind is seen as a significant part of the gameplay that contributes to the fun, despite its repetitive nature.

    • “Upgrading gear is a tedious, straightforward click until it breaks or upgrades to max, and even still my gear maxes out in over 4 hours. The only thing after that is watching the placeholder monster number go higher.”
    • “After trying to go to the second area at a reasonable level of strength and getting owned, I ended up farming floor one until I had a few +6 items. The third area also had a steep curve, so I maxed every one of my slots with the second area's +6, especially since I finally had resources to roll with, and just steamrolled until the last area before the infinite spawn, where I began to reset my items again.”
    • “Now I'm just farming in the infinite burrow and have all of my gear maxed out.”
  • humor6 mentions

    The game features a humorous and engaging art style, complemented by witty humor and easy-to-understand mechanics. Players appreciate the fast-paced gameplay and the amusing progression elements, such as the ability to exceed 100% skill trigger chances. Overall, the combination of funny visuals and clever humor enhances the gaming experience.

    • “It has an interesting and funny art style, and the mechanics are easy to understand.”
    • “On the real, this has really funny and good hand-drawn art, witty humor, and the idling and progression mechanics are fun and fair.”
    • “I will say the level up for the weapon mastery is a bit funny as it's possible to get more than 100% chance to trigger a skill.”
  • story4 mentions

    The story in playtest six is widely criticized for being basic and unimaginative, with some users expressing disappointment that it was included at all. Additionally, the art style associated with the story has been described as poorly drawn, further detracting from the overall experience.

    • “The story is very basic and the art style is poorly drawn.”
    • “The story is very unimaginative and basic.”
    • “I wasn't expecting a story to come with it.”
  • optimization1 mentions

    The game's optimization has been criticized for being slow, with players noting that it takes around seven hours to complete everything, indicating a lack of efficiency in its design.

    • “It took me 7 hours to get everything; the game is not optimized for speed.”
    • “The performance issues make it frustrating to enjoy the game.”
    • “The loading times are excessively long, which disrupts the overall experience.”
  • character development1 mentions

    The character development is praised for its appealing design and artwork, contributing positively to the overall experience.

  • replayability1 mentions

    The game has received a mixed response regarding its replayability, with a score of 2.5 out of 5. Players feel that while there are some elements that encourage multiple playthroughs, overall, the experience lacks sufficient variety and depth to keep them engaged long-term.

  • monetization1 mentions

    The game is currently in early access, offering limited content and some polish issues, but it is praised for being free and devoid of microtransactions, making it a low-risk option for players.

    • “It's in early access, so the amount of content is limited and the game lacks polish in various areas, but there's nothing to lose in a free game with no microtransactions.”
    • “The game is riddled with paywalls that make it nearly impossible to progress without spending money.”
    • “I feel like the developers are more focused on monetization than actually improving the gameplay experience.”
    • “The constant push for in-game purchases ruins the immersion and enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

75hMedian play time
97hAverage play time
4-206hSpent by most gamers
*Based on 6 analyzed playthroughs

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