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Phonopolis Game Cover

About Phonopolis

Phonopolis is a single player casual puzzle game. It was developed by Amanita Design and was released on May 20, 2026. It received overwhelmingly positive reviews from players.

Welcome to Phonopolis, a new puzzle adventure hand-crafted by Amanita Design, the indie collective behind Machinarium, Creaks, Samorost and more. Cardboard DystopiaIn the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand visi…

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Reviews

95%Audience ScoreBased on 632 reviews
music147 positive mentions
grinding11 negative mentions

  • Stunning and unique handcrafted cardboard art style with meticulous attention to detail and fluid animations.
  • Beautiful and immersive soundtrack and sound design by Floex that enhances the atmosphere and puzzle experience.
  • Engaging and diverse puzzles that are playful, clever, and enjoyable without being overly hard or frustrating.
  • The game is quite short, with most playthroughs lasting around 4-5 hours, leaving some players wanting more content.
  • Some puzzles rely heavily on trial and error and can feel obtuse or repetitive, leading to occasional frustration.
  • Narration, while well-acted, is divisive; it can come across as overly explanatory and detracts from the player’s sense of discovery.
  • music

    230 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The music in the game is widely praised as fantastic, beautifully composed by Floex, and integral to the atmosphere and storytelling. It features lush, thematic, and adaptive soundtracks that complement the unique visuals and puzzles, elevating the overall experience despite some finding it less memorable or more generic compared to Floex's previous works. Overall, the soundtrack is seen as a standout element that enriches the game's charm, immersion, and emotional impact.

    • “The music is central to this game, and it doesn't disappoint, with the main theme being one of the best I've ever heard in a game.”
    • “As always, fantastic music from floex.”
    • “The soundtrack was incredible as well, there was a minigame towards the end about making the 'wrong song' to disrupt an opera and each song (even the default version of each) were such a treat to listen to.”
    • “The music is definitely less prominent and more generic than Floex's other works like Samorost or Machinarium.”
    • “The worst offenders were the music boxes that require you to transform sound waves.”
    • “In addition, despite my deep admiration for the incredibly professional and talented musical score, I have to note that in some scenes there are overly insistent, highly repetitive musical patterns.”
  • story

    214 mentions Positive Neutral Negative
    38% positive mentions, 60% neutral mentions, 2% negative mentions

    The story in this game is visually captivating and thoughtfully presented, often praised for its charm and relevant themes of authoritarianism and freedom. However, many find it simple, familiar, and somewhat linear or cliché, with some criticism directed at the heavy reliance on narration that diminishes subtlety and player interpretation. Overall, while not deeply complex or emotionally engaging for all, the story complements the game’s artistic and musical strengths, offering a meaningful yet accessible experience.

    • “This game has some gorgeous art, clever puzzles, superb music and a simplistic but lovely anti-totalitarian story at its heart.”
    • “The story tackles life under authoritarian rule, but it does so with a whimsical touch that keeps things thoughtful without ever feeling heavy or preachy.”
    • “Phonopolis comes together as a brilliant package, colored by Amanita's charming and quirky design, with delightful music, characters, story, and a genuinely praiseworthy art direction.”
    • “The story never evolves past the beats it establishes in the opening 30 minutes, and the ending arrives abruptly.”
    • “Eventually the story just felt a bit too focused on being an obvious analogy for communism/fascism rather than actually developing a world around the analogy, and that felt like it let it down.”
    • “The story is a huge disappointment.”
  • graphics

    171 mentions Positive Neutral Negative
    60% positive mentions, 38% neutral mentions, 2% negative mentions

    The game's graphics are widely praised for their stunning, unique, and handcrafted cardboard-inspired art style, featuring beautiful animations and rich textures that create an immersive, tactile world. Reviewers highlight the visuals as a standout aspect, seamlessly integrated with the music and sound design to enhance the storytelling and puzzle experience. This exceptional artistic presentation is often described as a masterpiece, elevating the game beyond typical puzzles into a captivating visual and auditory work of art.

    • “The visuals are stunning, and the fact that they were handmade is mind-blowing.”
    • “I think the biggest thing that deserves credit is the graphics, Amanita took a very creative way on how to make their game, the source materials weren’t made in a program, but rather in reality, the creators of the game made every single thing you see in the game by themselves, they cut them out, colored them, and brought them into a program.”
    • “Absolutely stunning visuals, fun puzzles and an absolute vibe.”
    • “Between the lackluster story and the simple puzzles, the game only lives through its visuals and sounds.”
    • “Other than the visuals, you get a pretty decent point-and-click adventure game with puzzles that range from easy to moderately challenging.”
    • “Art style, music, sounds and handcrafted scenes should be adored but majority of the scenes' puzzles feel mundane, repetitive and uninteresting (workers house, cafeteria and few others excluded).”
  • gameplay

    78 mentions Positive Neutral Negative
    26% positive mentions, 68% neutral mentions, 6% negative mentions

    The gameplay centers on puzzle-solving with unique mechanical interactions and visually creative design, offering a charming and intuitive experience that is accessible but relatively short and simplistic. While the puzzles are imaginative and well-integrated with the art and music, many find them easy, occasionally repetitive, and sometimes reliant on trial-and-error due to unclear mechanics. Overall, the gameplay is praised for its aesthetic and clever concept but criticized for lacking depth, challenge, and substantial length compared to other Amanita Design titles.

    • “The gameplay is perfect, both in terms of variety and balance and the design is one of the most beautiful and original I have seen lately.”
    • “The puzzles are very creative, bring some new mechanics and are the biggest step forward for the studio.”
    • “The puzzles were clever without being frustrating, and we especially enjoyed the music-based gameplay elements.”
    • “The gameplay I found to be a bit uninspired, and the puzzles very easy, generally just busywork for the hands and not much for the mind.”
    • “I rarely knew what I was doing, most mechanics were poorly telegraphed, and I usually ended up pressing buttons until the puzzle solved itself.”
    • “Besides the lovely music and art, I therefore find it rather hard to give this game a very positive review as the gameplay loop was equal parts frustrating and simplistic, despite some of the puzzles being really smart.”
  • humor

    23 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for being clever, charming, and consistently entertaining, often eliciting genuine laughter through creative puzzles, funny animations, and witty scenarios. It balances lightheartedness with satire and delivers amusing moments even when tackling serious themes, all enhanced by the distinctive art style and expressive character comedy. Overall, humor is a standout aspect that enriches the playful and engaging experience.

    • “The puzzle with the couple in the apartment made me laugh out loud - very unexpected.”
    • “Every time you click something you're rewarded with a funny animation or joke.”
    • “Without spoiling the solution, it involves Felix getting papers to go to the next level of the city, and the annoyance of poking uninterested bureaucrats in a specific order so they do their job, is a hilarious marriage of themes and gameplay.”
  • atmosphere

    19 mentions Positive Neutral Negative
    58% positive mentions, 26% neutral mentions, 16% negative mentions

    The atmosphere of the game is widely praised for its immersive combination of unique art styles, relaxing and somber tones, and exceptional music and sound design. It creates a captivating and memorable experience that enhances storytelling and gameplay, often described as both charming and artistically rich. This atmospheric quality is considered a major draw, elevating the game into an artful and emotionally engaging adventure.

    • “It's not Amanita's hardest game, but the music, visuals, and atmosphere alone make it worth playing.”
    • “The game's overall atmosphere is relaxing and calm, making it a highly enjoyable and special experience for all fans of puzzle and adventure games.”
    • “The atmosphere, soundtrack, art style, and overall presentation were simply amazing.”
    • “I give it plaudits for looks, atmosphere and story but the extreme linearity was a disappointment.”
    • “The actors do a good enough job, but a huge draw of previous Amanita games for me was a quiet, understated contrast; goofy/cute characters living in decidedly somber/quiet atmospheres.”
    • “These unique puzzle designs bring a lighthearted sense of humour to contrast the game’s dark dystopian atmosphere.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally minimal and not required, though some puzzle sections—especially involving repetitive or complex tasks—can feel tedious or grind-like for certain players. Most achievements avoid heavy grinding, with only a few being challenging or requiring precise performance. Overall, grinding is present but reasonably balanced and not the main focus.

    • “Only two achievements are unmissable; the rest are incidental or grindy, with a few rewarding curiosity and some requiring perfect performance.”
    • “Few too many of the same moving shape puzzles with varying difficulty; they got really tedious after a while and lost any charm.”
    • “While I loved most of those puzzles, I feel like calling out the ones where you redirect projectiles as being particularly tedious, despite effort to make them varied.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with some players feeling genuinely touched and absorbed by its storytelling and atmosphere, while others find the puzzles unstimulating and the emotional engagement lacking. The game's unique, tactile art style and soundtrack contribute to a meaningful connection for many, though its simplicity may limit deeper emotional challenges.

    • “I feel like this I can reasonably chalk up to my already existing emotional connection to the Machinarium soundtrack, but I find this interesting to note nonetheless.”
    • “So touching, so powerful, so astonishing and overwhelming that my heart was beating faster and I was genuinely absorbed and emotionally carried away.”
    • “I was genuinely emotionally touched both at the beginning and at the end of the game.”
  • replayability

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Replayability for the game is generally low, with most players finding limited reasons to revisit it beyond earning achievements. While the creative puzzles and story add value, the short length and lack of deeper content reduce its long-term appeal. Overall, replay value is mainly tied to completing achievements rather than multiple playthroughs.

    • “There are 20 achievements in total, giving the game a high level of replay value.”
    • “Perhaps in a few years I'll feel like experiencing it again.”
    • “The puzzles are really creative and interesting, making up most of the game.”
    • “There also isn't really any replay value, beyond getting the achievements, but perhaps in a few years I'll feel like experiencing it again.”
    • “I think they could have gone a little deeper with the story because the game is shorter and not very replayable.”
    • “It's a cute game, but not revolutionary enough for me to spend $25 on, especially when there is zero replayability.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game is well-optimized, running smoothly on most laptops with dedicated or even integrated GPUs, without crashes or bugs. Performance is stable and accessible, ensuring a seamless experience for players.

    • “Performance wise, I'd say this game runs on any laptop with a graphics card inside of it, probably also integrated GPUs should work.”
    • “No crashes, no bugs, no performance issues.”
    • “Only two achievements are unmissable; the rest are incidental or grindy, with a few rewarding curiosity and some requiring perfect performance.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences frequent freezing issues that prevent completion, alongside minor bugs and glitches. However, aside from some visual glitches and occasional voice line cutoffs, overall stability is considered decent.

    • “I can't finish the game, it freezes every time I try to get the pass. Honestly, it's a shame for the developers.”
    • “Small bugs and glitches here and there.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praised the character development for its stunning animations and visually impressive character designs.

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Play Times

4h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Phonopolis is a casual puzzle game. Common tags for Phonopolis include politics, indie, linear, family friendly, relaxing and others.

Phonopolis is available on PC, Mac OS and Windows.

On average players spend around 4 hours playing Phonopolis.

Phonopolis was released on May 20, 2026.

Phonopolis was developed by Amanita Design.

Phonopolis has received overwhelmingly positive reviews from players. Most players liked Phonopolis for its music but disliked it for its grinding.

Phonopolis is a single player game.

Similar games include Creaks, Papetura, Stars in the Trash, Kulebra and the Souls of Limbo, The Star Named EOS and others.