- July 14, 2014
- Fixpoint Productions Ltd.
Pivvot
Platforms
About
"Pivvot is an action-packed, strategic avoidance game that includes both single-player and local multi-player modes for up to 2 players. With a minimalistic design and excellent soundtrack, players must navigate down the winding path, avoiding obstacles in eight different game modes, including Voyage, Endless, Expert, Berserk, and Random. Each mode tests your quick decision-making skills and problem-solving abilities as the game gets progressively faster and more challenging."
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- Addictive gameplay with a simple concept that is easy to learn but hard to master.
- Incredible soundtrack that enhances the gaming experience and keeps players engaged.
- Multiple game modes and local co-op options provide variety and fun for players.
- Frustrating controls and sensitivity issues can lead to unfair deaths and hinder gameplay.
- Limited number of obstacles and repetitive gameplay may lead to boredom after extended play.
- Multiplayer functionality is problematic, with issues recognizing controllers and lack of online co-op.
music
92 mentions Positive Neutral NegativeThe music in the game is widely praised for its quality and ability to enhance the gameplay experience, with many players finding it addictive and enjoyable. However, some reviewers note that the limited number of tracks (only five) can lead to repetitiveness, diminishing the overall enjoyment over time. Despite this, the soundtrack is often described as top-notch and fitting, contributing significantly to the game's appeal, especially for those who appreciate the interaction between music and gameplay.
“The soundtrack is top-notch, the game has production value, it's just good.”
“Accompanied by colorful backgrounds and a superb soundtrack, this game is a must in my book.”
“The music is phenomenal and it's so hard to stop trying to get just that little bit further.”
“Music gets tedious after a while (only 5 songs, 1 for each mode).”
“In fact, my own performance in levels increased when I turned it off and just played random music or a podcast.”
“Additionally, the audiovisuals feel very sparse, with dubstep music and the typical Unity engine simple shapes and flat backgrounds. This leads to a very repetitive rinse-and-repeat type experience that always ends up looking the same.”