- July 17, 2023
- Revvalution_Studio
Please, Forgive Me
Platforms
About
Please, Forgive Me is a harrowing 50-minute first-person psychological horror game, where you play as an overconfident realtor named Pavel who is showing an apartment to a mysterious woman. The game features dynamic gameplay with clues hidden in character dialogues and monologues. As the game progresses, Pavel's self-confidence unravels, leading to a dramatic and terrifying ending. Be afraid of every rustle and pray to all the gods so as not to go crazy with horror.









- The game features effective jump scares and a well-crafted atmosphere that can genuinely frighten players.
- Graphics and sound design are commendable, contributing to a tense and immersive horror experience.
- The story, while simple, has moments that engage players and keep them invested in the gameplay.
- Gameplay can feel repetitive and tedious, often requiring players to wander aimlessly until events trigger.
- Lack of clear direction and hints can lead to frustration, making it difficult to progress through the game.
- The absence of a save system and limited resolution options detracts from the overall experience, especially for a 2023 release.
story
44 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players appreciating its creepy premise and cinematic introduction, while others criticize it for being confusing, slow, and poorly presented. Many found the reliance on collecting clues tedious and felt that the narrative lacked depth, making it difficult to engage with the protagonist. Overall, while there are elements of intrigue, the execution leaves much to be desired, resulting in a story that some found enjoyable but many deemed weak or nonsensical.
“In search of pieces of white notes, step by step revealing more of the story.”
“This game has an interesting approach to the beginning of the game, setting the context of the storytelling through cinematic real-life footage.”
“A short, yet intensive horror game from Russia, based heavily on jump scares and a story-driven approach.”
“The story is, well, non-existent, nonsensical, and I don't care about the 'protagonist' who, according to an obnoxious radio that repeats over and over, is not a good person.”
“It wasn't scary at all to be honest; the puzzles took way too long to figure out as there was no direction or clues to how the story was going, and the story felt confusing and slow.”
“Even though the developers put some effort into constructing a story, it just didn't work for me... the way it was presented.”