Park Beyond Game Cover
Park Beyond may lack a bit of meat on its bones, but it's a mostly stress-free park building experience nonetheless.
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In Park Beyond, you can create the park of your dreams without being held back by gravity. The user-friendly controls and a story-driven campaign mode will help you learn the ropes of park management and build increasingly crazy rides and modular coasters.The Visioneer Edition includes the full game, the Park Beyond: Annual Pass, as well as its Coaster Car Bonus, and Zombeyond Impossification Set.

  • PC
  • Windows

Reviews

52%
Audience ScoreBased on 303 reviews
story8 positive mentions
stability55 negative mentions
  • The roller coaster building system is intuitive and allows for creative designs.
  • Impossification adds a fun and whimsical twist to rides and attractions.
  • The game has a charming art style and engaging campaign with a lighthearted story.
  • The game is plagued by numerous bugs and crashes, making it frustrating to play.
  • Pathfinding issues lead to guests getting stuck and not using rides, impacting park profitability.
  • Limited coaster types and customization options compared to other theme park simulators.
  • story60 mentions

    The story in the campaign is generally viewed as charming and engaging, offering a unique narrative experience in a theme park simulation game, though some players find it repetitive and short, with only eight missions. While the missions provide fun challenges and some player choices, many reviewers express frustration with game-breaking bugs and tedious gameplay that detracts from the overall experience. Overall, the campaign's storyline is appreciated, but there are calls for more content and improvements to the game's mechanics.

    • “The story in the campaign is surprisingly engaging.”
    • “I found the campaign story to be very charming.”
    • “The campaign levels are fairly decent, with a storyline, cut scenes, and some decisions that have an effect on your play style.”
    • “The campaign missions are pretty tedious and time-consuming, yet I can't get enough of the characters... mostly Phil.”
    • “The story mode is very short, with only 8 missions.”
    • “They tried to make it more interesting with the addition of 'choices', except your choices are pretty minor and affect the goals during that instance of the mission.”
  • stability55 mentions

    The stability of the game has been widely criticized, with numerous users reporting frequent crashes, glitches, and bugs that significantly hinder gameplay. While some players note that updates have improved certain issues, many still find the game to be in a frustratingly unfinished state, making it difficult to enjoy or complete missions. Overall, the consensus is that the game requires substantial fixes to address its myriad technical problems.

    • “The game was released in a very buggy unfinished state and never should have been released this way.”
    • “Really enjoyed the game at first, but after only a few hours of play, there was constant freezing, crashing, and audio glitches that were game-breaking with no feasible fix.”
    • “From crashes and freezes to inconsistent physics and pathfinding problems, the game is riddled with frustrating moments that disrupt immersion and makes me feel extremely frustrated.”
  • gameplay49 mentions

    The gameplay of the game is a mixed bag, featuring unique mechanics like the "impossification" system that enhances rides and staff, but marred by significant technical issues such as glitches, unresponsive mechanics, and frustrating coaster-building mechanics. While the core gameplay loop of upgrading attractions is enjoyable, many players find the overall experience unpolished and lacking depth, especially compared to established titles in the genre. Despite its whimsical aesthetic and potential for fun, the game's mechanical inconsistencies and bugs detract from the overall enjoyment.

    • “Unique and fun gameplay, relatively easy to create new coaster designs, amazing impossifications to make to rides, shops, and staff.”
    • “When it comes to gameplay, I find it strikes a satisfying middle ground between the beloved Planet Coaster and Parkitect.”
    • “I would recommend this game to any fan of the genre as although some of the content and mechanics will be familiar, it has enough unique features to make it stand out.”
    • “The mechanics are awful, the tutorial didn't help at all, it's so glitchy and buggy, and building a single roller coaster is near impossible.”
    • “The mechanics for creating rides is frustrating at best.”
    • “With its shallow gameplay, technical issues, frequent crashes, lack of content, and poor support, this game leaves me with a very bitter taste.”
  • graphics32 mentions

    The graphics of the game are generally praised for their beauty and impressive art style, with many players appreciating the aesthetic appeal and creative possibilities. However, there are notable concerns regarding graphical glitches, frame drops, and bugs that detract from the overall experience, leading to a mixed reception. While some players find the visuals to be top-notch, others express frustration with performance issues that hinder gameplay.

    • “One thing it has going for it are beautiful graphics.”
    • “The graphics are fantastic and the game is full of humor.”
    • “Visually, the game boasts impressive graphics.”
    • “The graphics and gameplay can get a little buggy, and I do hope they fix them.”
    • “I think the graphics/animation really need optimization as I get weird frame drops and jagged textures the more I build.”
    • “The game crashes very regularly and has regular graphic and other glitches.”
  • optimization15 mentions

    "Park Beyond" suffers from significant optimization issues, including poor controls, unpredictable asset behavior, and performance problems that detract from the overall experience. While some players report improved performance on mid-range hardware, many still experience frame drops, stuttering, and lag, particularly during cutscenes and complex builds. Overall, the game appears to have been rushed to release, with a pressing need for patches and optimizations to address these concerns.

    • “I've had the pleasure of experimenting with different settings, combining low, medium, and high options to achieve a pleasant balance between aesthetics and performance.”
    • “The game needs some patches for minor bugs and glitches as well as some optimization.”
    • “The game performance (for me personally) has greatly improved since playing both the closed and open beta.”
    • “Park Beyond is an intriguing game that focuses on creativity and a whimsical side of theme park construction and management, but is unfortunately let down by poor controls, unpredictable asset behavior, performance issues, and quality of life tweaks simply being lacking.”
    • “I think the graphics and animation really need optimization as I get weird frame drops and jagged textures the more I build.”
    • “It's clear that the game was rushed to release, neglecting crucial bug fixing and optimization.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly when it comes to building roller coasters and completing campaign missions, which can feel overly time-consuming and repetitive. While the sandbox mode offers some relief, the lack of intuitive building mechanics and the need for precise adjustments often detracts from the overall enjoyment, leading some to prefer other theme park simulators like Planet Coaster. Despite some fun elements, many reviewers express a desire for a more streamlined experience.

    • “You'll need a second life for grinding.”
    • “It's hard and tedious to make a roller coaster that isn't a mess of rails, and that's coming from someone who has thousands and thousands of hours in coaster builder games.”
    • “The wacky elements of the theme park come back with being able to elevate paths in crazy ways, but the tedious minutiae of Roller Coaster Tycoon returns by fussily telling you that you couldn't possibly connect path X to Y because the incline is 0.1 degrees off, so you'd better delete the last 500m and try again.”
    • “Edit (at like 30+ hours): there's a lot of graphical bugs, and once you've impossified everything, it starts to get less fun and just feels like a grindy, less fun theme park sim.”
  • music9 mentions

    The music in the game receives mixed reviews, with some praising its dynamic nature that adapts to the park's state and enhances the experience, while others find it off-putting or lacking in fun. While some users appreciate the sweet melodies and well-composed ride soundtracks, others criticize it as cold and sterile, detracting from the overall enjoyment of the game. Overall, the soundtrack's quality seems to vary significantly among players.

    • “The music is perfect, and I love how it changes based on how your park is doing.”
    • “The music is really sweet, the characters are great, and the rides are fun and beautifully animated.”
    • “But then I realized that each music is changing dynamically according to the current state and speed of the rides, tailored to change the beats with the beat of the ride.”
    • “It seems like they missed the point of fun; this is a cold and sterile world, and the music is boring.”
    • “And the music is terrible.”
    • “There's this really creepy sort of whispering music that sounds like it belongs in a Cube 1 montage.”
  • humor8 mentions

    The humor in the game is widely praised for its charm and effectiveness, with characters displaying quirky personalities that enhance the overall experience. Players appreciate the light-hearted and wacky elements, such as humorous ride malfunctions and amusing character interactions, which contribute to a fun atmosphere. However, the humor's appeal may vary, suggesting that those who don't resonate with it might not enjoy the game as much.

    • “While the character models aren't the best quality I've seen, the personalities of each character and the humor they employ are spot on; even the less likable ones have their likable quirks.”
    • “In theme park, I liked the wacky effects and humor, like kids barfing and rides breaking.”
    • “The fun and humorous 'impossification' of rides is a great addition to the genre and helps set it apart from some of the others in the genre.”
  • monetization3 mentions

    The monetization strategy has been criticized as a cash grab, with players feeling that the game should have been released as an early access title at a lower price to gather feedback before a full launch. Many users express disappointment over the lack of variety in content and the reliance on additional paid add-ons, which detracts from the overall experience.

    • “I understand the business reason for the monetization strategy, as it helps recoup costs quickly and assess market demand. However, releasing the game as early access at a lower cost could have created a more positive experience. Gathering feedback and making changes before the full release, along with rolling out new themes, mods, and in-game purchases, would have encouraged me to spend more money on the game.”
    • “The monetization model is fair and offers a variety of options for players who want to enhance their experience without feeling pressured to spend money. It's great to see a balance between free content and paid features.”
    • “I appreciate that the game offers cosmetic items for purchase rather than pay-to-win mechanics. This approach allows players to enjoy the game without feeling disadvantaged if they choose not to spend money.”
    • “Another cash grab with additional add-ons.”
    • “I understand the business reason as to why it was released like this (recoup costs quickly and assess market desire to play), but it wouldn’t have been such a negative experience had they released the game as early access at a lower cost, gathered feedback, made changes, and then released it as a full game. I would have definitely given them money for new themes, mods, in-game purchases of ride skins, or whatever they could come up with if the game had met my expectations.”
    • “Rollercoasters all have the exact same stunt pieces (the cannons and ramps and elevators you see in all the advertising), and nearly identical train car selections (manta ray, omnicar, duck, cupcakes, etc.).”
  • emotional1 mentions

    The emotional response to the game is largely negative, with players expressing frustration and disappointment, indicating a strong desire for improvements before they consider engaging with it again.

  • replayability1 mentions

    Reviewers note that the limited variety of rides and attractions leads to a repetitive experience, significantly diminishing the game's replayability and stifling player creativity.

    • “The limited selection of rides and attractions quickly becomes repetitive, stifling creativity and replayability.”
    • “Once you've experienced everything the game has to offer, there's little incentive to return for a second playthrough.”
    • “The lack of meaningful choices and branching paths makes replaying the game feel like a chore rather than an adventure.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
211hAverage play time
13-800hSpent by most gamers
*Based on 4 analyzed playthroughs

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