Playable Mockup
- May 25, 2022
- 727 Not Hound
Playable Mockup is a horror exploration game where you must escape an infinite looping corridor from 0 PM to 0 AM. Use a "Time manipulation deck" by taking photos to advance the corridor time and uncover the ghost's identity and the culprit that took its life. The game features a silent and eerie atmosphere, with luck playing a big role in determining the outcome.
Reviews
- Unique concept that effectively combines a horror aesthetic with roguelite deckbuilding, offering a distinct style and creepy atmosphere.
- Deep mechanics with a fun learning curve and good replayability, as each run can feel different due to RNG factors.
- The game successfully creates an immersive horror ambience, making it entertaining despite its complexity.
- The mechanics and objectives are poorly explained, leading to confusion and a steep learning curve for players.
- The game can feel arbitrary in its difficulty, with unclear win and lose conditions, particularly regarding the sanity system and the antagonist.
- Some players may find the game niche and not enjoyable if they prefer more straightforward design and gameplay.
- gameplay16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
Gameplay is characterized by a unique blend of horror atmosphere and deep mechanics, offering a fun learning curve and good replayability. However, many players find the mechanics poorly conveyed, leading to confusion and frustration, particularly during the challenging tutorial. While the core mechanics are standard, their execution may feel obscure, resulting in mixed feelings about the overall experience.
“Immersive horror ambience, deep mechanics with a fun learning curve, good replayability.”
“Its core mechanics are theoretically pretty standard, but it's dressed in a horror theme and will certainly feel unfamiliar when first starting out.”
“I found the game to be a unique and entertaining take on the deckbuilding mechanic.”
“As you can see, having played about an hour of this game, I'm still quite lost on the mechanics here and there.”
“The tutorial mode is incredibly challenging, simply due to how badly the mechanics are conveyed to the player.”
“There isn't a good 'get this if you want weird spooky stuff' rating, but I enjoyed the idea of this game and the reason it was on my wishlist in the first place far more than its actual execution, so for me it's a toss-up between thumbs up and down, but I decided to vote down simply because the mechanics I haven't learned seem too obscure to be fun.”
- replayability8 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The game offers strong replayability due to its immersive horror ambience, deep mechanics, and randomization factors that ensure each run feels unique. As a roguelike deck-building game, it allows for quick 20-30 minute sessions, making it accessible and enjoyable for repeated play. Overall, players find it to have great replay value, despite some critiques on the horror elements.
“There is definitely replay value beyond this with the RNG factors, ensuring runs won't feel exactly the same each time.”
“Essentially, this game is a roguelike deck-building game and has great replay value.”
“A fun little game with great replay value, and each round can be completed in around 20-30 minutes.”
- graphics4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's graphics are stylistic and effectively convey its horror aesthetic, complementing the unique roguelite deckbuilding concept. However, some players feel that the visuals do not significantly enhance the overall experience.
“The visuals are stylistic and effectively convey the game's tone.”
“Unique concept that works really well, combining a horror aesthetic with roguelite deckbuilding.”
“The visuals are stylistic and get the tone across, but they don't hold this game up for me.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is praised for its immersive quality, particularly highlighted by the constant mechanical noise of the generator in the hub area, which adds to the overall ambiance of the game.
“I really enjoy the atmosphere; the constant mechanical noise of the generator in the hub area is nice.”