Skip to main content

Prince of Persia

Prince of Persia is a solid addition to the franchise but being so simplified doesn't always help.
Prince of Persia Game Cover
78%Game Brain Score
story, graphics
grinding, stability
78% User Score Based on 1,873 reviews
Critic Score 78%Based on 6 reviews

Platforms

Playstation 3Xbox 360PCMac OSXboxWindowsPlayStationUplay
Prince of Persia Game Cover

About

Prince of Persia is a single player action adventure game with a historical theme. It was developed by Ubisoft Montreal and was released on December 9, 2008. It received mostly positive reviews from both critics and players.

"Prince of Persia" for Steam is a critically acclaimed action-adventure game that features a new Prince, storyline, and open world environments. With a signature illustrative graphical style, the game offers acrobatic challenges and combat tactics, as well as a deadly ally named Elika. The player must master the Prince's movements and strategies to navigate the environment and defeat enemies.

Skip User Reviews

78%
Audience ScoreBased on 1,873 reviews
story265 positive mentions
grinding40 negative mentions

  • Stunning art style and visuals that hold up well even years after release.
  • Engaging parkour mechanics that provide a fluid and satisfying gameplay experience.
  • Charming character interactions and dialogue between the Prince and Elika, adding depth to the story.
  • Repetitive gameplay loop with a focus on collecting light seeds, leading to backtracking and monotony.
  • Combat system is simplistic and lacks depth, often feeling like a series of quick-time events.
  • The game ends on a cliffhanger without resolution, as the epilogue DLC is not available on PC.
  • story
    798 mentions Positive Neutral Negative

    The story of "Prince of Persia (2008)" is a mixed bag, with many players appreciating its unique fairy tale-like narrative and the chemistry between the main characters, the Prince and Elika. While some found the story charming and engaging, others criticized it for being simplistic, repetitive, and lacking depth, particularly due to the absence of the epilogue DLC on PC, which leaves the narrative unresolved. Overall, the game is noted for its beautiful art direction and character interactions, but opinions vary widely on the effectiveness and satisfaction of the story's conclusion.

    • “The story is beautiful, a fairytale-like tale of love, duty, and sacrifice.”
    • “The story, centered around the prince and his companion Elika, is a mix of charm and melancholy, with their growing bond adding emotional depth to the adventure.”
    • “The storytelling is phenomenal, the art style is beautiful, and the chemistry between the prince and Elika carries the whole journey.”
    • “The story is completely bewildering nonsense at the start and pretty darn generic when you find out what is going on, and it ends with even more nonsense both from a story perspective and gameplay... it's just wasting your time.”
    • “The story is very info-dumpy, and the characters have zero arcs and never get to know each other properly, which leads to an embarrassingly unearned and elongated ending.”
    • “The story is bland and forgettable, until the last ten minutes where it becomes simply bad.”
  • graphics
    566 mentions Positive Neutral Negative

    The graphics of "Prince of Persia (2008)" are widely praised for their stunning cel-shaded art style, which has aged remarkably well, maintaining a vibrant and immersive aesthetic that feels like a living painting. Reviewers highlight the game's unique visual presentation, which combines beautiful environments with fluid animations, creating a captivating atmosphere that enhances the overall experience. Despite some criticisms regarding gameplay mechanics, the visuals remain a standout feature, making the game visually appealing even years after its release.

    • “The art style is absolutely breathtaking and holds up even generations later.”
    • “The graphics shine as the game's highlight, not top-notch but undeniably pretty.”
    • “Mesmerizing visuals: the game's unique art style and vibrant, picturesque landscapes deliver a visual feast for gamers, creating an enchanting world that feels both magical and immersive.”
    • “While the graphics and everything run fine, this game is boring and hasn't aged well.”
    • “The game definitely shows its age, not so much in the graphics department but more on the themes, dialogue, and mechanics.”
    • “But at the end of the day, you're not looking at a painting, you're playing a game, and the visuals can't redeem the very poor gameplay on offer here.”
  • gameplay
    521 mentions Positive Neutral Negative

    The gameplay of "Prince of Persia" (2008) is characterized by its fluid parkour mechanics and visually stunning environments, offering a relaxing experience that emphasizes exploration over challenge. While the traversal is generally praised for its smoothness, many players find the combat system lacking depth and repetitive, with the absence of a fail state due to the companion mechanic being a point of contention. Overall, the game is seen as enjoyable for its artistic presentation and narrative, but it suffers from a lack of variety and challenge in gameplay.

    • “The gameplay is solid, platforming is fluid and works smoothly.”
    • “Fluid movement and parkour: Prince of Persia (2008) excels in delivering fluid movement mechanics and engaging parkour sequences that make traversal through the environment a joyous experience.”
    • “Gameplay is fun and character dialogue is cool.”
    • “The gameplay is tedious and moves are so inconsistent, you pray each time you press a button that the game responds.”
    • “The gameplay is very repetitive, as the game feels more like just a platform game with very little in terms of combat.”
    • “The gameplay becomes very repetitive after finishing a part and only parkour, easy and uniform boss fights, after going to the second zone, you only have to do repetitive tasks.”
  • music
    209 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its beauty and emotional depth, with standout tracks enhancing the overall atmosphere and gameplay experience. However, some players noted that the soundtrack can become repetitive due to a limited number of themes, which may detract from the immersion during extended play. Overall, the combination of stunning visuals and a captivating score creates a magical and memorable experience, making the music a highlight of the game.

    • “The soundtrack is breathtaking and is by far one of the best soundtracks I've ever listened to in a game.”
    • “The music is also amazing with 'Healing Ground', 'Main Theme', and 'The King's Door' being definite standouts, and the overall sound design is ridiculously good with every sound effect sounding crunchy and satisfying.”
    • “The story's magical atmosphere, coupled with the stunning visuals and mesmerizing soundtrack, create a world you won't want to leave.”
    • “I have a problem with the music in that it is quite repetitive; you'll mostly be hearing the exact same background music in all of the healed areas, and I think they could've done with greater variety to match the actually very different environments we go through the course of the game.”
    • “The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian nights-ish landscape' sonic wallpaper, nothing special or memorable.”
    • “Later in the game, I found myself turning off the music during a boss fight because it got too repetitive.”
  • humor
    64 mentions Positive Neutral Negative

    The humor in the game is characterized by funny and quirky dialogues, particularly between the prince and Elika, which often elicit genuine laughter and showcase their chemistry. While some players find the humor charming and engaging, others feel it can be forced or repetitive, with the prince's quips sometimes lacking depth. Overall, the witty writing and lighthearted banter contribute positively to the game's experience, despite some criticisms regarding the consistency of the humor.

    • “Beautiful cel shading art style, beautiful soundtrack and 10/10 sincere witty funny dialogue.”
    • “The prince and Elika are also one of the best video game couples ever and their dialogue is pretty funny sometimes.”
    • “The game's humor is pretty decent, and is willing to take jabs at its own genre and itself.”
  • atmosphere
    51 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beautiful art style, vibrant landscapes, and immersive soundtracks, creating a captivating and enchanting world that players love to explore. Many reviews highlight the calming and nostalgic qualities of the environment, with a dynamic day-night cycle that enhances the overall experience. While some players note the game's simplicity and lack of challenge, the unique atmosphere and artistic direction are consistently regarded as standout features that make it worth playing.

    • “Pair that with a gorgeous, painted art style and expansive, atmospheric environments, and exploring this world becomes a joy in itself.”
    • “The story's magical atmosphere, coupled with the stunning visuals and mesmerizing soundtrack, create a world you won't want to leave.”
    • “The atmosphere, the music, stylized graphics—everything screams quality!”
    • “The only redeeming things about this game are the quality of the dialogue and the atmosphere, which are definitely above average.”
    • “They really nailed down the atmosphere in this game as well; it's a large, beautiful yet desolate world, and you and Elika are the only two inhabitants for the most part.”
    • “With its relatively low difficulty and relaxing atmosphere and soundtrack, this Prince of Persia reboot is comparatively more casual than its predecessors.”
  • grinding
    41 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly due to the necessity of collecting light seeds to progress. Combat is often described as slow and frustrating, contributing to a sense of monotony throughout the gameplay. While some appreciate the story and platforming elements, the overwhelming focus on grinding detracts from the overall experience, making it feel more like a chore than an engaging adventure.

    • “You'll need a second life for grinding.”
    • “The combat is tedious and boring, the level design is extremely linear and the parkour is easy and on rails; you barely need to press any buttons and the character does basically everything on its own.”
    • “There’s no bonus content or costumes or skills you unlock when collecting all of them, and it can make for a tedious experience, so it’s rather pointless.”
    • “To progress in the story, you have to unlock areas by collecting light seeds around the world, which becomes a very tedious task once you have completed all the storyline sub-areas.”
  • emotional
    28 mentions Positive Neutral Negative

    The emotional aspect of "Prince of Persia (2008)" is primarily driven by the poignant relationship between the prince and Elika, which is characterized by charm, melancholy, and a deepening bond that resonates throughout the narrative. Players appreciate the game's ability to evoke strong feelings through its storytelling, character development, and a heartfelt soundtrack, although some note it lacks the depth found in earlier titles. The combination of engaging dialogue, emotional stakes, and a bittersweet ending contributes to a compelling experience that leaves a lasting impact on players.

    • “The interaction between the prince and Elika serves as the emotional centerpiece of the game.”
    • “The story, centered around the prince and his companion Elika, is a mix of charm and melancholy, with their growing bond adding emotional depth to the adventure.”
    • “The relationship between the prince and Elika, a powerful princess with her own tragic past, forms the emotional core of the story.”
  • stability
    26 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many users reporting frequent freezing issues, particularly on the main menu and during loading screens. While some players have experienced smooth performance, especially on specific platforms like the Steam Deck, others have encountered significant bugs and graphical glitches that hinder gameplay. Overall, the game appears to have a range of stability problems that detract from the experience for many users.

    • “It still looks great and runs great.”
    • “Runs great out of the box on the deck.”
    • “Just got it on sale for $2 - can report this PC port runs great, playing with an Xbox 360 controller.”
    • “It freezes on the main menu.”
    • “Couldn't even play the game because it freezes every time it loads.”
    • “Well, I'd like to know that myself, but the game freezes whenever it damn pleases for seemingly no reason, so I didn't get to play for more than a minute or two.”
  • character development
    26 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the character designs and interactions between the prince and Elika are praised for their charm and depth, the open-world structure limits the progression of their relationship, often relegating character growth to optional dialogue snippets. Many players appreciate the playful banter and well-crafted aesthetics, but some feel that the overall narrative lacks a strong foundation, making the character development feel inconsistent or underutilized. Overall, the game is noted for its engaging character design and moments of development, though it struggles to fully capitalize on these elements within its open-world framework.

    • “Character designs are excellent across the board, and the two main characters are both instantly likeable and well-developed.”
    • “Toss in the spectacular character development and interaction between Elika and the prince, and the beautifully rendered environments.”
    • “The story is amazing and the character development and progression is great throughout.”
    • “The open world design is nice in concept, but it makes it so there can be no real character development since you can go basically anywhere at any time.”
    • “Story has no baseline, no character development.”
    • “The problem is that this requires character development, development which the open world precludes from happening because every zone can be done at any time, and so the dialogue maintains a pretty consistent tone throughout; you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land.”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players report it running smoothly with beautiful visuals and immersive environments, others experience significant performance issues such as stuttering, high GPU usage, and compatibility problems on modern systems. Overall, the optimization quality varies widely, with some praising it as excellent while others criticize it as poorly executed, particularly on PC.

    • “The game is also greatly optimized, running flawlessly with no issues.”
    • “Just pure and clean graphics handled with care, good optimization and a decent platforming gameplay to complement it.”
    • “Optimization: 10/10”
    • “Great game, but complete shit port, low fps and stuttering on higher end or new machines.”
    • “Terribly optimized, with regular stuttering and memory leaks, abnormally high GPU usage (even at everything at lowest) and various other bugs like crashing and stuff like missing jumps, grabs, Elika getting stuck, and PC never got the epilogue DLC (not that it was great to begin with) due to 'high piracy numbers'.”
    • “It certainly didn't feel optimized for PC but at its high points it was fun.”
  • replayability
    19 mentions Positive Neutral Negative

    Overall, the replayability of the game is generally considered limited, with many reviewers noting a lack of additional content, branching paths, or multiple endings after completing the main story. While the engaging gameplay and rich storytelling may encourage some players to revisit the game, the repetitive nature of combat and minimal changes in subsequent playthroughs significantly diminish its replay value. A few players appreciated specific mechanics that alter gameplay based on miniboss encounters, but this was not enough to offset the overall consensus of low replayability.

    • “The graphics of this game aged like fine wine; even in 2025, the level of attention to detail makes this game replayable and allows players to relive the glory days of a forgotten prince.”
    • “[b]Replay value:[/b] While Prince of Persia may not offer traditional branching paths or multiple endings, its engaging gameplay and rich storytelling make it worth revisiting time and time again.”
    • “Personally, I like the specific take on replayability: when you defeat minibosses, locations get upgraded with new obstacles and foes receive new abilities, depending on the boss you defeated - and you can defeat minibosses in any order, so the game can be very different on your subsequent runs.”
    • “Probably not a ton of replay value though.”
    • “Limited replayability: after completing the main story, the game might lack sufficient additional content or choices, potentially reducing its replay value.”
    • “It's a nice reboot and has some great ideas, the graphics, sound, and voice acting are excellent, but the simple and just way too easy combat combined with 0 replayability and no difficulty setting as well as repetitive enemies and no real change from start to finish in terms of power for the player make it a good starting point that if the idea gets evolved a little bit more could be truly a masterpiece of gaming.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized as a cash grab, leveraging nostalgia and name recognition without genuine value for players. Users express frustration over the lack of microtransactions in some cases, while others highlight the negative impact of free-to-play models that can lead to the loss of player achievements and data upon game closure. Overall, the sentiment suggests a disregard for player experience in favor of profit.

    • “No microtransactions!!!”
    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
    • “This game is an insulting cash grab based on name recognition alone, without caring if gamers of any kind actually like it.”
    • “A more serious case was that of Might & Magic Duel of Champions, a free-to-play game with microtransactions, whose closure not only removed the game from stores but also erased achievements and statistics from accounts, rendering important player information inaccessible.”
Skip Critic Reviews
Skip Game Offers

Buy Prince of Persia

12h Median play time
10h Average play time
11h Main story
18h Completionist
4-17h Spent by most gamers
*Based on 5 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Prince of Persia

Games Like Prince of Persia

Prince of Persia: The Sands of Time ImagePrince of Persia: The Sands of Time ImagePrince of Persia: The Sands of Time Image
Castlevania: Lords of Shadow Image
Enslaved: Odyssey to the West Image
Prince of Persia The Forgotten Sands Image
Omensight Image
Skip FAQs

Frequently Asked Questions

Prince of Persia is a action adventure game with historical theme.

Prince of Persia is available on PC, Mac OS, Windows, PlayStation 3 and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 18 hours to finish. On average players spend around 10 hours playing Prince of Persia.

Prince of Persia was released on December 9, 2008.

Prince of Persia was developed by Ubisoft Montreal.

Prince of Persia has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Prince of Persia is a single player game.

Similar games include Prince of Persia: The Sands of Time, Castlevania: Lords of Shadow, Enslaved: Odyssey to the West, Prince of Persia The Forgotten Sands, Omensight and others.