- February 28, 2019
- Workbench Entertainment
- 7h median play time
Wounded
Platforms
About
"Wounded" is a single-player horror action game with a tight budget, compelling graphics, and a dense atmosphere. As Tim, a father searching for his missing daughter, players must hide and run to survive while uncovering the motel's dark secrets related to Tim's wife's investigations. The game mechanics allow for smart decisions to ensure survival, with one wrong move potentially ending the game.
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- The game has a great atmosphere with impressive graphics and sound design, creating a genuinely creepy experience.
- It offers multiple endings and replayability, which adds to the overall value for players.
- Despite its flaws, many players found it entertaining and appreciated the effort put in by the small indie development team.
- The gameplay can be tedious, with repetitive tasks and poorly designed stealth mechanics that detract from the horror experience.
- The story is often confusing and lacks coherence, making it difficult for players to stay engaged.
- There are significant technical issues, including bugs and performance problems, which can hinder the overall experience.
story
96 mentions Positive Neutral NegativeThe game's story is generally perceived as confusing and disjointed, with many players noting that it jumps between different environments and lacks clarity. While some find the narrative intriguing and immersive, others criticize it for being simplistic, poorly delivered, or filled with plot holes. Overall, the story has potential but suffers from execution issues, leaving players wanting more coherence and depth.
“It has a very interesting story that is slowly developed by the notes/tapes you find throughout the game.”
“It has a great story, and is very immersive.”
“The game has good pacing with a really creepy atmosphere to keep you interested in the story as you progress.”
“The story is held together with screws and duct tape and many of the cutscenes don't make any sense.”
“The story is disorienting; maybe a suggestion to add more of a goal or hint system of where the player needs to go or which items to collect instead of playing a guessing game.”
“This game is boring and poorly designed; it is pretty short (I finished it in less than 2 hours, the rest of the time I was trying to solve some sound bugs) and the trailer is almost all the story they show you during the game, pretty easy, plagued with bugs, and unless you find all the collectibles (vague lore pages in this case), you'll get a bad ending that explains nothing about the story.”