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About

PIGFACE is a single player shooter game. It was developed by titolovesyou and was released on September 18, 2025. It received overwhelmingly positive reviews from players.

PIGFACE is a fast-paced, ultra-violent single-player shooter where you play a ruthless character forced to complete deadly contracts under blackmail. Featuring a gripping plot, atmospheric gameplay, a wide range of weapons and masks, and a beautiful soundtrack, it offers masterful combat and high replayability in a brutal combat sandbox.

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98%
Audience ScoreBased on 1,307 reviews
story55 positive mentions
stability6 negative mentions

  • Engaging and satisfying gunplay with visceral feedback and ragdoll physics.
  • Gritty, atmospheric aesthetic reminiscent of Manhunt and Hotline Miami.
  • Multiple approaches to missions encourage replayability and experimentation.
  • Limited content with only a few levels available, leading to a short gameplay experience.
  • Enemy AI can be inconsistent, sometimes failing to react appropriately to gunfire or dead bodies.
  • Lack of keybinding options and some minor technical issues affecting gameplay.
  • story
    286 mentions Positive Neutral Negative

    The story in this early access game is minimalistic yet intriguing, focusing on a heartless protagonist navigating a gritty world of violence and survival, reminiscent of titles like "Manhunt" and "Hotline Miami." While the narrative is delivered through environmental storytelling and sparse cutscenes, players express a desire for more content and deeper story development as the game progresses. Overall, the foundation is solid, with a compelling premise that leaves players eager for future expansions and narrative elaboration.

    • “This premise sets the stage for a story that revolves around coercion and survival rather than heroism or redemption.”
    • “Storytelling is delivered sparingly through environmental cues, phone calls, and contextual details, allowing the oppressive atmosphere to speak louder than lengthy exposition.”
    • “The story is simple: you're Exit, a stone-cold killer-lady, and some shady dudes put an explosive device in your skull.”
    • “The story isn't really all there, just notes you can find on each map, but this is early access. I don't play this game for the story, just to see how far I can test the sandbox.”
    • “The story that is here is sparse; it is a vehicle to get you from mission to mission, and that is perfectly fine.”
    • “The story is very much subtle and really well told, and the ambience is perfect.”
  • gameplay
    215 mentions Positive Neutral Negative

    The gameplay of this early access title is widely praised for its fun, immersive mechanics and satisfying gunplay, drawing comparisons to classics like *Hitman* and *Hotline Miami*. Players appreciate the open-ended level design that encourages experimentation with various approaches, although some express a desire for more content and refined stealth mechanics. Overall, the game offers a compelling blend of tactical shooting and gritty aesthetics, making it an engaging experience despite its current limitations.

    • “Fun immersive sim with a strong core gameplay loop and satisfying weapons.”
    • “The gameplay is very fun and is open in that you can experiment with how you want to approach the objectives and enemies in various large sandbox maps.”
    • “Satisfying gunplay, great physics, simple and swift movement mechanics, simple and intuitive system and controls that you will be familiar with in absolutely no time, open ended levels that can be finished in any way you want and encourage you to use all kinds of approach, body dismemberment system, simply said it's a ton of fun.”
    • “The gameplay is a twisted mix between Hotline Miami, Manhunt, and Ready or Not.”
    • “The gameplay feels very similar to Cruelty Squad but without the deliberately obnoxious mechanics.”
    • “The gameplay is straightforward and brutal; enemies can still shoot at you even when knocked down, so make sure they're really dead.”
  • graphics
    130 mentions Positive Neutral Negative

    The game's graphics are characterized by a gritty, retro aesthetic reminiscent of late 90s and early 2000s titles, drawing heavy inspiration from games like Manhunt and Condemned. Players appreciate the low-poly art style and VHS filter, which enhance the immersive, grimy atmosphere and complement the solid gunplay. Overall, the visuals effectively contribute to the game's unique identity, blending nostalgia with a distinct grindhouse vibe.

    • “Visually, the game embraces a grimy, industrial aesthetic that perfectly complements its themes.”
    • “The graphics are really atmospheric to the grungy style the game loves.”
    • “The art style, as well as the character model and mission location designs are pretty good as well.”
    • “The graphics are... well, you can see for yourself.”
    • “1998 art style - feels like a LithTech powered game from the late 90s.”
    • “The aesthetic is flat & no part of it coheres into something interesting or with thematic weight.”
  • music
    99 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its high quality and ability to enhance the atmosphere, particularly during combat sequences. However, many players express frustration with the music's limited presence, as it only activates during fights, leading to a desire for a more consistent soundtrack throughout gameplay. Overall, while the soundtrack is praised as "banging" and fitting for the game's gritty aesthetic, players hope for improvements that would allow them to enjoy it more frequently.

    • “Incredible soundtrack and fun gunplay with a great aesthetic.”
    • “Its got a grungy and hopeless atmosphere, aided by a great soundtrack and crunchy sound design that sounds like it was recorded on some old phone.”
    • “The music is a fucking banger on that front too when shit hits the fan because while you can be stealthy, once guns start blasting that's when the music kicks in full force as it is both adrenaline pumping and connects you with the action.”
    • “Oh also, many people have already mentioned this but the music only playing during combat just does not work. It will end playing for 2-5 seconds at a time because combat encounters are on the short and brutal side. I would prefer a more ambient, slower version to play when you start the level and haven't been spotted yet, which then blares up into the full version in combat, and then settles back down again.”
    • “The music is much more toned down or even not on at all when you play stealthy and take out your enemies without them knowing what hit them. The intensity of the music seems tied to the awareness of the enemy AI.”
    • “My second small gripe with the game is that the music playing and then slowing down and stopping constantly is a little too much. It's hard to have the music playing for more than a few seconds, which I find very frustrating because it always winds down just as I'm starting to get in the mood.”
  • atmosphere
    93 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its gritty, oppressive, and immersive qualities, drawing comparisons to classic titles like "Manhunt" and "Condemned." Players appreciate the evocative art style, sound design, and music that enhance the overall experience, creating a unique blend of tension and nostalgia. The environmental storytelling and visceral gore contribute to a rich atmosphere that keeps players engaged, making it a standout feature of the game.

    • “Storytelling is delivered sparingly through environmental cues, phone calls, and contextual details, allowing the oppressive atmosphere to speak louder than lengthy exposition.”
    • “The atmosphere is filthy in the best possible way, every moment drenched in grime and tension.”
    • “There are games with budgets enumerated in the hundreds of millions that don't have a fraction of the evocative style and atmosphere of this game.”
    • “Enemies drop like flies with little to no effort on the player's part, removing almost all tension, and most unfortunately, atmosphere.”
    • “The atmosphere, style, and ambiance work together to make the game truly feel disgusting.”
  • replayability
    70 mentions Positive Neutral Negative

    Overall, the game demonstrates strong replayability despite being in early access with limited content. Players appreciate the varied level designs, multiple approaches to missions, and the satisfaction of experimenting with different weapons and strategies. While some reviewers express a desire for additional objectives and content to enhance replay value, the existing gameplay loop and mechanics provide a solid foundation for repeated playthroughs.

    • “These systems encourage experimentation and replayability, as different combinations can dramatically change how encounters unfold.”
    • “The missions are varied and fun, the maps are designed really well for player expression and replayability.”
    • “Despite being early access, the game is already very replayable, as the different guns all feel fun to use, the different mask abilities are all interesting in their own ways, and the overall gameplay loop is just enjoyable.”
    • “I'd like to see some more replayability added to the game via remixes/additional sub-objectives to levels.”
    • “Despite lacking content, as an early access game does, the game feels incredibly replayable.”
    • “The levels are really replayable and there's missable collectibles in each mission, so there's reason to go back at least once or twice to each mission.”
  • humor
    21 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark comedy and slapstick moments, with players enjoying the absurdity of NPC interactions, such as slipping on blood or being hilariously outsmarted by their own traps. The ragdoll physics and exaggerated reactions of enemies contribute to a chaotic yet funny atmosphere, while the protagonist's smirks and the inclusion of quirky weapons like shovels and machetes add to the comedic tone. Overall, the game successfully balances a gritty aesthetic with moments of levity, making for an entertaining experience.

    • “The ragdolls on the enemies are hilarious, the movement is incredibly responsive, the guns and attachments are top notch, and everything adds up to a game with nearly infinite options of how to approach every new mission.”
    • “One of the things I've found really impressive whilst playing the demo and the full game is that sometimes enemies will slip on blood and gibs, which never ceases to be sadistically funny and can sometimes lead to some really chaotic moments.”
    • “The janky ragdoll physics when combining melee and shotgun to launch enemies midair is hilarious too.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it shows promise with high FPS and large levels on some platforms, users report significant performance issues, particularly on Linux and the Steam Deck. Many players express hope for future updates to improve optimization, as current performance can be choppy and inconsistent, especially on newer maps. Despite these challenges, the game's potential is recognized, especially if further optimizations are implemented.

    • “As long as the AI gets further updates, performance gets better on Steam Deck, and the game continues to expand, this game will have a very bright future.”
    • “Aesthetics > fidelity, granting great optimization allowing for high FPS, large levels, and high body counts.”
    • “At this point, there are four maps, each very large and impressive - performance is improving with every update as well.”
    • “And lastly, on Linux, the performance isn't that great.”
    • “This game really needs some more graphics settings and optimization.”
    • “The optimization, at least for me, was trash; it said it was running at 60 fps, but the gameplay was choppy and froze a lot.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players find it relatively bug-free for an early access title, some report frustrating glitches, such as enemy AI issues and occasional frame rate drops. Despite these problems, the core gameplay remains enjoyable and reminiscent of classic titles, with players expressing optimism for future improvements.

    • “Despite being in early access, the game is relatively bug-free.”
    • “It is not buggy and runs very well.”
    • “That said, in the train yard level I did come across a big drop in FPS compared to the rest of the game and even a few freezes.”
    • “Enemy AI really needs to be worked on (sometimes they don't see you even if you're standing in front of them), also the music seems buggy - I believe it's supposed to play when you're engaging the enemy and quiet down after the fight but in my case, it felt totally random and all over the place.”
    • “It is still janky and buggy in some aspects but if this was the full release instead of early access I'd still give it a 9/10 great game and I can't wait for what's to come.”
  • grinding
    4 mentions Positive Neutral Negative

    Players generally find the grinding in the game to be engaging rather than tedious, thanks to the sandbox-like level design that makes completing objectives feel immersive and enjoyable. While some note that the process can become repetitive, many appreciate the satisfaction of uncovering secrets and fully completing the content. Overall, the grinding experience is seen as a fun aspect of gameplay, especially for those who enjoy exploration and collection.

    • “It's a bit tedious.”
    • “I 100%ed all the early access content in just over 2 hours (including grinding for every additional item in the shop) and I enjoyed it a lot.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization model of the game is straightforward and player-friendly, as it does not include a battle pass, microtransactions, or any fear of missing out (FOMO) elements. This approach allows players to focus on gameplay without the distractions or pressures often associated with monetized systems.

    • “While some effort has been made to offset weapons (LMG is slow to ADS, etc.), adding a scope to anything turns it into a recoilless quickscoping laser.”
    • “I understand things like the shotgun not having an ADS animation, but then you can slap a laser sight on it and still barely zoom to actually see what my laser sight is aiming at.”
    • “It is a single-player game that does not have a battle pass, microtransactions, or FOMO.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, with some reporting that it moved them to tears, highlighting its impactful storytelling and character development. The strong appreciation for the game's emotional depth suggests it resonates profoundly with its audience, fostering a sense of attachment and support for its continued development.

    • “This game is so impactful that I cried. I haven't found a game like this in so long; it brought a tear to my eye. Keep up the great work and continue to update this game. I love what you've created!”
    • “The emotional depth of this game is incredible. It truly resonates with players and leaves a lasting impression.”
    • “I was moved to tears by the story and characters. This game has a way of connecting with players on a deep emotional level.”
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5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

PIGFACE is a shooter game.

PIGFACE is available on PC and Windows.

On average players spend around 4 hours playing PIGFACE.

PIGFACE was released on September 18, 2025.

PIGFACE was developed by titolovesyou.

PIGFACE has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

PIGFACE is a single player game.

Similar games include Selaco, Gloomwood, Blood West, Fortune's Run, Trepang2 and others.