Party Saboteurs Game Cover

Party Saboteurs is a local multiplayer espionage party game for up to four players. Each player controls a spy who is trying to blend in an exclusive cocktail party to complete the missions. The catch? At the same time, they are all controlling snipers trying to identify and eliminate each other’s spies.

  • Mac OS
  • PC
  • Windows
  • Linux
  • Tablet

Reviews

45%
Audience ScoreBased on 27 reviews
music3 negative mentions
  • The game features a simple yet engaging concept that allows for fun multiplayer gameplay, making it perfect for parties.
  • The dual control mechanic, where players control both a spy and a sniper, adds a unique layer of strategy and mind games.
  • Despite some bugs, the game is enjoyable with friends and has potential for future updates and improvements.
  • The game is primarily designed for controllers, making it unplayable for those who prefer keyboard and mouse, which is not clearly stated on the store page.
  • Many players find the game becomes repetitive quickly, with limited modes and objectives leading to a lack of long-term engagement.
  • There are significant bugs and issues, such as crashes and broken missions, which detract from the overall experience.
  • music8 mentions

    The music in the game is highly praised, with each stage featuring unique tracks performed live by three musicians who only begin playing when the corresponding soundtrack starts. Players can interact with the musicians, eliminating them one by one, which leads to a gradual silencing of the music, adding a dynamic element to the gameplay. However, some users noted a lack of music in certain areas, contrasting with the otherwise engaging soundtrack.

    • “Each stage has different music which you can see being played by the band at the party.”
    • “There are three musicians (that won't start playing their instrument until it actually starts in the soundtrack) per stage, each playing a piece of the music you hear whilst playing.”
    • “Lack of music”
    • “You can kill them off one by one and the musical instrument that they are playing will stop until all three are dead and there is just musical silence.”
    • “The sound is something I want to mention; I love the music in the game.”
  • gameplay6 mentions

    The gameplay features a unique control scheme that allows players to maneuver both the gun and spy independently, fostering strategic mind games. While the core mechanics are engaging, some users noted issues with point allocation after rounds and minor interface bugs that could affect the experience. The local co-op mode supports multiple players, but sharing controllers may detract from the enjoyment due to the complexity of controlling both vision and movement.

    • “I love how each control stick moves the gun and spy individually, and how you can play a great deal of mind games with your opponents using this mechanic.”
    • “It's an interesting concept, and I'm hoping some gameplay changes during early access will make it more enjoyable.”
    • “Gameplay is fine, but whenever a round is over from assassinating all the spies or collecting all the evidence, points were not awarded.”
    • “The interface is still slightly buggy, but only in the menu, and doesn't hinder the actual gameplay.”
    • “The local co-op game mode supports 2 to 4 players and allows up to 8 if you're willing to share each controller with another person, but I think this makes the game unenjoyable as controlling both your vision and movement is integral to the gameplay.”
  • story3 mentions

    The story is generally considered decent, but players express frustration with specific gameplay elements, such as a broken mission that hampers the narrative experience. There is also a desire for an AI or single-player mode that could enhance the storytelling aspect.

    • “Decent story”
    • “Unfortunately, the second mission appears to be broken; in it, you're tasked with protecting someone using a sniper rifle. However, the scope only moves at one speed, and that speed is slower than the target walks, making it impossible to keep up with and protect them.”
    • “It needs an AI/single player mode with a story or something; that would be sweet.”
  • stability2 mentions

    Overall, the game is enjoyable, but players report significant bugs, particularly in the interface, which can affect the menu experience without impacting gameplay.

    • “The game is fun and all, but it is very buggy.”
    • “The interface is still slightly buggy, but only in the menu, and doesn't hinder the actual gameplay.”
  • graphics2 mentions

    The graphics are characterized by strong 8-bit visuals that effectively complement the audio, creating a cohesive and engaging aesthetic experience.

    • “The graphics and audio are spot on.”
    • “The strong 8-bit visuals create a nostalgic experience.”
    • “The graphics feel outdated, reminiscent of strong 8-bit visuals that don't hold up to modern standards.”
    • “The art style is overly simplistic, making the game look like it was designed for an old console.”
    • “The low-resolution textures and lack of detail really detract from the overall experience.”
  • grinding1 mentions

    Players initially find the game enjoyable for the first half hour, but many feel that it quickly devolves into repetitive grinding, detracting from the overall fun experience.

    • “Come on, this was actually supposed to be fun, and it was for the first 30 minutes. After that, it feels like grinding instead of playing.”
    • “The initial excitement quickly fades, and what remains is a tedious grind that feels more like a chore than a game.”
    • “I was hoping for a balanced experience, but the endless grinding turned what could have been an enjoyable adventure into a monotonous task.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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