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About MENACE

MENACE is a single player survival role playing game with fantasy, romance, dark fantasy and science fiction themes. It was developed by Overhype Studios and was released on February 5, 2026. It received very positive reviews from players.

Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.

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Looking for games like MENACE? Here are top survival role playing recommendations with a fantasy, romance, dark fantasy and science fiction focus, selected from player-similarity data — start with Phantom Brigade, Terminator: Dark Fate - Defiance or Warhammer 40,000: Chaos Gate - Daemonhunters.

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Reviews

92%Audience ScoreBased on 8,525 reviews
story456 positive mentions
grinding82 negative mentions

  • Engaging and strategic turn-based tactical combat with squad-based mechanics and combined arms warfare including infantry and vehicles.
  • Strong customization and progression systems for squad leaders, weapons, vehicles, and gear with meaningful tactical choices.
  • Great audio-visual presentation with immersive voice acting, sound design, and detailed environments enhancing atmosphere and character.
  • Active development team with frequent updates and community engagement improving content, mechanics, and balance.
  • Tactical depth balanced with accessibility, providing challenging but fair gameplay that rewards preparation, positioning, and suppression mechanics.
  • Multiple factions with distinct playstyles and varied mission types add replayability and strategic diversity.
  • The game is still in early access with incomplete storyline, limited mission variety, and some rough edges in UI and game balance.
  • Enemy AI behavior occasionally feels passive or frustratingly evasive, using fog of war and map edges to avoid engagement.
  • Supply and economic systems can feel artificial and restrictive, limiting loadout experimentation and progression pacing.
  • Lack of mid-mission save or checkpoint forces players to restart long missions on failure, leading to frustration.
  • Certain gameplay mechanics such as concealment, armor system, and time-limited secondary objectives need better explanation and rebalancing.
  • Limited strategic layer and campaign content currently restrict immersion and depth outside of tactical missions.
  • story

    4,541 mentions Positive Neutral Negative
    10% positive mentions, 85% neutral mentions, 5% negative mentions

    The story in its current early access state is limited, serving mostly as a basic framework with a few cutscenes and mission-related dialogues, offering some intrigue but lacking depth and emotional engagement. Missions are procedurally generated and loosely tied into a narrative arc presented through operations, with faction relations and upgrades slightly fleshing out the setting, but the overall plot is underdeveloped and stops abruptly. While the tactical gameplay and squad customization are praised, players look forward to more fleshed-out story content, diverse mission types, and richer worldbuilding to enhance immersion and continuity.

    • “The story is fairly deep, deeper than I expected.”
    • “The story is simple, but good.”
    • “Every story decision and plot twist feels meaningful, every tactical approach is impactful, and every risk feels harrowing.”
    • “The story is extremely bare-bones — just a few cutscenes introducing new armies and a single handcrafted mission.”
    • “The missions are just a repeated grind, fighting the same stupid AI on the same 4-5 mission types.”
    • “The story feels disjointed and hardly built upon.”
  • gameplay

    2,458 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    Menace offers a deeply tactical turn-based gameplay loop emphasizing squad- and vehicle-based combat, with innovative mechanics like suppression replacing overwatch, realistic armor and morale systems, and strong customization options. While its core gameplay is praised for being challenging, rewarding, and addictive, some players find the supply and exhaustion mechanics punishing or limiting, tutorials insufficient, and mission variety repetitive. Overall, despite early access roughness and occasional AI or UI frustrations, the solid, engaging combat and thoughtful design provide a fresh and satisfying experience for fans of tactical strategy games.

    • “Menace is an awesome tactical game that blends xcom-style combat with innovative squad mechanics and suppression systems.”
    • “The suppression mechanic gives so many more options for pushing forward and dislodging enemies, while still forcing you to consider your action economy carefully in each turn.”
    • “The gameplay revolves around squads and vehicles as the controllable units, with squad leaders acting as vessels for RPG mechanics, allowing investment in promotions for various bonuses.”
    • “Limited actions, lack of tutorial, boring gameplay.”
    • “The game mechanic is terrible and frustrating.”
    • “The gameplay and mission objectives are also all copy and paste, I have played 27 hours so far and the amount of times I have rescued some troops or simply just defended a box against assault, it's just boring already, there is no imagination with objectives at all.”
  • graphics

    510 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    The graphics in this game are generally praised for their solid, detailed, and stable 3D visuals that effectively convey a gritty, grounded sci-fi aesthetic reminiscent of classic military sci-fi like "Aliens." Visual and sound design are often highlighted as top-notch, enhancing immersion with satisfying effects and animations, though some users note the art style can feel drab or inconsistent and the UI could use refinement. Overall, while not cutting-edge compared to the latest titles, the graphics provide a polished, atmospheric experience that supports the tactical gameplay without demanding high-end hardware.

    • “Excellent graphics, models and animations filled with details.”
    • “The gritty, full 3D industrial sci-fi aesthetic is pure perfection, detailed mechs and powered armor that look functional and brutal, atmospheric biomes like snowy outposts, jungle-choked planets, and derelict colonies, plus destructible environments that feel raw, lived-in, and oppressively dangerous.”
    • “The graphics are sharp, atmospheric, and enhance tactical readability without sacrificing immersion.”
    • “Graphics are less “inspired by old school graphics” and more “old graphics.””
    • “The art style is unfortunately very drab as well, and the lack of UI scaling features makes it difficult to make sense of the mountain of information that gets front-loaded to you.”
    • “The weather effects and such are poorly done, everything just has a massive white-screen haze over everything, looks horrible, washes out the colors and overall graphics, takes away all of the contrast.”
  • replayability

    209 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The game offers strong replayability driven by varied squad leaders, deep customization, procedural mission generation, and roguelike elements, allowing for numerous playstyles and strategic experimentation. While some note that current content is limited due to early access status, the foundations and developer support promise expanding variety and lasting replay value comparable to other top-tier tactical roguelikes. A few criticisms focus on occasional repetitiveness and a desire for more factions and endgame content to enhance long-term replayability further.

    • “The squad leaders’ personality and utility give you plenty to experiment with, while the experience and trading systems make for deep character build crafting and tons of replayability.”
    • “The squad customization system and equipment variety allow for lots of experimentation, the procedural generation adds potentially hundreds of hours of replay value, and the variety between factions and their constant escalation in capabilities means the player can never get too comfortable with one set of tactics or equipment.”
    • “The missions themselves are procedurally generated and part of a sequence of three to four for a given planet, which, with the enemy variety at the moment, makes for a highly replayable experience, especially combined with the equipment one can find at the black market and the manner in which squad leader selection can be varied by run.”
    • “It's just okay. They have made better turn-based games. It's very slow even for a turn-based game; missions are near impossible to do the secondaries (finish in 10 turns, remain unseen, etc.), making it not very replayable. Fun game at first, just gets slow and repetitive.”
    • “Overall, a fun experience for a game in early access, my only real gripe is the lack of replayability down the line.”
    • “Game is fun but replayability is somewhat lacking and campaigns are over very quick.”
  • music

    188 mentions Positive Neutral Negative
    45% positive mentions, 51% neutral mentions, 4% negative mentions

    The game's music is widely praised for perfectly capturing the atmosphere and enhancing immersion, with standout tracks that evoke classic sci-fi and tactical themes. However, many users note a lack of musical variety and repetitiveness across long play sessions, leading to calls for a broader, more diverse soundtrack. Despite this, the sound design, including weapon effects and voice acting, complements the music well, contributing to an overall satisfying audio experience.

    • “The soundtrack is also excellent and contributes well to the game's often ominous, tense atmosphere while appropriately highlighting triumphs in a very tight, cohesive way.”
    • “The sound design, character quips/personality, and oh my lord the music, not to mention the action, is all chef's kiss.”
    • “The music and atmosphere are fantastic and really add to the feeling of being a space marine, for lack of a better term, in a foreign and scary place.”
    • “The music is very repetitive and can become pretty bland pretty quickly.”
    • “Music diversity (sub-par) — the operation menu music and in-mission music gets extremely repetitive after like 3-4 hours.”
    • “Also the soundtrack feels like it's all just variations of the same song and the constant "epic" intensity is a little annoying (intense music nonstop is too much).”
  • optimization

    129 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    The game is generally praised for solid, stable performance with smooth gameplay across a range of hardware, including lower-end machines and Steam Deck, with very few bugs or crashes reported. While some note occasional minor optimization issues—especially on certain maps with dense foliage or specific scenarios—these are mostly expected in early access and are being actively improved. Overall, optimization is strong, enabling enjoyable and fluid gameplay with fast load times and good graphical fidelity for an early access title.

    • “It's very stable, with no bugs, crashes, or performance issues on both my main PC and laptop without dedicated graphics so far.”
    • “The full version is a new experience – great visuals, great gameplay, great atmosphere, great optimization, a sense of humor, lots of guns and gadgets.”
    • “Stability, performance, and graphical fidelity are all excellent for an early access game initially released a couple weeks ago; I only experienced one actual bug, no crashes, and smooth framerates throughout.”
    • “Some things I don't like: the performance.”
    • “This game is very poorly optimized.”
    • “Currently we just have NVG's and similar accessories that buff one squad's performance alone.”
  • humor

    126 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is widely praised for its excellent voice acting, especially the hilarious banter and distinct personalities of squad leaders and pirates, adding charm and levity to intense tactical gameplay. While some find the humor occasionally crude, cringey, or repetitive, most appreciate its dark, campy, and irreverent style that enhances immersion and enjoyment. Overall, the blend of witty dialogue, funny character interactions, and comedic moments is considered a strong and memorable aspect of the experience.

    • “The dialogue doesn't get enough praise with excellent voice acting and interactions (particularly the pirates) which can be extremely funny and add a lot of character to the squad leads, enemies, and characters.”
    • “Best of all, your squad leaders constantly banter during missions based on what is happening, both reinforcing the game's setting and providing some hilarious commentary.”
    • “The voice lines are great, each marine leader has personality and the pirates are hilarious.”
    • “But not funny.”
    • “In terms of setting, I was very much taken aback when you get this phenomenal cinematic that feels very gritty and dark, preparing you for a serious tone, only to enter a fight with pirates who speak in the least serious and completely unfunny dialogue I've heard in a while. I honestly think the right action would be to replace every single dialogue line from the pirates and make them talk like they are actually in a gunfight and dying.”
  • atmosphere

    109 mentions Positive Neutral Negative
    60% positive mentions, 37% neutral mentions, 3% negative mentions

    Menace delivers a highly immersive and gritty sci-fi atmosphere, strongly praised for its detailed visuals, sound design, and moody soundtrack that evoke iconic inspirations like Aliens and Starship Troopers. The game's tense, dark, and unforgiving mood enhances the tactical combat, with dynamic squad interactions and environmental details deepening player engagement. While some note occasional inconsistencies and room for content growth, the atmosphere remains a standout strength that significantly enriches the overall experience.

    • “Menace is a standout turn-based strategy game that absolutely nails the atmosphere in both look, feel, and sound.”
    • “The gritty, full 3D industrial sci-fi aesthetic is pure perfection: detailed mechs and powered armor that look functional and brutal, atmospheric biomes like snowy outposts, jungle-choked planets, and derelict colonies, plus destructible environments that feel raw, lived-in, and oppressively dangerous.”
    • “On a serious note though, this game is impressively immersive via the atmospheric attention to detail they've put into the world, the sounds, all of the effects (splatter effects, ricochets, blasts, weapon firing), and I don't just mean the visuals, this game sounds really great too.”
    • “My bigger issue is with the setting and atmosphere.”
    • “Menace is great with deep and well thought out mechanics and very few bugs but is a little light on content due to its current early access state and has a tone and atmosphere that can be a bit inconsistent.”
    • “Could definitely use a rework of the squad leader portraits to match the overall ambience of the atmosphere.”
  • grinding

    87 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    Grinding in the game is widely seen as tedious and slow, often involving repetitive mission objectives, tedious inventory management, and battling overly cautious AI that prolong encounters. While some players enjoy the depth and find the grind rewarding, many criticize the lack of mission variety, pacing issues, and the need for excessive repetition to progress, making the gameplay feel more like a chore than engaging. Improvements in AI behavior, quality-of-life features, and more diverse, meaningful progression could alleviate the grind-related frustrations.

    • “I like that there is a lot going on but playing the game isn't as tedious as other games in the genre.”
    • “Fighting large battles is fun and not tedious to manage.”
    • “Ten might be better, it doesn't take away from the tactical need and management of the squad's action points, but isn't as tedious.”
    • “I don't like operations that are so long, with 4 or 5 missions, not because of the difficulty, it's just that it's very tedious to progress in the game with operations that last so long.”
    • “If I don't enjoy fighting bugs, and all the planets happen to have bug missions, there is a choice for me: either I start and immediately abort the mission and lose authority, or I spend the next 30 minutes begrudgingly grinding down bugs, when instead I could be fighting an enemy that is fun to me.”
    • “If each operation only gives ~40 points worth of tradable goods, how am I supposed to buy a 500 point vehicle or weapon without grinding for dozens of hours?”
  • stability

    62 mentions Positive Neutral Negative
    48% positive mentions, 2% neutral mentions, 50% negative mentions

    The game demonstrates impressive stability for an early access title, running smoothly with minimal crashes, freezes, or game-breaking bugs reported. While a few minor glitches, graphical quirks, and occasional pathfinding issues persist, these do not significantly impact overall gameplay. Overall, it offers a polished experience with solid performance, even on lower-end hardware like the Steam Deck.

    • “Already in early access, Menace is more polished and bug free than most games at release.”
    • “The early access version is very stable, and relatively bug free.”
    • “Runs great (even on my Steam Deck) and I have not experienced any crashes over my 30-ish hours.”
    • “Game freezes pretty much right away after the 'fixes'.”
    • “I have had 5-6 hard freezes, overheating graphics cards and driver straight up turning off when playing this game.”
    • “And there were just so many bugs and glitches.”
  • emotional

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Emotional engagement in the game is mixed, with some players feeling genuine attachment to named characters and squad leaders, especially during tactical losses, while others find the story and character interactions lacking depth or emotional investment. The voice acting and narrative setup receive criticism for being underdeveloped or inconsistent, which diminishes the emotional impact for some. However, moments of camaraderie and character personality, along with solid visuals and audio, provide heartfelt highlights that resonate with a portion of the audience.

    • “This is an excellent tactical strategy game with meaty logistical depth, compelling progression systems, and the perfect amount of character and worldbuilding depth to make victory compelling and loss heartbreaking.”
    • “I got emotionally involved when I'd lose certain squaddies, and god forbid I couldn't get to a squad leader to render first aid!”
    • “Hearing your stealth guys barely speaking from exhaustion while your Rambo-like is celebrating his 9th squad wipe and sort of scaring the more timid marine specialist he's with is so dang heartwarming.”
  • character development

    22 mentions Positive Neutral Negative
    55% positive mentions, 31% neutral mentions, 14% negative mentions

    Character development in the game is widely praised for its detailed and diverse "squad leader" system, featuring unique personalities, backgrounds, and voice acting that bring strategic gameplay to life. Players appreciate the depth, customization, and storytelling integrated into characters, which enhances engagement even after extensive playtime. Although some find it basic or suggest further refinement, overall the character design is considered a strong and evolving aspect of the game.

    • “The 'squad leader' system brings the game to life through excellent character design, capturing the feeling that you are turning a team of misfits into an unstoppable force.”
    • “Each squad leader feels unique but remains modular and flexible, supported by incredible character design and voice acting; appealing both to min-maxers and the more casual player who prioritize aesthetic, there's a flavor for everyone.”
    • “The play dynamics are underwhelming and the character development is extremely basic.”
    • “I appreciate the character design; each 'squad leader' (named, persistent characters who level up over time and can be customized with skills) has a unique personality and specialization.”
    • “Considering how many squad leaders there are even right now at the start of early access, it's clear there will be a ton of deep character development in the future, so I'm excited for that.”
  • monetization

    8 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    The game features no microtransactions and emphasizes straightforward gameplay, reflecting genuine effort rather than a cash grab. However, some users feel the advertising may be misleading in terms of art style and game mechanics, and certain gameplay elements like morale debuffs and authority dynamics might not meet all player expectations. Overall, monetization is well-handled with no added financial pressure on players.

    • “Between their ads on Reddit and here, I am disappointed in the product.”
    • “Beware though, the game's art style itself is unlike the trailer or advertisement.”
    • “Additionally, when the game advertisements mentioned you'd experience personality clashes between different SLS, I thought that'd be a nice addition of drama, except it's exclusively tied to your authority and it's nearly impossible to hit low authority if you don't consistently screw up missions or actually try in some way.”
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Play Times

28h Median play time
79h Average play time
14-60h Spent by most gamers
*Based on 102 analyzed playthroughs
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Frequently Asked Questions

MENACE is a survival role playing game with fantasy, romance, dark fantasy and science fiction themes. Common tags for MENACE include science, turn-based, trading, choices matter, story rich and others.

MENACE is available on PC, Windows, Xbox Game Pass and Xbox.

On average players spend around 79 hours playing MENACE.

MENACE was released on February 5, 2026.

MENACE was developed by Overhype Studios.

MENACE has received very positive reviews from players. Most players liked MENACE for its story but disliked it for its grinding.

MENACE is a single player game.

Similar games include Phantom Brigade, Terminator: Dark Fate - Defiance, Warhammer 40,000: Chaos Gate - Daemonhunters, Jagged Alliance 3, Cyber Knights: Flashpoint and others.