- August 26, 2013
- Q-Games Ltd.
- 88h median play time
PixelJunk™ Monsters Ultimate
Platforms
About
PixelJunk™ Monsters Ultimate is a tower defense game where players protect Tikiman and his tribe from enemy hordes. This ultimate edition includes all content from the original game, as well as extra levels, tower types, and enemies. The goal is to strategically place and upgrade towers to stop the waves of colorful critters.
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- Charming graphics and enjoyable art style that appeals to a wide audience.
- Engaging gameplay that combines tower defense mechanics with character movement and upgrades.
- Great co-op experience that enhances the fun and strategy of the game.
- Frustrating difficulty spikes and lack of clear enemy paths can lead to trial-and-error gameplay.
- Controls can feel clunky and imprecise, making it difficult to manage the character effectively.
- No speed-up option for waves, which can make longer levels feel tedious and drawn out.
gameplay
100 mentions Positive Neutral NegativeThe gameplay of the game is a mix of enjoyable tower defense mechanics and unique character control, allowing players to actively engage in building and upgrading towers while managing resources. However, many users noted issues with imprecise controls, slow pacing, and a lack of clear explanations for certain mechanics, which can lead to frustration. Overall, while the game offers a charming aesthetic and addictive elements, it may not appeal to everyone due to its tedious aspects and steep learning curve.
“The gameplay is simple enough that literally anyone can play, gamer or not, and the strategy is deep and addictive enough to draw them in.”
“The gameplay and level design complement one another incredibly well.”
“Very well balanced and addictive gameplay, simple but challenging, great music.”
“The game frequently introduces mechanics without explaining them, such as the aforementioned balloons and effects such as the 'green shield' (which is vulnerable to the tesla tower) that can completely throw you for a loop on your first time playing a level—needless to say, you need to prepare for these effects well ahead of time.”
“Everything about this game -- from the towers, to the enemies, to even the basic game mechanics -- is irredeemably dull and tedious, and the glacially slow pace of each stage only exacerbates the monotony.”
“After playing for about 10 minutes, I realized that there was no reason to continue... boring, played-out mechanics, a clunky interface (you use a character to walk around and service towers, rather than just clicking on them), and just nothing enjoyable about it whatsoever.”