- June 13, 2023
- snugglefry
Phantom of Zana
56%Game Brain Score
gameplay, humor
graphics, music
83% User Score 18 reviews
Platforms
About
Swing, dash, slide and slice your way through this retro style 2D side scrolling platformer! Blast, hack and slash your opponents or bounce off their heads! Power up Fantastic Fania to finally confront the Phantom of Zana!









Audience ScoreBased on 18 reviews
gameplay5 positive mentions
- The game features beautiful pixel art and well-designed levels that enhance the overall experience.
- Gameplay mechanics are engaging, with new abilities introduced throughout the game that remain useful and contribute to fluid gameplay.
- It's a free game that offers a fun and enjoyable experience, with good controls and a humorous tone.
- The pacing can be slow, especially in the early levels, which may deter some players from continuing.
- Boss fights tend to be repetitive, and the music is not particularly memorable.
- Control mapping issues and the loss of money upon death can lead to frustrating gameplay experiences.
gameplay
9 mentions Positive Neutral NegativeThe gameplay in "Phantom of Zana" is praised for its well-paced introduction of new mechanics that remain relevant throughout the game, enhancing the overall experience. Players appreciate the challenge of mastering these abilities in a trial-like manner, which keeps the gameplay engaging and prevents monotony. The design effectively balances complexity and fluidity, making battles enjoyable and the progression rewarding.
“I think it does a good job of constantly adding more mechanics without feeling forced, and they surprisingly stay useful throughout the game, which is something I find a lot of these kinds of games struggle with.”
“Phantom of Zana is a game rich in mechanics; seriously, with each level, you unlock new abilities.”
“The game does a very good job of introducing you to its mechanics without overwhelming you; the bosses were very fun and enjoyable to battle.”
“I feel like the dash mechanic should have been there from the word go, but maybe I'm just too accustomed to things having a certain speed to them.”
“Every time you unlock a new ability in the next level, you are put to the test, having to use these new mechanics as if it were a 'trial' to see if you are truly worthy of such skills.”
“The mechanics of the game include learning new abilities as you progress, but rather than being one-off or single-use powers, they function simultaneously to create some interesting fluid gameplay as the levels get more complex and involved.”