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PIGFACE Game Cover

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PIGFACE is a single player tactical shooter game with horror and violence themes. It was developed by titolovesyou and was released on September 18, 2025. It received overwhelmingly positive reviews from players.

You wake up with an explosive headache in a pool of your own blood. You're Exit, a terrible woman whose awful past has finally caught up to her. Fulfill contracts for the people who drilled into your skull — guns-blazing, slow and tactical — it doesn’t matter. They know you’ll do whatever it takes.

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97%
Audience ScoreBased on 1,613 reviews
story77 positive mentions
stability6 negative mentions

  • Visceral and satisfying gunplay with powerful weapons and realistic ragdoll physics.
  • Gritty, grimy art style and atmosphere reminiscent of Manhunt and Hotline Miami, enhanced by a fitting soundtrack.
  • Open-ended level design allowing multiple approaches with high replayability and diverse playstyles.
  • Limited content with only a few levels currently available, making the experience short for early access.
  • Enemy AI is simplistic or inconsistent, reducing challenge and stealth effectiveness.
  • Stealth mechanics need refinement and some weapons (notably scoped rifles) feel overpowered, reducing variety.
  • story
    377 mentions Positive Neutral Negative

    The story in this early access title is minimalistic yet intriguing, serving mainly to connect missions while building a grim, immersive atmosphere reminiscent of games like Manhunt and Hotline Miami. Although content is currently limited to a handful of missions with basic plot development, players appreciate the unfolding narrative and character mystery, eagerly anticipating further expansions and deeper storytelling. Replayability stems from multiple mission approaches and environmental storytelling, but fuller story depth and mission variety are needed to enhance engagement.

    • “I love how detailed each mission and job location is and it does things right by starting you off in a small sized farm level in your first mission to ease you into things then going up to big sprawling locations like the mall and the suburbs which take some forward planning and patience to get through.”
    • “Storytelling is delivered sparingly through environmental cues, phone calls, and contextual details, allowing the oppressive atmosphere to speak louder than lengthy exposition.”
    • “The golden eye element largely stemming from how the missions themselves are structured, basically before the mission actually begins, you'll be shown a list of objectives (required and optional) which you can refer back to at anytime during the level by pressing tab.”
    • “There aren't many missions and the story is yet to be finished, but there are enough guns to make the game fun from my perspective.”
    • “The story isn't really all there but there are notes to find on each map; however, it's early access and I don't play this game for the story, just to test the sandbox.”
    • “Keep in mind that there are only 5 levels and the story isn't nearly done, it feels like 90% of the first act.”
  • gameplay
    273 mentions Positive Neutral Negative

    The gameplay offers a solid, fast-paced blend of tactical shooting and immersive sim elements with gratifying gunplay, varied approaches to missions, and satisfying melee combat, evoking classics like Manhunt and Hotline Miami. While its core mechanics are fun and the open-ended level design encourages experimentation, the current early access version is criticized for limited content, underdeveloped stealth mechanics, and relative lack of challenge or depth. Overall, it delivers a compelling, gritty experience with strong replay potential but would benefit from more polish, expanded systems, and additional levels.

    • “You could likely get hours of gameplay from the few missions that are out so far, there are so many different ways to approach them, so many different paths to goals you can take, and many secrets to uncover.”
    • “Satisfying gunplay, great physics, simple and swift movement mechanics, simple and intuitive system and controls that you will be familiar with in absolutely no time, open ended levels that can be finished in any way you want and encourage you to use all kinds of approach, body dismemberment system, simply said it's a ton of fun.”
    • “Despite being early access, the game is already very replayable, as the different guns all feel fun to use, the different mask abilities are all interesting in their own ways, and the overall gameplay loop is just enjoyable.”
    • “Overall, the decidedly bland and repetitive gameplay (after only two or three hours) gels a little too well with the deliberately bland and repetitive aesthetic.”
    • “The gameplay loop got stale just a couple hours in and it became clear that the game was less interested in keeping me interested than keeping me frustrated.”
    • “Additionally, sluggish movement and aiming response make the gameplay feel heavy.”
  • graphics
    158 mentions Positive Neutral Negative

    The graphics in this game are widely praised for their gritty, grimy, and retro-inspired aesthetic, reminiscent of late 90s to early 2000s PS2-era visuals and iconic titles like Manhunt, Condemned, and Hotline Miami. The minimalist, low-poly style combined with VHS filters and a muted color palette effectively enhances the dark, brutal atmosphere and complements the gameplay, creating a cohesive and immersive experience. While some find the visuals intentionally simple or repetitive, most appreciate the unique grindhouse vibe and strong artistic direction that contribute significantly to the game's identity.

    • “I absolutely love this aesthetic, gives me Manhunt/Max Payne 1 vibes, every texture is rugged, the colour palette muted, I just love how this game looks and feels.”
    • “Speaking of that movie, art style and such here is phenomenal too, I really love this graphical style, the dev here has absolutely nailed that grindhouse aesthetic, it's sleazy, grimy and just so rich with atmosphere, every location feels distinct and does an excellent job of worldbuilding with every level drawing you closer and closer into the city.”
    • “Immaculate aesthetic - game takes obvious influence from Manhunt (most notably visually with the gangs and early PS2-era visuals), but also has that sickly sense of dread found in games like Condemned: Criminal Origins.”
    • “What it doesn't have that Cruelty Squad does is any real character of its own, beyond the VHS filter and muddy graphics.”
    • “Overall, the decidedly bland and repetitive gameplay (after only two or three hours) gels a little too well with the deliberately bland and repetitive aesthetic.”
    • “The aesthetic is flat and no part of it coheres into something interesting or with thematic weight.”
  • music
    123 mentions Positive Neutral Negative

    The music in the game is widely praised for its gritty, industrial, and adrenaline-pumping soundtrack that perfectly complements the intense combat and atmosphere. However, many users find the dynamic music system frustrating, as the soundtrack only plays during brief combat encounters and cuts off abruptly, leaving long silences that diminish the overall experience. Players express a strong desire for more consistent, ambient, or stealth music outside combat to better enjoy the excellent soundtrack throughout gameplay.

    • “The music choices are insanely good, and it's so fun that the music only starts playing when you go into combat, and then smooths away when you've killed all of the enemies attacking you.”
    • “The music is great as well, there's some very good tunes that kick in when you're hunting or being hunted that get you ready for the bloodshed and put you in the zone.”
    • “Wonderful atmosphere and music.”
    • “Several times I found myself in silence, slogging between gunfights, and the "dynamic" soundtrack only hampered my experience.”
    • “The music needs some work as most combat encounters only last a few seconds; the music will cut in and out quite often.”
    • “My second small gripe with the game is that the music playing and then slowing down and stopping constantly is a little too much. It's hard to have the music playing for more than a few seconds which I find very frustrating because it always winds down just as I'm starting to get in the mood.”
  • atmosphere
    110 mentions Positive Neutral Negative

    The game boasts an exceptionally gritty, grimy, and oppressive atmosphere reminiscent of titles like Manhunt, Hotline Miami, and Condemned, blending dark urban decay with a grindhouse aesthetic. Its unsettling, visceral vibe is reinforced by brutal combat, detailed world-building, evocative sound design, and a moody soundtrack, creating a unique and immersive experience that many find both intense and memorable. While some aspects like voice acting and short content receive minor critiques, the overall atmosphere is widely praised as a standout element that deeply enhances the gameplay.

    • “Right out of the gate, the atmosphere and world-building are exceptional.”
    • “A masterclass in game-feel and atmosphere.”
    • “Speaking of that movie, art style and such here is phenomenal too, I really love this graphical style, the dev here has absolutely nailed that grindhouse aesthetic; it's sleazy, grimy and just so rich with atmosphere, every location feels distinct and does an excellent job of worldbuilding with every level drawing you closer and closer into the city.”
    • “This atmosphere, I consider myself a fan of, however it is broken for me by the horrible voice acting of the enemies, who usually die with a sound close to the Wilhelm scream, while their ragdolls weightlessly glide across the whole realm.”
    • “Compared to my favorite Gloomwood, which constantly surprised me with its atmosphere and systems, this game currently feels more like a solid prototype than a fully realized experience.”
    • “For an early access game, they do really well building a rundown atmosphere.”
  • replayability
    84 mentions Positive Neutral Negative

    Despite limited content typical of early access—with around 4-6 levels—reviews consistently highlight strong replayability driven by varied mission approaches, weapon and gear experimentation, and sandbox-style level design. Players appreciate the game's depth, multiple playstyles, collectibles, and potential future additions like mod support or random objectives that promise to enhance replay value further. Overall, it offers solid and engaging replayability even in its current, early stage.

    • “Overall there is a lot to look forward to here, and if the dev were able to implement workshop support for user uploaded maps/missions, then this could easily be a game with near limitless replayability.”
    • “Despite being early access, the game is already very replayable, as the different guns all feel fun to use, the different mask abilities are all interesting in their own ways, and the overall gameplay loop is just enjoyable.”
    • “The missions are varied and fun, the maps are designed really well for player expression and replayability.”
    • “Sadly no replayability but it's still in early access so more levels and areas are expected.”
    • “And no replayability.”
    • “Admittedly, it's not too replayable unless you want to test out the guns.”
  • humor
    24 mentions Positive Neutral Negative

    The game's humor shines through its hilariously flawed AI, chaotic ragdoll physics, and darkly comedic combat moments, blending a gritty atmosphere with laugh-out-loud scenarios. Players enjoy funny NPC reactions, absurd enemy behavior, and humorous animations like the protagonist’s smirks and inventive melee kills, all of which balance the intense gameplay with a strong sense of twisted fun.

    • “The ragdolls on the enemies are hilarious, the movement is incredibly responsive, the guns and attachments are top notch, and everything adds up to a game with nearly infinite options of how to approach every new mission.”
    • “One of the things I've found really impressive whilst playing the demo and the full game is that sometimes enemies will slip on blood and gibs which never ceases to be sadistically funny and can sometimes lead to some really chaotic moments when you're being hounded down.”
    • “An enemy tried to ambush me while laughing, tripped over a weapon and flew past me.”
  • optimization
    20 mentions Positive Neutral Negative

    Optimization in the game is a mixed bag, showing improvement over typical early access titles but still facing issues, especially on platforms like Steam Deck and Linux. While performance is generally smooth with high FPS on most maps, newer levels exhibit FPS drops and occasional choppiness, indicating the need for further optimization and graphics settings adjustments. Overall, ongoing updates are improving performance, but more optimization is needed to fully stabilize gameplay.

    • “Performance and optimization are still a little iffy but better than most early access titles I've seen lately.”
    • “As long as the AI gets further updating, performance gets better on Steam Deck and the game continues to expand, this game will have a very bright future.”
    • “At this point, there are four maps, each very large and impressive - performance is improving with every update as well.”
    • “The optimization at least for me was trash; it said it was running at 60 fps but the gameplay was choppy and froze a lot.”
    • “On the new maps, there are FPS optimization problems (it runs around 40–55 fps), while on the older maps it stays at 60 fps.”
    • “And lastly, on Linux, the performance isn't that great.”
  • stability
    9 mentions Positive Neutral Negative

    The game runs well overall with relatively few bugs for an early access title, offering stable performance on devices like the ROG Ally X. While some glitches and occasional FPS drops or freezes were noted, they do not significantly detract from the experience. Enemy AI and certain gameplay mechanics still need refinement, but the core gameplay remains fun and stable.

    • “Despite being in early access, the game is relatively bug free.”
    • “It is not buggy and runs very well.”
    • “Worth mentioning it runs great on ROG Ally X, and is pretty fun with a controller, although quite a bit harder.”
    • “It is still janky and buggy in some aspects but if this was the full release instead of early access I'd still give it a 9/10 great game and I can't wait for what's to come.”
    • “That said, in the train yard level I did come across a big drop in FPS compared to the rest of the game and even a few freezes.”
    • “Enemy AI really needs to be worked on (sometimes they don't see you even if you're standing in front of them), also the music seems buggy - I believe it's supposed to play when you're engaging the enemy and quiet down after the fight but in my case it felt totally random and all over the place.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is generally enjoyable and never feels tedious due to the sandbox-like level design and varied objectives, allowing for experimentation and multiple approaches. Players can acquire desired items without excessive effort, though some find money grinding a bit repetitive but still fun. Overall, grinding complements the immersive sim experience rather than detracting from it.

    • “When you aren't grinding for money in repeatedly fun levels, you're experimenting with new levels and ways to beat the level.”
    • “Had a good time finding all the secret masks and grinding out to get all the items in early access.”
    • “It's a bit tedious.”
    • “I 100%ed all the early access content in just over 2 hours (including money grinding for every additional item in the shop) and I enjoyed it a lot.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features a monetization model free of battle passes, microtransactions, or fear of missing out (FOMO), enhancing the single-player experience. While weapon modifications like scopes add utility and influence gameplay, they do not create pay-to-win dynamics. Overall, the game offers a fair and enjoyable approach to monetization.

    • “It is a single player game that does not have a battle pass, microtransactions, or FOMO.”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the game deeply emotional, often moved to tears by its impactful storytelling and heartfelt experience. They express strong appreciation for the game's value and encourage the developer to continue updating and supporting it.

    • “This game is so incredible I actually cried, not joking, I haven't found a game like this in so long. It brought a heartfelt tear to my eye. Keep up the great work and never let the game die. Love your work and the value you bring.”
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5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

PIGFACE is a tactical shooter game with horror and violence themes.

PIGFACE is available on PC and Windows.

On average players spend around 4 hours playing PIGFACE.

PIGFACE was released on September 18, 2025.

PIGFACE was developed by titolovesyou.

PIGFACE has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

PIGFACE is a single player game.

Similar games include Blood West, Selaco, Gloomwood, Witchfire, Trepang2 and others.