- February 15, 2019
- Schmidt Workshops
Paradox Vector
Platforms
About
"Paradox Vector" is a first-person shooter game inspired by classics like Doom, Quake, and Half-Life, with a nod to H.P. Lovecraft's "At the Mountains of Madness." The game features vector graphics and non-euclidean geometry, taking place in immense cyclopean structures filled with dangers from the Ancient Ones and their Servitors. It explores a unique concept of what retro shooters would look like if vector graphics were still popular in the FPS genre's early days.











- Paradox Vector features a unique and beautiful vector graphics art style that creates an engaging atmosphere.
- The gameplay combines exploration and puzzle-solving elements, providing a fun and challenging experience.
- The developer is actively improving the game, showing dedication and responsiveness to player feedback.
- The second half of the game feels tacked on and shifts abruptly from metroidvania to a more traditional FPS, which may disappoint players expecting a consistent experience.
- Visual issues such as short render distance, blurry lines, and framerate problems can detract from the overall enjoyment and cause discomfort.
- The game lacks proper achievements and can feel unbalanced in difficulty, particularly towards the end, which may frustrate some players.
graphics
34 mentions Positive Neutral NegativeThe graphics of Paradox Vector are characterized by a unique and nostalgic vector-inspired art style that evokes early arcade gaming, featuring colorful and trippy visuals. While many players appreciate the aesthetic and find it visually stunning, some critiques highlight that the game does not fully replicate the true essence of vector graphics, with noticeable oversights in elements like bloom and color contrast. Overall, the graphics are a standout feature, appealing to fans of retro and minimalist design.
“The vector-inspired art style of the game is undeniably unique, and as I played, I was intrigued to see not only what the game would look like, but what creative workarounds were being used to make it seem like vector graphics.”
“The visuals of the game are the highlight for me, which are colorful and very trippy.”
“Would love to see more games in this graphic style honestly and hope that this developer can continue making visually stunning projects.”
“Turning on antialiasing also makes the visuals darker while moving and disables the shaders, although the need for antialiasing is not great.”
“The focal point are the vector graphics, everything else is an afterthought and just has to be serviceable.”
“Paradox Vector does not accurately reproduce the aesthetic of vector graphics as promised, with many obvious oversights (bloom, vignetting, response time, basic color intensity and contrast, etc.) even on displays that can accurately emulate vector games.”