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Pax Autocratica: Prologue

Pax Autocratica: Prologue Game Cover
80%Game Brain Score
gameplay, graphics
story, grinding
83% User Score Based on 47 reviews

Platforms

PCWindows
Pax Autocratica: Prologue Game Cover

About

Pax Autocratica: Prologue is a single player simulation game. It was developed by Multiverse and was released on December 1, 2025. It received positive reviews from players.

Pax Autocratica: Prologue is a darkly satirical totalitarian colony sim and FPS roguelite hybrid where you build the foundation of a powerful regime. Manage your citizens and spread your doctrine across the sector of Elysia while navigating complex societal choices. Your decisions shape the future of society, for better or worse.

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83%
Audience ScoreBased on 47 reviews
gameplay8 positive mentions
story3 negative mentions

  • The game features interesting mechanics and a good mix of FPS and base management, making it engaging for players who enjoy both genres.
  • The graphics are appealing, with a blend of aesthetics that create a visually interesting experience.
  • There is a lot of potential for the game, with many mechanics that could be further developed and improved upon in future updates.
  • Combat can feel repetitive and clunky, with issues like poor hit registration and unresponsive AI, making battles less enjoyable.
  • The game suffers from a lack of clear direction and identity, leading to a confusing experience with inconsistent mechanics and art styles.
  • Resource gathering and base building can be tedious, with slow processes and limited options that detract from the overall gameplay experience.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is characterized by interesting mechanics and solid gunplay, with fast movement and a variety of options for base building. However, it suffers from limited AI and combat variety, leading to a need for further evolution and refinement. While the game shows potential with its unique ideas and visuals, it currently feels disjointed and lacks depth in certain areas.

    • “The core on-foot gameplay is good, with impactful gunplay and incredibly fast and fairly smooth movement.”
    • “It offers an absolute smorgasbord of mechanics that all click together.”
    • “The rising difficulty from running longer expeditions is noticeable, but manageable with a good sense of knowing when to head home and having a good grip on the gameplay.”
    • “The base building has a wealth of options when it comes to various production and gameplay-effecting buildings, but there's no way to alter terrain and limited options for connecting structures; my base ended up looking like a bit of an awkward collage.”
    • “The way the game is presented on Steam and in the trailer shows a very clear identity, but when actually playing, there's a very strange mash of art styles, ideas, mechanics, and tone that ends up making the game feel like a showcase of purchased/obtained assets and placeholders.”
    • “Has some potential, if it further evolves and improves mechanics, AI combat battle styles... but it clearly needs evolution; not really recommending for now.”
  • story
    5 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being incomplete, with significant features and narrative elements missing, which detracts from the overall experience. While some combat missions are noted as enjoyable, the lack of depth in the story and the presence of poorly designed capture missions leave players feeling unsatisfied. Overall, the narrative feels underdeveloped and fails to deliver a compelling experience.

    • “A lot of features (mainly the incomplete ones) aren't present; it wouldn't be a demo otherwise. Things that aren't present include farming, a lot of the story, lots of research, and much more.”
    • “Especially the capture missions; those are horrible with the current settings.”
    • “"It's a success story," right, just like the story of efas to... this.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of the game feature impressive 3D visuals and a distinct identity as showcased in its promotional materials. However, players note a disjointed blend of art styles and mechanics that can make the overall aesthetic feel like a collection of mismatched assets rather than a cohesive design.

    • “Interesting mechanics, good 3D graphics, and some cool ideas: I love the jetpack to go around the base.”
    • “It's like if you threw the aesthetics of Helldivers, the cult leader/frontline fighter idea of Cult of the Lamb, and mixed in some RPG and FPS shooter rogue-lite into a blender and set to 'fine' in the best way!”
    • “The way the game is presented on Steam and in the trailer shows a very clear identity, but when actually playing, there's a very strange mash of art styles, ideas, mechanics, and tone that ends up making the game feel like a showcase of purchased/obtained assets and placeholders.”
  • grinding
    3 mentions Positive Neutral Negative

    Players note that the grinding aspect of the game feels limited in the prologue version, as many key features such as farming, advanced research, and long-term base management systems are absent. This lack of content makes the grinding experience feel incomplete and less engaging.

    • “A lot of features (mainly the incomplete ones) aren't present; it wouldn't be a demo otherwise. Things that aren't present include farming, a lot of the story, lots of research, and much more.”
    • “The game's pretty limited for a prologue, obviously, with none of the long-term systems for sustaining a base such as the farming and ranching elements or more advanced research.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is created using AI generation tools, which has garnered mixed reactions from users, with some expressing a strong affinity for the unique soundscapes it produces. Overall, the innovative approach to music has sparked enthusiasm among fans, particularly those who are passionate about the game's auditory experience.

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Frequently Asked Questions

Pax Autocratica: Prologue is a simulation game.

Pax Autocratica: Prologue is available on PC and Windows.

Pax Autocratica: Prologue was released on December 1, 2025.

Pax Autocratica: Prologue was developed by Multiverse.

Pax Autocratica: Prologue has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Pax Autocratica: Prologue is a single player game.

Similar games include MENACE, Volcanoids, WARSHIFT, Iron Harvest, Eximius: Seize the Frontline and others.