- August 27, 2009
- Ubisoft Montreal
- 4h median play time
Prince of Persia: The Two Thrones
Platforms
About
In Prince of Persia: The Two Thrones, the Prince returns to his kingdom of Babylon, only to find it under threat from a brutal enemy. Assumed dead, he must now fight to reclaim his throne, aided by an alter-ego that embodies his darker side. This installment introduces a new combat feature, the Speed Kill, and features improved visuals and complex puzzles.
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- Engaging storyline that ties up the trilogy nicely.
- Innovative gameplay mechanics, including the Dark Prince transformation and stealth kills.
- Beautiful visuals and atmospheric soundtrack that enhance the immersive experience.
- Numerous bugs and glitches, particularly with camera control and character movement.
- Lack of proper controller support and issues with keyboard and mouse controls.
- Some boss fights and combat mechanics can feel tedious and unbalanced.
story
517 mentions Positive Neutral NegativeThe story of "Prince of Persia: The Two Thrones" is generally praised for its engaging narrative and character development, effectively concluding the trilogy with a satisfying resolution that ties up loose ends from the previous games. While some critiques highlight issues with writing quality and pacing, many players appreciate the blend of light-hearted and darker themes, as well as the emotional depth brought by the prince's struggle with his alter ego. Overall, the storyline is seen as a highlight of the game, offering a nostalgic and immersive experience for fans of the series.
“The storyline in Prince of Persia: The Two Thrones is a highlight of the game, with its compelling narrative and well-developed characters drawing players into the world of ancient Persia.”
“The struggle between the prince and his darker alter ego adds depth and complexity to the story, leading to emotional moments and surprising revelations that keep players engaged until the very end.”
“The story is well crafted and manages to bring the trilogy to a satisfactory close, though the strength of the game is really its gameplay.”
“The story is written poorly, like a cartoon for small children.”
“The story is also very boring, especially when you compare it to the first Sands of Time game.”
“I literally forced myself just to see where the story ends but sorry I couldn't do it, it was that bad.”