- March 24, 2016
- Not Magic
Pertinence
Platforms
About
Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities. To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.


- The game features interesting and challenging puzzles that become progressively harder.
- It has a unique and engaging atmosphere with good graphics and a fitting soundtrack.
- Many players find it addictive and enjoyable, providing a fun experience despite its difficulty.
- The game suffers from frequent crashes, disrupting gameplay and causing frustration.
- Some puzzles rely heavily on luck or require perfect timing, which can be frustrating for players.
- There are issues with save game functionality and inconsistent performance, leading to a less polished experience.
graphics
4 mentions Positive Neutral NegativeThe graphics are described as good, featuring a minimalistic style that emphasizes attention to detail and complements the game's action-packed nature. Players appreciate the smooth performance and the integration of sound effects, which enhance the overall trippy theme of the game. Despite their simplicity, the visuals contribute significantly to the immersive experience.
“The game runs very smoothly; I didn't encounter any bugs, and trust me, bugs keep encountering me! The graphics are quite minimalistic, but there's attention to detail, and the musical background adapts to your adventure. There are secrets... shhh!”
“The game should not be judged by its simplicity; the graphics may be very simple and minimalistic, but the game itself is rather packed with action.”
“The graphics may be very simple and minimalistic, but the game itself is rather packed with action.”
“The graphics and sound effects add to the minimalist and trippy theme, and I look forward to a soundtrack release.”