Please, Forgive Me Game Cover

Please, Forgive Me is a harrowing 50-minute first-person psychological horror game, where you play as an overconfident realtor named Pavel who is showing an apartment to a mysterious woman. The game features dynamic gameplay with clues hidden in character dialogues and monologues. As the game progresses, Pavel's self-confidence unravels, leading to a dramatic and terrifying ending. Be afraid of every rustle and pray to all the gods so as not to go crazy with horror.

  • PC
  • Windows

Reviews

61%
Audience ScoreBased on 54 reviews
story4 positive mentions
music3 negative mentions
  • The game features effective jump scares and a tense atmosphere, making it genuinely scary for players.
  • The graphics and sound design are well-executed, contributing to the overall immersive experience.
  • The story, while somewhat weak, provides a decent backdrop for the gameplay and keeps players engaged.
  • Gameplay can be tedious and repetitive, often requiring players to wander aimlessly until events trigger.
  • There is a lack of clear direction or hints, leading to frustration as players struggle to progress.
  • The game has technical limitations, such as no manual save option and limited resolution settings, which detract from the experience.
  • story22 mentions

    The game's story has received mixed reviews, with some players appreciating its intriguing premise and cinematic introduction, while others criticize it for being confusing, poorly presented, and lacking depth. Many found the reliance on collecting clues tedious and the narrative progression frustrating, leading to a sense of disconnection from the protagonist. Overall, while there are elements of a compelling story, its execution leaves much to be desired, resulting in a lack of engagement for some players.

    • “In search of pieces of white notes, step by step revealing more of the story.”
    • “This game has an interesting approach to the beginning of the game, setting the context of the storytelling through cinematic real-life footage.”
    • “You have to pay attention to what you read and hear...the clues are important to finding further clues to continue the story.”
    • “The story is, well, non-existent, nonsensical, and I don't care about the 'protagonist' who, according to an obnoxious radio that repeats over and over, is not a good person.”
    • “Even though the developers have put some effort into constructing a story, it just didn't work for me... the way it was presented.”
    • “Just walking around finding papers to progress the story isn't fun at all.”
  • gameplay12 mentions

    The gameplay has been criticized for being tedious and lacking interaction, with players expressing frustration over the repetitive nature of exploring a limited environment and triggering events. Many reviewers found the design directionless and poorly executed, leading to a lack of engagement and enjoyment. While some noted the importance of paying attention to surroundings and sound effects, the overall consensus is that the gameplay experience is disappointing, especially given its short duration.

    • “The gameplay requires one action before it leads to another, hence it is extremely important to pay attention to the surroundings as well as sound effects in order to progress the game.”
    • “This is well matched by the quality of graphics of the gameplay after.”
    • “The story idea was fine but what really hurt the game was the trigger mechanics for me.”
    • “The gameplay is really boring and tedious; it's just looking for stuff and triggering events by circling the same 6 rooms for a long, long time.”
    • “The way that the whole gameplay path was laid out for the player to go through the game is so atrocious; it's really bad design.”
    • “But the worst of it is the directionless, wandering gameplay.”
  • atmosphere7 mentions

    The game's atmosphere is widely praised for its dark and claustrophobic elements, enhanced by effective sound design and lighting that contribute to a tense experience. While some users noted that certain sound effects can be overly loud or obnoxious, the overall ambiance, including jumpscares and music, successfully evokes a thrilling horror vibe reminiscent of cinematic experiences.

    • “Claustrophobic atmosphere, excellent use of lighting, and tense sound design abound in this short but sweet horror gem.”
    • “Backsound which is perfect for adding to the spooky atmosphere in this game.”
    • “The graphics are okay, the atmosphere is pretty decent, but the sounds are obnoxious and awfully loud; the alarm and the phone were pure ear-rape even without the headphones.”
    • “The dark atmosphere and the sound effects, coupled with the jumpscares, do a brilliant job.”
    • “Jumpscares, sound effects, atmosphere, music, story, voice acting, etc. It kinda reminded me of the movie 'The Game' right from the start.”
  • graphics6 mentions

    The graphics are generally considered decent, contributing positively to the game's atmosphere, though some players find them occasionally tricky during gameplay. While the visuals are complemented by good ambient sounds and voice acting, there are complaints about certain sound effects being excessively loud and distracting. Overall, the graphics receive a mixed but mostly favorable reception.

    • “Graphics-wise, it's a nice game with some good ambient noises.”
    • “This is well matched by the quality of graphics of the gameplay.”
    • “The graphics are also great.”
    • “The graphics are okay, the atmosphere is pretty decent, but the sounds are obnoxious and awfully loud; the alarm and the phone were pure ear-rape even without the headphones.”
    • “This is well matched by the quality of graphics of the gameplay afterward.”
  • music4 mentions

    The music in the game is designed to create a sense of unease and tension, effectively contributing to the atmosphere. However, many users find the repetitive nature of the tracks to be annoying and detracting from the overall experience, as it can hinder progress and lead to boredom. While some appreciate the audio cues that enhance gameplay, others feel the music ultimately adds little value.

    • “Love the audio cues that provide direction and the tension-building music.”
    • “Jumpscares, sound effects, atmosphere, music, story, voice acting etc. it kinda reminded me of the movie 'The Game' right from the start.”
    • “The music usually repeats endlessly until you get to the next clue, which in my case leads to it being annoying and boring depending on the sound.”
    • “I also think the music added nothing to it aside from annoying me when it would play for ages on end because once again I couldn't progress.”
    • “The atmosphere and music reminded me of the movie, but it ultimately felt like it detracted from the experience.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and monotonous, often involving repetitive tasks such as searching the same limited areas for extended periods, which detracts from the overall enjoyment of the gameplay.

    • “First of all, the gameplay is really boring and tedious; it's just looking for stuff and triggering events by circling the same six rooms for a long, long time.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I spent hours doing the same tasks over and over again, which made the experience feel more like a chore than fun.”
Positive mentions (%)Positive
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