- February 28, 2022
- Guimaraf Studio
Pets at Work
Platforms
About
"Pets at Work" is a lighthearted co-op game where players help lost pets navigate through an office setting by using various objects to solve puzzles. The game features 30 stages with multiple mechanics, and can be played solo or with a friend via local co-op or Remote Play Together. Players will need to work together to find the pets and guide them to safety.









- The game is a fun and cute co-op puzzle platformer that is enjoyable for both solo and multiplayer play.
- It offers a variety of simple yet engaging puzzles, making it a great choice for casual gamers and families.
- The graphics and sound design are charming, and the game provides a satisfying experience for its price.
- The game is quite short, typically completed in about an hour, leaving players wanting more content.
- Some puzzles can lead to frustrating moments where one player is left waiting while the other solves a puzzle, diminishing the co-op experience.
- The difficulty scaling can be inconsistent, with some levels feeling significantly easier than others, which may disrupt the flow of gameplay.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is characterized by a limited but well-executed set of mechanics that require players to utilize the unique abilities of a cat and dog to solve puzzles and progress through levels. While the introduction of new mechanics every few levels adds some variety, many players feel that the puzzles lack innovation and can become repetitive. Overall, the co-op experience is enjoyable, complemented by appealing visuals and sound, but some find the gameplay ultimately underwhelming.
“The gameplay is simple: the cat and dog need to use their different abilities to get to the end of the level.”
“It is a lot of fun to learn the different mechanics of the game, and how you can use the abilities of each pet to complete the puzzles.”
“Puzzles often involve the same mechanics between rooms, and fail to iterate on many of the design choices or use things in interesting ways, so each level mostly just feels the same.”
“The aesthetic is great, I love the visual design and sound... the controls are as competent as a game of this style needs... but at the end of the day, the actual gameplay just did nothing for me.”
“There aren't a tremendous number of mechanics in the game, but each is well-implemented and adds some nice variety.”