- January 17, 2023
- Scott Craighead
Pitch Silent
43%Game Brain Score
atmosphere
story, gameplay
62% User Score 21 reviews
Platforms
About
The Earth has withered away. Guided by an angel in the dark. You must brave the underground of Eden to find the all forms of creation to rekindle the light.
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+3
Audience ScoreBased on 21 reviews
atmosphere4 positive mentions
story6 negative mentions
- The game has a unique atmosphere and provides a nostalgic feeling reminiscent of PS2 era FPS games.
- Movement feels good and the gameplay is smooth, with a fun dash mechanic and a variety of weapons to choose from.
- Some surreal scenes and cool environmental presentations add to the overall experience.
- The game suffers from poor design choices, including a lack of aiming, repetitive enemy models, and an overall lack of direction and story.
- Levels are often long and tedious, with many being just hallways or mazes, leading to a boring gameplay loop.
- There is minimal enemy variety, no boss fights, and the game feels hollow and overpriced for the content delivered.
story
13 mentions Positive Neutral NegativeThe game's story is largely criticized for its absence, with many reviewers noting that there is no coherent plot or meaningful environmental storytelling to engage players. While some appreciate the loose narrative structure and easy navigation of levels, the repetitive enemies and lack of interactions leave a significant void in the overall storytelling experience. Overall, the game fails to deliver a compelling narrative, contrasting sharply with contemporary titles known for their rich storytelling.
“Not only that, but the game tells a story unlike any seen by contemporary pieces of AAA media, such as The Last of Us.”
“I liked the loose story and found that the levels were easy to navigate without much thought; I never got lost for longer than a couple of minutes, and that's more than I can say about most boomer shooters.”
“No story to speak of whatsoever.”
“The plot is not reflected in the actual game whatsoever.”
“The developer's game description seems to justify this lack of plot as 'environmental storytelling', but there is very little in the environment to give any hints as to what's happening.”