- February 10, 2016
- Skyjaz Games
Pesadelo: Regressão
Platforms
About
"Pesadelo: Regressao" is a psychological horror game that takes players through the mind of a patient in a mental institution. The game features a unique narrative-driven approach as players uncover the patient's past memories and confront their inner demons. With a focus on exploration and puzzle-solving, players must navigate a disturbing and surreal world to uncover the truth.
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- The game features interesting inventory mechanics and puzzles inspired by classic horror games like Resident Evil.
- It incorporates elements of Brazilian folklore, adding a unique cultural aspect to the horror experience.
- The atmosphere and graphics are praised for their quality, creating a tense and immersive environment.
- The game suffers from poor execution, with issues like frustrating enemy AI, random enemy spawns, and a lack of key remapping options.
- Voice acting is primarily in Portuguese and is considered amateurish, which detracts from the overall experience.
- Many players found the gameplay to be formulaic and boring, with a lack of direction and clarity in objectives.
gameplay
9 mentions Positive Neutral NegativeThe gameplay features a mix of inventory mechanics reminiscent of Resident Evil, alongside a blend of crafting, puzzles, and survival elements. While some players appreciate the tense atmosphere and jump scares, others find the mechanics clunky and the "hide and seek" elements disappointing, leading to frustration during gameplay. Overall, it offers a straightforward experience with moments of tension, though opinions on its execution vary significantly.
“I liked the inventory mechanics; you can see that they are heavily inspired by Resident Evil, even the way we save the game.”
“Very scary gameplay; imagine being in a cemetery in the middle of the night with a bunch of mutated demon men with claws walking around looking for you.”
“Tense cat-and-mouse gameplay, with some occasional jump scares.”
“So, I got bored. I found some of these mechanics annoying, and I kept trying to progress, but these entities would randomly spawn at the most inconvenient moments. I just got tired of it.”
“Once I got started on the game, it disappointed me with its mediocre 'hide and seek' mechanics in the beginning, which made me put the game away for a while.”
“Gameplay on its own was pretty simple to pick up: go from point A to point B to pick up quests, complete the objective, and return.”