- February 15, 2019
- Schmidt Workshops
Paradox Vector
Platforms
About
"Paradox Vector" is a first-person shooter game inspired by classics like Doom, Quake, and Half-Life, with a nod to H.P. Lovecraft's "At the Mountains of Madness." The game features vector graphics and non-euclidean geometry, taking place in immense cyclopean structures filled with dangers from the Ancient Ones and their Servitors. It explores a unique concept of what retro shooters would look like if vector graphics were still popular in the FPS genre's early days.











- The game features a unique and beautiful vector art style that is visually appealing and reminiscent of retro arcade games.
- The first half of the game offers engaging puzzles and exploration, creating an intriguing atmosphere that keeps players invested.
- The developer is active in improving the game, responding to feedback, and adding new content, which shows a commitment to enhancing the player experience.
- The second half of the game feels tacked on and shifts abruptly from metroidvania elements to a more action-oriented gameplay style, which can be jarring for players.
- The game suffers from technical issues such as poor framerate, short render distance, and a lack of polish in certain areas, which can detract from the overall experience.
- The gameplay can be frustrating due to a steep difficulty spike, limited health pickups, and a checkpoint system that saves low health values, making it easy to get stuck.
graphics
34 mentions Positive Neutral NegativeThe graphics of Paradox Vector are characterized by a unique and nostalgic vector-inspired art style that evokes early arcade gaming, featuring colorful and trippy visuals. While many players appreciate the aesthetic and find it visually stunning, some critiques highlight that it does not fully replicate the true essence of vector graphics, with noticeable oversights in elements like bloom and color contrast. Overall, the game's graphics are a standout feature, appealing to fans of retro and minimalist designs.
“The vector-inspired art style of the game is undeniably unique, and as I played, I was intrigued to see not only what the game would look like, but what creative workarounds were being used to make it seem like vector graphics.”
“The visuals of the game are the highlight for me, which are colorful and very trippy.”
“Would love to see more games in this graphic style honestly and hope that this developer can continue making visually stunning projects.”
“The focal point are the vector graphics, everything else is an afterthought and just has to be serviceable.”
“Paradox Vector does not accurately reproduce the aesthetic of vector graphics as promised, with many obvious oversights (bloom, vignetting, response time, basic color intensity and contrast, etc.) even on displays that can accurately emulate vector games.”
“It's a shame really, in theory it has everything it needs to have, the other game aspects just need a similar amount of love that the graphics got.”