- January 9, 2021
- Sokpop Collective
Pocket Watch
Platforms
About
"Pocket Watch" is a time-traveling adventure game set on a tropical island, where you interact with animals, collect items, and solve puzzles to uncover a fishy plot before the island's volcano erupts. The game features a day-night cycle, over 20 animals and 50 collectables, with multiple endings and a ~3-4 hour playtime. Special thanks to gijsho6 for the club beat. Sokpop releases a new game every two weeks, and you can subscribe to their Patreon for $3 per month.






- Charming art style and engaging characters create a delightful atmosphere, reminiscent of games like Majora's Mask.
- The time loop mechanics and puzzle-solving elements are well-executed, providing a fun and rewarding gameplay experience.
- The game encourages exploration and interaction with the island's inhabitants, making for a lively and immersive world.
- Platforming can be frustrating due to unclear depth perception and occasional janky controls, leading to repeated failures.
- The initial lack of direction can make the first few cycles confusing and tedious for players trying to figure out the mechanics.
- Some players experienced technical issues, such as choppy animations and camera movement, which detracted from the overall experience.
graphics
18 mentions Positive Neutral NegativeThe graphics of the game are characterized by a unique and charming art style that enhances its overall vibe, contributing to a cozy atmosphere. However, the fixed camera angle and 2D visuals can make platforming challenging, as players often struggle with depth perception and judging distances. While many appreciate the aesthetics, some find the visual design can lead to frustrating gameplay experiences.
“The graphics are nice and help enhance the comfy feeling of the game.”
“The graphics are charming and add to the overall character of the world.”
“A very cute little adventure game with great visuals and music.”
“It's hard to tell where you can go, and the visuals sometimes make it tricky to judge platform heights.”
“The art style is unique, and while I do really like it, the art style combined with the fixed camera position makes some of the platforming sections quite difficult because of how hard it is to judge distances.”
“The graphics, uh, take some getting used to, the physics aren't flawless, and the fixed camera angle makes some platforming rather finicky.”