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PIGFACE Game Cover

About PIGFACE

PIGFACE is a single player tactical shooter game with horror and violence themes. It was developed by titolovesyou and was released on September 18, 2025. It received overwhelmingly positive reviews from players.

You wake up with an explosive headache in a pool of your own blood. You're Exit, a terrible woman whose awful past has finally caught up to her. Fulfill contracts for the people who drilled into your skull — guns-blazing, slow and tactical — it doesn’t matter. They know you’ll do whatever it takes.

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Reviews

97%Audience ScoreBased on 2,097 reviews
story103 positive mentions
stability9 negative mentions

  • Very fun, satisfying and visceral gunplay with a variety of weapons and melee options that feel distinct and impactful.
  • Excellent level design with multiple routes and sandbox style gameplay offering creative approaches to missions, supporting different playstyles like stealth, sniping, or guns blazing.
  • Gritty low-poly art style and atmosphere capture a grimy, oppressive vibe reminiscent of Manhunt and Hotline Miami which enhances immersion and tone.
  • Replay value is strong as players can experiment with weapons, masks, and loadouts, as well as replay missions in different ways.
  • The sound design and dynamic music add tension and excitement during combat encounters, with humorous touches like protagonist chuckling on kills.
  • The game is well optimized, runs smoothly on most systems including Linux and brings classic boomer shooter joy with modern polish.
  • Currently very limited content with only a handful of missions leading to short total playtime.
  • Enemy AI is inconsistent and simplistic, failing to react realistically to sound and stimuli, impairing stealth and combat challenge.
  • Certain weapons create imbalance such as the scoped silenced sniper and revolver making many other options redundant early in the game.
  • Melee combat sometimes lacks impact and depth, feeling less viable compared to firearms.
  • The music fades out too quickly since combat encounters are short and stealth runs lack continuous soundtrack, sometimes feeling silent.
  • Movement can feel slippery or restrictive at times with awkward collision or jumping problems.
  • Lack of quality-of-life features such as remappable controls and better UI options in early access, affecting accessibility and comfort.
  • story

    476 mentions Positive Neutral Negative
    22% positive mentions, 77% neutral mentions, 1% negative mentions

    The story is minimalistic yet intriguing, serving mainly to connect missions and provide a grim, noir atmosphere reminiscent of games like Manhunt and Hotline Miami. While currently limited in content and depth due to early access status, the narrative's dark tone, mysterious protagonist, and unfolding plot effectively engage players without overshadowing the game's intense and flexible gameplay. Many reviewers express anticipation for further story development and additional missions to enrich the experience.

    • “The developer has laid the foundations for a truly excellent game here, the gunplay is great, the visuals and vibe are top notch, and the plot is intriguing (albeit pretty basic).”
    • “A very fun game with a compelling story that I'm having the privilege of watching unfold as the game slowly gets more and more added to it.”
    • “The story is simple but compelling.”
    • “The story isn't really all there but notes you can find on each map, but this is an early access game; also, I don't play this game for the story, just to see how far I can test the sandbox.”
    • “Keep in mind that there's only 5 levels and the story isn't nearly done, feels like 90% of the first act.”
    • “Reading a single note you can find around the map reveals that these gangs are one-dimensional; the story is basic and really not much to go off yet, it's fun but nothing groundbreaking.”
  • gameplay

    351 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The gameplay of Pigface is widely praised for its fun, tight, and satisfying combat that blends fast-paced shooting reminiscent of Hotline Miami with strategic, open-ended level design inspired by immersive sims like Manhunt and Cruelty Squad. Players enjoy the variety of weapons, masks as gameplay modifiers, and multiple routes offering diverse tactical approaches, though some note that stealth mechanics and AI behavior need refinement. While the gameplay is engaging and addictive with a strong core loop, criticism centers on its current short length, occasional clunkiness, and balance issues, but ongoing updates promise further improvements and expanded content.

    • “Played the demo and instantly bought the game after. The gameplay loop is very fun and customizable. I like how all the levels have so many paths you can take to do an objective and the game always felt fair in its difficulty.”
    • “The gameplay being a sliding scale between the stealthy tactics of immersive sims like Deus Ex and Cruelty Squad and the drug-fueled slaughter of Hotline Miami just works so, so, so well.”
    • “The gameplay loop is simple to pick up but hard to put down, and experimenting with different approaches never gets old.”
    • “The game has a major technical flaw, which affects the game negatively due to bad performance for seemingly no reason. Overall the difficulty doesn't lie in game mechanics, level design, or skill, but relies entirely on memorizing enemy locations, traps, and luck with enemy reactions. Weapon progression stops after the first sniper and armor, with nothing beyond that mattering for future levels. Enemies are too random; sometimes harmless, sometimes insanely deadly.”
    • “Enemy behavior is way too simple; any addition to their behavior would be a big plus and make the gameplay more exciting.”
    • “The bones of the gameplay loop are great but the lack of leaning makes gunplay clunky, and stealth seems either buggy or non-existent. It appears to be line-of-sight rather than light/shadow or sound-based, which doesn’t work well in large open maps with little cover.”
  • graphics

    205 mentions Positive Neutral Negative
    31% positive mentions, 68% neutral mentions, 1% negative mentions

    The graphics of this game feature a gritty, low-poly, PS1/PS2-era aesthetic heavily inspired by titles like Manhunt and Condemned, successfully creating a grimy, immersive urban decay atmosphere that complements its dark, brutal themes. While some find the retro visuals simplistic or repetitive, many praise the cohesive art direction, VHS-style filters, and grindhouse vibe for enhancing the game's tense and visceral mood. Overall, the visuals are recognized as a distinctive strength that bolsters the game's unique tone and gameplay experience despite modest technical fidelity.

    • “The art direction is very reminiscent of Manhunt with its PS2-like graphics and dirty environments that really emphasize both the corruption of the city and the dirty dealings of these gangs.”
    • “I absolutely love this aesthetic, gives me Manhunt/Max Payne 1 vibes, every texture is rugged, the colour palette muted, I just love how this game looks and feels.”
    • “Speaking of that movie, art style and such here is phenomenal too, I really love this graphical style, the dev here has absolutely nailed that grindhouse aesthetic, it's sleazy, grimy and just so rich with atmosphere, every location feels distinct and does an excellent job of worldbuilding with every level drawing you closer and closer into the city.”
    • “At a glance, this borrows the aesthetics of games like Manhunt that evoke a sense of snuff-horror, but don't be fooled. There is nothing here to set this apart from a sea of similar derivative work, and even the first-glance aesthetic quickly collapses into N64 GoldenEye era bland textures.”
    • “The aesthetic is flat and no part of it coheres into something interesting or with thematic weight.”
    • “The graphics are... well, you can see for yourself.”
  • music

    162 mentions Positive Neutral Negative
    40% positive mentions, 57% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its intense, industrial, and adrenaline-pumping soundtrack that perfectly complements combat and the gritty atmosphere. However, many users find the dynamic system—where music only plays during combat—frustrating, as tracks often cut out quickly due to short encounters or stealth play, leaving long silent periods that detract from immersion. Players express a strong desire for more consistent or ambient music outside combat, optional continuous playback, and a full soundtrack release to enjoy the standout tracks more frequently.

    • “Sound and audio are on point with the soundtrack having some absolute bangers when engaging in combat and the audio design has an old school feel to it whilst feeling modern enough to have a punch.”
    • “The soundtrack is phenomenal and captures such a cool and demented vibe that I can't quite put into exact words.”
    • “The music is a fantastic cherry on top; it perfectly sets the mood for the game, underscoring the deranged and gritty atmosphere.”
    • “I think the music needs the most work as when you aren't in combat the game can feel dead silent which can make a stealth run feel a bit boring.”
    • “The gunplay is bland and is kinda boring to shoot, the melee combat is cool and brutal but useless later on the game since everyone carries a gun now, the music is good but I can't listen to it since it only plays when you are in combat and these NPCs are so dumb they can't find me, so the music just plays for 4 seconds then fades away.”
    • “The sound design is currently unreliable, with combat music often triggering briefly before cutting to total silence mid-encounter and enemies sounding way too distant even when they are standing right next to you.”
  • atmosphere

    139 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The atmosphere is widely praised for its gritty, grimy, and immersive urban decay vibe, heavily inspired by games like Manhunt, Hotline Miami, and Condemned, creating a visceral and tense experience. The combination of dark visuals, oppressive sound design, and a brooding soundtrack perfectly complements the game's brutal combat and world-building, making the setting feel raw, seedy, and compelling. Overall, the game's distinctive, noir-inspired atmosphere stands out as a core strength that elevates the gameplay and narrative experience.

    • “The atmosphere is heavy, uncomfortable, and immersive in a way most modern shooters don’t even try to be anymore.”
    • “You can really feel the grime and filth emanating out of every pore that this game has, and it establishes this atmosphere during the opening minutes of the game in a very visceral way.”
    • “Speaking of that movie, art style and such here is phenomenal too, I really love this graphical style, the dev here has absolutely nailed that grindhouse aesthetic, it's sleazy, grimy and just so rich with atmosphere, every location feels distinct and does an excellent job of worldbuilding with every level drawing you closer and closer into the city.”
    • “The atmosphere is so intentionally uncomfortable and dingy, and the enemies themselves add to this brutal vibe.”
    • “This atmosphere I consider myself a fan of, however, is broken for me by the horrible voice acting of the enemies, which usually die with a sound close to the Wilhelm scream, while their ragdolls weightlessly glide across the whole realm.”
    • “Guns feel weighty, melee weapons are brutal, and everything about the game's atmosphere carries itself in a cloth.”
  • replayability

    100 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    Despite its limited content in early access, the game offers strong replayability through its well-designed levels that support multiple approaches, varied loadouts, and experimental playstyles. Players appreciate the freedom to tackle missions stealthily or aggressively, with different weapons and strategic choices enhancing repeat play value. While additional modes, randomized objectives, and more missions would further boost replayability, the current experience is compelling and satisfying, especially for fans of immersive sim-style shooters.

    • “There are lots of ways to approach the different levels, especially the most recent ones, making levels replayable by route, loadout, mask, etc. You can snipe enemies, stealth through, or go in loudly with heavy weapons.”
    • “Each level is well designed with multiple ways to complete them, which makes them very replayable.”
    • “Despite being early access, the game is already very replayable, as the different guns all feel fun to use, the different mask abilities are all interesting in their own ways, and the overall gameplay loop is just enjoyable.”
    • “It's only a shame that - at the time of writing—the game only has about 2-3 hours of content and little-to-no replayability.”
    • “I can't recommend it for the current price due to the length and lack of replayability.”
    • “And this honestly killed a lot of replay value for me.”
  • optimization

    37 mentions Positive Neutral Negative
    27% positive mentions, 54% neutral mentions, 19% negative mentions

    Optimization for the game is inconsistent, with performance generally smooth on older hardware and some platforms like Linux, but significant stuttering and frame drops occur on certain maps and devices, including the Steam Deck. While the low-poly art style aids in maintaining decent framerates, many users report occasional choppiness and lag that hamper gameplay, indicating the need for further optimization updates. Overall, the game performs better than many early access titles but still requires improvements to deliver consistently smooth performance across all systems.

    • “Satisfying gunplay, good level design, runs smoothly under Linux on my old Intel 5th generation computer.”
    • “Performance is totally fine on my decade-old laptop, as was stability (zero crashes or major glitches).”
    • “Enjoyed the demo enough to end up buying the full game, it's a fun little shoot 'em up with smooth gameplay and performance, fun PS1 style graphics that just add to the style as well.”
    • “Performance is shockingly bad in parts of a few maps considering the lo-fi visual style, but those frame drops don't happen often.”
    • “Cool concept, I like the gunplay, but it's horribly unoptimized and somehow lags on my PC. I'd wait until the performance issues get fixed before buying it.”
    • “It suffers from enormous stuttering on every map I have tried.”
  • humor

    27 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is a standout feature, blending grim, punk, and dark comedic tones with hilarious ragdoll physics and amusing enemy AI quirks, such as slipping on blood or awkward behaviors. Players appreciate the crude yet confident writing and the comedic moments arising from gameplay mechanics like pushing NPCs or over-the-top melee attacks. This humor effectively balances the gritty, intense atmosphere, providing both laughs and satisfying power fantasy moments.

    • “The writing in this game is sparse, but confident, and I found the game has a grim, punk sense of humor that grew on me a lot.”
    • “One of the things I've found really impressive whilst playing the demo and the full game is that sometimes enemies will slip on blood and gibs which never ceases to be sadistically funny and can lead to some really chaotic moments when you're being hounded down.”
    • “The ragdolls on the enemies are hilarious, the movement is incredibly responsive, the guns and attachments are top notch, and everything adds up to a game with nearly infinite options of how to approach every new mission.”
  • stability

    13 mentions Positive Neutral Negative
    31% positive mentions, 0% neutral mentions, 69% negative mentions

    The game demonstrates generally solid stability with smooth performance and minimal crashes or major bugs, even on older hardware. While early access status means occasional glitches, such as enemy clipping and rare freezes, these issues are relatively minor and do not significantly impact the enjoyable and visceral gameplay experience. Some areas, like AI behavior and music cues, still show bugs that need addressing.

    • “Pretty good game, runs great, reminds me a lot of Hotline Miami, but now in 3D.”
    • “Worth mentioning it runs great on ROG Ally X, and is pretty fun with a controller, although quite a bit harder.”
    • “Despite being in early access, the game is relatively bug free.”
    • “It is still janky and buggy in some aspects but if this was the full release instead of early access I'd still give it a 9/10 great game and I can't wait for what's to come.”
    • “That said, in the train yard level I did come across a big drop in FPS compared to the rest of the game and even a few freezes.”
    • “Enemy AI really needs to be worked on (sometimes they don't see you even if you're standing in front of them), also the music seems buggy - I believe it's supposed to play when you're engaging the enemy and quiet down after the fight but in my case it felt totally random and all over the place.”
  • grinding

    8 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    Grinding in the game is generally enjoyable and reminiscent of classic co-op experiences, with sandbox-style levels that keep objectives fresh and engaging. While some find the money grinding a bit tedious but rewarding, overall it feels less like a chore due to the game's unique setup and variety. However, UI elements related to equipment selection and map navigation could use improvement to streamline the grinding experience.

    • “When you aren't grinding for money in repeatedly fun levels, you're experimenting with new levels and ways to beat the level.”
    • “I bought every gun I wanted without grinding or even trying particularly hard.”
    • “Had a good time finding all the secret masks and grinding out to get all the items in early access.”
    • “It's a bit tedious.”
  • monetization

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    Users appreciate that the game avoids intrusive monetization methods like battle passes and microtransactions, enhancing the single-player experience. However, some find the mandatory ads and distracting scope mechanics linked to monetization somewhat annoying. Overall, the monetization approach is subtle but occasionally impacts gameplay immersion.

    • “It is a single-player game that does not have a battle pass, microtransactions, or FOMO.”
    • “I hate advertisements.”
    • “Not having a reticle/crosshair highly encourages ads, and modding your weapons with scopes or laser sight has more utility— even as someone who tends to prefer hipfiring/using the crosshair, I like the way it's incentivized here.”
    • “Aside from that, please add the option to toggle a dot crosshair that goes away when you ADS; it's a little annoying to use the scope because it's a little distracting.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players find the game deeply emotional and wholesome, often moved to tears by its heartfelt content. It stands out as a rare, meaningful experience that resonates strongly with users, who express strong appreciation and encouragement for continued development.

    • “This game is so impactful that it actually made me cry. I haven't found a good game like this in so long. It brought a heartfelt tear to my eye. Keep up the great work, update the game regularly, and never let it die. Much love to the creator and the game.”
    • “Wholesome fun.”
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Play Times

5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

PIGFACE is a tactical shooter game with horror and violence themes. Common tags for PIGFACE include first-person, 3D, indie, female protagonist, fast-paced and others.

PIGFACE is available on PC and Windows.

On average players spend around 4 hours playing PIGFACE.

PIGFACE was released on September 18, 2025.

PIGFACE was developed by titolovesyou.

PIGFACE has received overwhelmingly positive reviews from players. Most players liked PIGFACE for its story but disliked it for its stability.

PIGFACE is a single player game.

Similar games include Gloomwood, Selaco, Blood West, Fracture Dominion, CULTIC and others.