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MENACE is a single player survival role playing game with fantasy, romance, dark fantasy and science fiction themes. It was developed by Overhype Studios and was released on February 5, 2026. It received very positive reviews from players.

Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.

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92%
Audience ScoreBased on 7,357 reviews
story400 positive mentions
grinding63 negative mentions

  • Engaging and satisfying turn-based tactical combat that rewards strategic positioning, suppression, and varied loadouts
  • Squad-based mechanics with unique squad leaders add depth and personalization, making losses impactful without being overly punishing
  • High level of customization for infantry, vehicles, and equipment allowing multiple viable playstyles and combined arms tactics
  • Early access status means campaign content is limited, with repetitive mission types and a lack of story depth
  • Enemy AI can behave predictably or unrealistically (e.g., knowing player's unit ranges/positions), reducing tactical challenge
  • Supply limits and economy can restrict experimentation with gear and squad composition; some UI and tutorial elements lack clarity
  • story
    3,940 mentions Positive Neutral Negative

    The story in this early access tactical game is currently minimal and underdeveloped, serving mostly as a backdrop for the procedural missions and combat rather than a rich narrative experience. Players appreciate the intriguing premise and character banter but find the story lacks depth, cohesion, and meaningful progression, with many missions feeling repetitive and disconnected from the plot. While the core gameplay and mission structure are solid and engaging, the community eagerly anticipates expanded story content, unique missions, and richer world-building to enhance immersion and strategic variety.

    • “The art style is awesome, the characters are unique and likable, the gameplay loop is addictive, the story/lore is interesting and very, very replayable.”
    • “Scratches the XCOM itch, and there's enough character in the writing and voice lines from each squad leader that it already succeeds at making you feel like you're a part of a story.”
    • “The intriguing story hook pulls you in from the very start, and the high‑quality presentation (animation, voice work, localization) only enhances the experience.”
    • “The story, if you can really call it that, is fairly short, where you come into the system to bring it into the fold of the Sol system government, then after that, you get endless play because things don't ever settle in the Wayback and the enemies are now routine patrols for XP for your teams.”
    • “No story-line or any interesting progression of the narrative, basically 4 types of missions repeating over and over.”
    • “"Do a mission, buy some new gear, do another mission"... there's no adventure, poor backstory... idk... just boring.”
  • gameplay
    2,152 mentions Positive Neutral Negative

    Menace offers a deep, challenging, and highly tactical turn-based gameplay loop that blends squad-based combat, vehicle integration, and unique mechanics like suppression and morale, setting it apart from similar games. While the core mechanics are solid and rewarding, the game features a steep learning curve, occasional UI and tutorial shortcomings, and early access content limitations that can make progression and some mechanics feel repetitive or obscure. Overall, it provides a fresh, immersive, and satisfying tactical experience for fans of the genre, with strong potential for further refinement and expansion.

    • “The core gameplay loop is very satisfying and I am very excited for what else the team brings!”
    • “Menace is fantastic, the core gameplay is the best in the tactics genre and the most refreshing since the X-com reboot.”
    • “Great turn based tactics with a lot of potential for more mechanics and interactions in the future.”
    • “The game became a sunk cost as I had to reload every single mission because the mechanics just put me into a perpetual lose cycle that was not clear how to get out of.”
    • “There's something here, and I want to like this game so bad because the general idea of it is awesome and something I would enjoy, but oh my god is this not fun to play at all right now, just a complete cesspool of unbalanced, unfair, obscure or hard to understand mechanics that create a situation where winning doesn't even feel rewarding (both mentally and in game), it's so painful, just completely awful, and then even if you win you get basically no rewards, so if you ace a mission, maybe you buy a new gun for one unit, if you take any losses at all then you're permanently on the backfoot with no real way to recover because you never have anything to recover with, it feels like the game is designed to not let you win.”
    • “The lack of overwatch (a really common sense mechanic which is bafflingly completely absent) results in very "arcade'ish" combat.”
  • graphics
    450 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their detailed, gritty, and atmospheric sci-fi aesthetic reminiscent of classics like Aliens and XCOM, with strong visuals, animations, and effects that enhance immersion and tactical gameplay. Though some minor graphical glitches, inconsistent art styles, and early access placeholders exist, overall the visuals and sound design are highly regarded, delivering a polished and engaging experience without demanding high-end hardware. The art direction and attention to detail contribute significantly to the game's distinct identity and appeal within the turn-based tactics genre.

    • “The gritty, full 3D industrial sci-fi aesthetic is pure perfection, detailed mechs and powered armor that look functional and brutal, atmospheric biomes like snowy outposts, jungle-choked planets, and derelict colonies, plus destructible environments that feel raw, lived-in, and oppressively dangerous.”
    • “The graphics and sound design are top notch, and while I can't speak to the story yet, this developer's other game, Battle Brothers, is well written.”
    • “The audio is matched by the in-mission visuals and art to paint a picture across your screen that feels viscerally like the fight you're actually orchestrating.”
    • “Graphics are poor.”
    • “I find the graphics and the user interface to be abysmal, especially considering how successful their previous game was.”
    • “The weather effects and such are poorly done, everything just has a massive white-screen haze over everything, looks horrible, washes out the colors and overall graphics, takes away all of the contrast.”
  • music
    170 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, thematic, and intense qualities, with standout tracks like the pirate faction's theme and mission prep songs enhancing immersion. However, many users note the soundtrack's limited variety and repetitiveness over longer play sessions, leading some to find it less memorable or occasionally grating. Overall, the sound design and music significantly contribute to the game's mood and identity but would benefit from greater diversity and additional tracks.

    • “Sound design, character quips/personality, and oh my lord the music, not to mention the action, is all chef's kiss.”
    • “The soundtrack is also excellent and contributes well to the game's often ominous, tense atmosphere while appropriately highlighting triumphs in a very tight, cohesive way.”
    • “The music is epic (and the mission prep theme evokes aliens really, really well), the sounds of gunfire are made so well and the gameplay loop is super addictive.”
    • “The music is very repetitive and can become pretty bland pretty quickly.”
    • “Music diversity (sub-par) --- the operation menu music and in-mission music gets extremely repetitive after like 3-4 hours.”
    • “The music that is there is serviceable, until you hit hour 20, and you notice how same-ey and kind of generic it all sounds.”
  • replayability
    167 mentions Positive Neutral Negative

    The game offers strong replayability driven by its procedural mission generation, varied squad customization, and diverse squad leaders, providing numerous strategic options and fresh experiences in each playthrough. While currently limited in content as an early access title, players appreciate its addictive gameplay loop and anticipate that ongoing updates will significantly enhance replay value, potentially rivaling the developer’s previous hit, Battle Brothers. Some reviews note that replayability could improve with more content variety, deeper mechanics, and additional campaign options, but the foundation for an engaging, highly replayable tactical experience is clearly established.

    • “The squad customization system and equipment variety allow for lots of experimentation, the procedural generation adds potentially hundreds of hours of replay value, and the variety between factions and their constant escalation in capabilities means the player can never get too comfortable with one set of tactics or equipment.”
    • “Multiple factions to play against, procedural map generation, endless replayability.”
    • “Great tactical game with endless replayability and that's only with just the basic early access launch product, can't wait to see where we go next!”
    • “Need more content and story; updates are regular but content increase is slow. The game is quite shallow, and upgrades force replayability in an annoying way.”
    • “In contrast, I beat Menace in 22 hours and it has almost zero replayability.”
    • “Lack of replayability comes from a clearly defined meta with a heavy vehicle needed during heavy combats, some squad items being downright necessary, and general lack of variety.”
  • optimization
    116 mentions Positive Neutral Negative

    Overall, the game demonstrates solid and stable performance across a range of systems, with smooth gameplay, fast load times, and minimal crashes or bugs reported by most users. Some users noted occasional stuttering, longer load times on HDDs, and areas like heavily forested maps or menu navigation that could benefit from further optimization. As an early access title, ongoing updates appear to be addressing these issues, and the game runs well even on modest hardware and portable devices like the Steam Deck.

    • “It works, good optimization, great gameplay and mechanics, and the story and atmosphere are great.”
    • “I'm surprised at how smoothly it runs and how quick the loads are; it is much more optimized at this point than some other games at full release.”
    • “Stability, performance, and graphical fidelity are all excellent for an early access game initially released a couple weeks ago, too, and I only experienced one actual bug, no crashes, and smooth framerates throughout.”
    • “Some things I don't like: the performance.”
    • “My issue with the game as it stands comes down to performance.”
    • “This game is very poorly optimized.”
  • humor
    110 mentions Positive Neutral Negative

    The game's humor is widely praised for its witty, dark, and irreverent tone, brought to life through distinct, well-acted squad leader banter and amusing pirate dialogue that often elicits genuine laughter. While some find the humor occasionally repetitive or cringey, most appreciate its balance of campy, tongue-in-cheek moments with a grounded military setting, enhancing the game's personality and entertainment value. Overall, humor is considered a strong, memorable aspect that complements the tactical gameplay and character interactions.

    • “I bought this game specifically because of the pirates and their funny dialogue.”
    • “Best of all, your squad leaders constantly banter during missions based on what is happening, both reinforcing the game's setting and providing some hilarious commentary.”
    • “Plenty of gags, references, and dark humor.”
    • “But not funny.”
    • “In terms of setting, I was very much taken aback when you get this phenomenal cinematic that feels very gritty and dark, getting you ready for a serious tone, only to find yourself fighting pirates who speak in the least serious and completely unfunny dialogue I've heard in a while. Honestly, I think the right course of action would be to replace every single line from the pirates to make them talk like they are actually in a gunfight and dying.”
  • atmosphere
    97 mentions Positive Neutral Negative

    The game delivers a consistently strong, gritty sci-fi atmosphere characterized by immersive sound design, detailed visuals, and evocative music that collectively enhance the tactical gameplay experience. Drawing frequent comparisons to classics like XCOM, Aliens, and Battle Brothers, its dark, intense setting is praised for creating tension, immersion, and memorable squad dynamics, though some note occasional inconsistencies and a need for deeper narrative and content variety. Overall, the atmosphere is widely regarded as a standout feature that significantly enriches the game's strategic and thematic depth.

    • “The gritty, full 3D industrial sci-fi aesthetic is pure perfection: detailed mechs and powered armor that look functional and brutal, atmospheric biomes like snowy outposts, jungle-choked planets, and derelict colonies, plus destructible environments that feel raw, lived-in, and oppressively dangerous.”
    • “The atmosphere is incredibly immersive, and the gameplay is so satisfying.”
    • “Audio and sound effects are fantastic, bringing the adrenaline, tension, and high stakes atmosphere of warfare alongside the visceral brutal graphics, bringing the fear and moments of laughter as mayhem is unleashed on the enemy and my own forces with excellent audio accompanying the action on the screen.”
    • “My bigger issue is with the setting and atmosphere.”
    • “Menace is great with deep and well thought out mechanics and very few bugs but is a little light on content due to its current early access state and has a tone and atmosphere that can be a bit inconsistent.”
    • “Graphics are solid, gameplay is immersive, difficulty feels appropriate, sound effects are decent, and the atmosphere is ok.”
  • grinding
    67 mentions Positive Neutral Negative

    Grinding in the game is widely seen as repetitive and tedious, often requiring players to replay similar missions and carefully maneuver to overcome AI that employs frustrating, evasive tactics. While some appreciate the depth and strategic challenge, many find progression slow and gear acquisition unsatisfying, leading to a grind-heavy experience that can diminish enjoyment over time. However, certain design choices, like streamlined inventory and tactical variety, help mitigate micromanagement, appealing to fans willing to embrace the grind.

    • “I like that there is a lot going on but playing the game isn't as tedious as other games in the genre.”
    • “Fighting large battles is fun and not tedious to manage.”
    • “Ten might be better, it doesn't take away from the tactical need and management of the squad's action points, but isn't as tedious.”
    • “Lacks a variety of missions and objectives and you end up grinding the same missions 4 or 5 times each. Despite that, it's a very good game in a good stage of development. I hope they add more content because I want to play it more.”
    • “The AI has map hacks in this game, which means it knows at all times where the player units are, if they're being spotted, their weapon range, visual range, etc. This is not the player being bad; the behavior is extremely obvious and has been reported by hundreds of players. The AI never engages the player and always tries to stay out of spotting and shooting range, making the player chase enemy units around the map. Engagements only happen once the AI completely runs out of space to run away, which is extremely tedious.”
    • “The entire gameplay loop feels hollow and lifeless. A lot of equipment feels like clutter and barter items rather than anything remotely useful, most operational bonuses aren't useful, missions feel tedious as you have to flush out enemies hiding in map corners, and playing the game in general feels like a chore.”
  • stability
    56 mentions Positive Neutral Negative

    The game demonstrates strong stability overall, running smoothly with few crashes or major bugs despite being in early access. While minor graphical glitches, occasional pathing issues, and some placeholder content are present, these do not significantly impact gameplay, and performance is solid even on lower-end devices like the Steam Deck. Users appreciate the polished experience and stability relative to typical early access titles.

    • “The early access version is very stable and relatively bug free.”
    • “Surprisingly, at launch it is largely bug free and does what it tries to do very well despite being an early access release.”
    • “Menace is already a deeply polished, engaging, bug free, slightly unoptimized, almost complete game with minor issues that barely warrant a mention.”
    • “I have had 5-6 hard freezes, overheating graphics cards and driver straight up turning off when playing this game.”
    • “There are glitches in the system, placeholder equipment still circulating through requisitions, but nothing that compromises overall mission readiness.”
    • “Game crashes, for me personally, have been very rare, and the performance is good, but there are definitely semi-frequent glitches with pathing or textures.”
  • emotional
    27 mentions Positive Neutral Negative

    Players experience genuine emotional engagement through tactical combat and squad dynamics, especially when losing valued squad members, though the emotional impact is diluted by the expendability of regular troops and a lack of compelling story or strong narrative motivation. While voice lines and personality in squad leaders create heartwarming moments, the game's minimal storytelling and underdeveloped emotional weight reduce investment for some. Overall, it offers promising tactical depth and atmosphere but would benefit from deeper character connections and more meaningful stakes to enhance emotional involvement.

    • “I got emotionally involved when I'd lose certain squaddies, and god forbid I couldn't get to a squad leader to render first aid!”
    • “Hearing your stealth guys barely speaking from exhaustion while your rambo-like is celebrating his 9th squad wipe and sort of scaring the more timid marine specialist he's with is so dang heartwarming.”
    • “The visuals are sharp, the squad leaders and their units build a surprising emotional connection, and the combat mechanics feel tight and rewarding (or punishing depending on how new you are to the game and its level of tactical demands).”
  • character development
    19 mentions Positive Neutral Negative

    The game features strong character development with well-designed, diverse squad leaders who have unique personalities, backgrounds, and skill specializations. Detailed writing, voice acting, and character interactions enrich the experience and keep it engaging even after many hours of play. This depth in character design appeals to both strategic min-maxers and casual players, promising further development in future updates.

    • “Each squad leader has a unique personality and specialization, with great character design and fitting voice acting, allowing customization and progression over time.”
    • “The attention to detail in character design and stellar dialogue keeps the game feeling fresh even after 100+ hours of play.”
    • “All squad leaders feel very different thanks to their bios, appearance, and voice acting; no two tech trees are the same, which lends each character specific roles in late-game strategy.”
  • monetization
    5 mentions Positive Neutral Negative

    The game is praised for having no microtransactions and focusing on pure gameplay, with significant effort evident in its design. However, some users express disappointment that certain advertised features, like personality clashes, are limited and tied to in-game performance rather than broader dynamics. Overall, the monetization approach is seen as straightforward and not a cash grab.

    • “Between their ads on Reddit and here, I am disappointed in the product.”
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28h Median play time
84h Average play time
14-70h Spent by most gamers
*Based on 95 analyzed playthroughs
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MENACE is a survival role playing game with fantasy, romance, dark fantasy and science fiction themes.

MENACE is available on PC, Windows, Xbox Game Pass and Xbox.

On average players spend around 84 hours playing MENACE.

MENACE was released on February 5, 2026.

MENACE was developed by Overhype Studios.

MENACE has received very positive reviews from players. Most players liked MENACE for its story but disliked it for its grinding.

MENACE is a single player game.

Similar games include Phantom Brigade, Warhammer 40,000: Chaos Gate - Daemonhunters, Terminator: Dark Fate - Defiance, Xenonauts 2, Jagged Alliance 3 and others.