- November 24, 2016
- Nippon Ichi Software
Penny-Punching Princess
Penny-Punching Princess’ simplicity is its strongest factor, but its lack of polish in narrative, and the price make it hard to recommend to every Switch owner.
Platforms
About
Penny-Punching Princess is an isometric brawler that takes place in a world ruled by capitalism, where cash is king. Fight or bribe your way to reclaiming your kingdom from the greedy Dragoloans.
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- Unique bribing mechanic adds a fresh twist to the RPG formula.
- Well-written and humorous narrative with characterful retro-inspired art.
- Offers a decent amount of content and replayability with varied combat styles.
- Controls can be fiddly and combat difficulty varies significantly.
- Requires excessive grinding and repetition of earlier sections to progress.
- Some design choices lead to frustrating deaths and spikes in difficulty.
grinding
4 mentions Positive Neutral NegativeReviews indicate that grinding in the game can be a mixed experience; while some players find the required grinding to be manageable and not excessive, others feel it is frustratingly necessary, especially early on, leading to difficult gameplay and frequent deaths. Additionally, the lack of diverse challenges for earning upgrades contributes to the grindy nature of the experience.
“Fiddly controls, far too difficult too early on, frustrating deaths, way too much grinding needed.”
“It's a shame there weren't more stages like that – or similar challenges to unlock upgrade points instead of the enemy grind.”
“The save/load screen is very lacking and the gameplay feels somewhat grindy.”
Penny-Punching Princess Review
Penny-Punching Princess Review
70%Penny-Punching Princess (Switch) Review
Penny-Punching Princess’ simplicity is its strongest factor, but its lack of polish in narrative, and the price make it hard to recommend to every Switch owner.
80%Penny-Punching Princess
To make matters worse, it becomes quite evident that time is of little importance to obtaining the higher ranks and so more time is spent just trying to lure group of enemies together for those big hits and massive combos by running in circles. Personally I think the ranking system would have been much more fun if it was based on how the player chained bribes and attacks together and kept it interesting by bribing different enemies and traps instead of simply using the cheapest, most effective ones again and again. The only way it’s really mixed up at all is with the occasional boss fight or special requirements stage. And whilst the boss fights are nothing more than difficult combat sections, the special requirement stage I recall could only be completed if the player ended the stage with ten thousand gold – not an easy ask. It was something different that pushed the bribe mechanic a little further and had me question whether I should risk spending money on bribing a healing monster to get some much needed health back and risk not making the cut-off. It’s a shame there weren’t more stages like that – or similar challenges to unlock upgrade points instead of the enemy bride-grinding.
60%